Player Matchup

Ra
Ra
Awzzzzzzs
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,430 Elo+
Solo
Arachne
Arachne
FuShen
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,143 Elo+
Solo
Neith
Neith
XIIIKuroNekoXIII
Neith
Level 28
God Stats
0W - 1L
1,359 SR
Queue Stats
2W - 2L
1,424 Elo+
Solo
Team Averages
Level 14
1,453 SR
1,332 Elo+

VS

Team Averages
Level 16
1,336 SR
1,223 Elo+
Geb
Geb
AleksaJovanovic
Geb
Level 14
God Stats
11W - 14L
1,346 SR
Queue Stats
53W - 92L
1,155 Elo+
Solo
Anubis
Anubis
IamKratos1998
Anubis
Level 27
God Stats
3W - 1L
1,384 SR
Queue Stats
70W - 108L
1,340 Elo+
Solo
Thor
Thor
JuananGN
Thor
Level 8
God Stats
5W - 11L
1,276 SR
Queue Stats
5W - 11L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 3
9,095
700
12,660
8,597
2,355
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
FuShen
Arachne
11
3 / 9 / 5
8,520
655
8,481
15,548
4,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 6 / 8
8,010
616
5,391
9,657
2,531
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 10
8,887
684
4,593
18,560
6,065
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
11 / 3 / 7
11,124
856
13,554
13,455
5,999
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
14
7 / 2 / 12
10,355
797
10,548
7,995
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
9
Kills
20
20
Deaths
10
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
5
10
1.4
L
6
5
3
1.5
L
Arachne
FuShen
Arachne
3
9
5
0.61
W
11
3
7
4.83
W
Thor
7
2
12
6.5
L
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,532
Damage
28,695
33,802
Taken
40,010
9,300
Mitigated
14,602
4,942
Healing
13,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,593
1,098
0
4,123
18,560
6,065
555
5,720
12,840
15,288
0
L
12,660
2,176
685
266
8,597
2,355
176
4,738
3,859
29,005
0
L
Arachne
FuShen
Arachne
8,481
6,753
88
2,228
15,548
4,414
66
8,459
7,089
0
14,780
W
13,554
1,407
169
7,595
13,455
5,999
923
4,686
8,769
51,258
0
W
Thor
10,548
2,064
0
1,990
7,995
2,538
723
2,692
5,303
0
32,045
L
5,391
1,459
177
1,498
9,657
2,531
343
5,304
4,353
0
23,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,625
Gold Earned
30,366
110
Minions Killed
141
2
Camps Cleared
7
563,048
Distance Traveled
693,495
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,887
684
25
2
0
237,277
0
L
Ra
9,095
700
56
4
0
185,047
1
L
Arachne
8,520
655
10
1
1
193,333
2
W
Anubis
11,124
856
77
6
3
207,774
2
W
Thor
10,355
797
39
3
4
248,444
5
L
Neith
8,010
616
44
3
1
184,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role