Player Matchup

Sobek
Sobek
Diamond IV
 
Sobek
Diamond IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold I
ApoloLucas
Thoth
Gold I
Level 159
God Stats
5W - 2L
1,399 SR
Queue Stats
178W - 194L
1,710 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond IV
StoneDealer
Erlang Shen
Diamond IV
Level 160
God Stats
6W - 4L
1,360 SR
Queue Stats
505W - 494L
2,077 MMR
Solo
Anhur
Anhur
Platinum I
alberifites
Anhur
Platinum I
Level 143
God Stats
4W - 2L
1,549 SR
Queue Stats
52W - 54L
2,112 MMR
Party 1
Fenrir
Fenrir
Diamond IV
tomas8790
Fenrir
Diamond IV
Level 156
God Stats
11W - 15L
1,498 SR
Queue Stats
763W - 773L
2,138 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,461 SR
1,907 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,567 SR
1,715 MMR
Thor
Thor
Platinum II
 
Thor
Platinum II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum III
Punchmaan
Sylvanus
Platinum III
Level 141
God Stats
6W - 3L
1,640 SR
Queue Stats
686W - 700L
1,804 MMR
Solo
Sol
Sol
Platinum I
Sωєєт
Sol
Platinum I
Level 128
God Stats
18W - 17L
1,585 SR
Queue Stats
407W - 402L
1,844 MMR
Solo
Hercules
Hercules
Diamond V
kintokis
Hercules
Diamond V
Level 83
God Stats
0W - 3L
1,612 SR
Queue Stats
322W - 314L
1,927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 2 / 11
9,214
512
4,468
15,257
14,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
16
6 / 1 / 6
10,107
562
10,626
7,514
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
StoneDealer
Erlang Shen
18
6 / 0 / 7
10,725
596
8,997
11,841
6,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 1
9,489
527
6,154
12,465
3,191
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
tomas8790
Fenrir
16
3 / 2 / 3
9,478
527
7,987
12,819
8,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SetLokiMulanArtio

VS

Bans
AthenaGebMorgan Le FayOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
0 / 1 / 1
9,604
534
2,533
10,917
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
 
Charybdis
15
3 / 5 / 1
9,115
506
10,338
13,595
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Punchmaan
Sylvanus
12
0 / 5 / 2
7,037
391
3,202
12,080
9,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 7 / 0
9,165
509
10,370
12,430
4,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
kintokis
Hercules
14
2 / 1 / 2
9,203
511
8,557
13,349
8,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
8
8
Deaths
19
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
11
3.25
L
Thor
 
Thor
0
1
1
0.5
L
Charybdis
 
Charybdis
3
5
1
0.7
W
Thoth
6
1
6
9
L
Sylvanus
Punchmaan
Sylvanus
0
5
2
0.2
W
Erlang Shen
StoneDealer
Erlang Shen
6
0
7
9.5
L
3
7
0
0.43
W
3
3
1
1.17
L
Hercules
kintokis
Hercules
2
1
2
3
W
Fenrir
tomas8790
Fenrir
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,232
Damage
35,000
59,896
Taken
62,371
34,330
Mitigated
28,533
22,497
Healing
20,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,468
473
595
4,953
15,257
14,362
91
4,908
10,306
20,944
0
L
Thor
 
Thor
2,533
546
0
4,984
10,917
3,796
0
1,691
8,973
0
83,106
L
Charybdis
 
Charybdis
10,338
4,038
0
3,963
13,595
2,317
0
1,489
12,068
0
71,896
W
Thoth
10,626
324
0
740
7,514
2,574
900
4,083
3,388
68,938
0
L
Sylvanus
Punchmaan
Sylvanus
3,202
765
151
1,840
12,080
9,542
0
5,014
6,769
19,862
7,743
W
Erlang Shen
StoneDealer
Erlang Shen
8,997
3,801
0
5,688
11,841
6,108
0
2,753
9,000
0
79,704
L
10,370
3,780
0
3,811
12,430
4,181
688
5,081
7,004
58,560
6,187
W
6,154
3,390
0
6,352
12,465
3,191
775
770
11,695
0
78,681
L
Hercules
kintokis
Hercules
8,557
2,792
0
5,752
13,349
8,697
0
1,478
11,281
5,884
45,005
W
Fenrir
tomas8790
Fenrir
7,987
1,724
0
4,169
12,819
8,095
487
2,203
10,168
0
47,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,013
Gold Earned
44,124
516
Minions Killed
562
0
Camps Cleared
0
1,901,022
Distance Traveled
1,609,446
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,214
512
30
2
0
382,294
5
L
Thor
9,604
534
176
10
0
361,710
1
L
Charybdis
9,115
506
115
6
0
310,552
4
W
Thoth
10,107
562
133
7
0
375,735
6
L
Sylvanus
7,037
391
37
2
0
311,939
3
W
Erlang Shen
10,725
596
109
6
0
437,145
9
L
Sol
9,165
509
127
7
0
318,633
5
W
Anhur
9,489
527
142
8
0
313,273
3
L
Hercules
9,203
511
107
6
0
306,612
7
W
Fenrir
9,478
527
102
6
0
392,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role