Player Matchup

Ymir
Ymir
Topskih90
Ymir
Level 5
God Stats
2W - 0L
1,697 SR
Queue Stats
14W - 20L
1,326 Elo+
Party 2
Neith
Neith
Vorgmær
Neith
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 22L
1,421 Elo+
Solo
Hades
Hades
aAlduin93
Hades
Level 28
God Stats
6W - 5L
1,603 SR
Queue Stats
139W - 143L
1,446 Elo+
Solo
Fenrir
Fenrir
e33romanov
Fenrir
Level 41
God Stats
2W - 1L
1,522 SR
Queue Stats
107W - 119L
1,404 Elo+
Party 2
Hou Yi
Hou Yi
xXxRzodkiew
Hou Yi
Level 16
God Stats
3W - 1L
1,646 SR
Queue Stats
18W - 17L
1,409 Elo+
Solo
Team Averages
Level 19
1,593 SR
1,401 Elo+

VS

Team Averages
Level 17
1,513 SR
1,447 Elo+
Aphrodite
Aphrodite
AlexFallen
Aphrodite
Level 16
God Stats
8W - 5L
1,788 SR
Queue Stats
44W - 41L
1,464 Elo+
Solo
Ullr
Ullr
Dragscope1
Ullr
Level 28
God Stats
1W - 6L
1,259 SR
Queue Stats
104W - 114L
1,417 Elo+
Solo
Sol
Sol
Stas2009
Sol
Level 8
God Stats
3W - 2L
1,613 SR
Queue Stats
17W - 17L
1,482 Elo+
Party 1
Horus
Horus
karlermozo
Horus
Level 27
God Stats
1W - 2L
1,451 SR
Queue Stats
17W - 20L
1,389 Elo+
Solo
Fenrir
Fenrir
trxecxrpse
Fenrir
Level 8
God Stats
1W - 3L
1,453 SR
Queue Stats
18W - 19L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 1 / 9
9,833
492
3,466
12,625
10,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Vorgmær
Neith
17
11 / 1 / 1
11,699
585
12,622
7,818
3,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hades
aAlduin93
Hades
18
8 / 3 / 2
11,167
558
11,157
15,599
8,088
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
e33romanov
Fenrir
20
10 / 0 / 5
12,333
617
15,736
18,402
8,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
14
3 / 0 / 3
8,676
434
9,457
10,409
3,316
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AlexFallen
Aphrodite
11
0 / 5 / 1
7,730
387
4,421
12,636
11,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 4 / 0
8,880
444
13,118
13,304
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 8 / 1
9,500
475
8,847
13,008
4,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
11
0 / 7 / 0
6,995
350
2,965
13,085
9,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
trxecxrpse
Fenrir
14
1 / 9 / 3
9,026
451
7,162
17,521
5,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
33
Kills
5
5
Deaths
33
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AlexFallen
Aphrodite
0
5
1
0.1
L
1
4
0
0.25
L
3
8
1
0.44
W
Ymir
1
1
9
5.5
W
Neith
Vorgmær
Neith
11
1
1
11.5
W
Hades
aAlduin93
Hades
8
3
2
3
W
Fenrir
e33romanov
Fenrir
10
0
5
12.5
L
Horus
0
7
0
0
L
Fenrir
trxecxrpse
Fenrir
1
9
3
0.28
W
Hou Yi
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,438
Damage
36,513
64,853
Taken
69,554
33,137
Mitigated
35,446
33,614
Healing
17,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AlexFallen
Aphrodite
4,421
1,356
2,004
4,186
12,636
11,029
0
3,517
9,119
23,339
0
L
13,118
5,147
0
2,340
13,304
4,667
107
1,220
12,084
0
80,573
L
8,847
3,081
0
2,463
13,008
4,457
1,410
5,073
7,935
33,359
3,710
W
Ymir
3,466
566
0
4,004
12,625
10,080
319
2,453
10,172
33,552
0
W
Neith
Vorgmær
Neith
12,622
4,896
0
4,422
7,818
3,010
0
1,179
6,416
0
70,635
W
Hades
aAlduin93
Hades
11,157
1,312
561
8,298
15,599
8,088
1,232
4,577
10,980
70,292
0
W
Fenrir
e33romanov
Fenrir
15,736
4,690
0
12,388
18,402
8,643
0
3,561
14,640
0
107,397
L
Horus
2,965
1,106
116
2,045
13,085
9,482
0
940
12,145
3,662
20,664
L
Fenrir
trxecxrpse
Fenrir
7,162
1,744
0
3,996
17,521
5,811
0
3,873
13,648
0
54,199
W
Hou Yi
9,457
5,186
0
3,941
10,409
3,316
798
1,253
9,156
0
39,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,708
Gold Earned
42,131
540
Minions Killed
388
0
Camps Cleared
0
1,693,692
Distance Traveled
1,650,040
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,730
387
44
2
0
332,272
2
L
Ullr
8,880
444
144
7
0
333,516
4
L
Sol
9,500
475
61
3
0
322,696
2
W
Ymir
9,833
492
52
3
0
376,868
4
W
Neith
11,699
585
137
7
0
216,572
3
W
Hades
11,167
558
115
6
0
325,502
2
W
Fenrir
12,333
617
159
8
0
446,183
1
L
Horus
6,995
350
44
2
0
323,845
3
L
Fenrir
9,026
451
95
5
0
337,711
1
W
Hou Yi
8,676
434
77
4
0
328,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role