Player Matchup

Neith
Neith
Ashura75
Neith
Level 12
God Stats
1W - 6L
1,134 SR
Queue Stats
11W - 21L
1,319 Elo+
Solo
Ares
Ares
Murdical
Ares
Level 24
God Stats
8W - 14L
1,447 SR
Queue Stats
90W - 117L
1,424 Elo+
Party 1
Raijin
Raijin
Shadownamed
Raijin
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
61W - 92L
1,346 Elo+
Solo
Artemis
Artemis
Vicióus
Artemis
Level 23
God Stats
2W - 1L
1,679 SR
Queue Stats
11W - 18L
1,370 Elo+
Party 1
Sun Wukong
Sun Wukong
sulkermax
Sun Wukong
Level 14
God Stats
2W - 2L
1,473 SR
Queue Stats
7W - 12L
1,227 Elo+
Solo
Team Averages
Level 19
1,447 SR
1,337 Elo+

VS

Team Averages
Level 12
1,331 SR
1,324 Elo+
Olorun
Olorun
Fàakim
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Bellona
Bellona
HUNTER12211
Bellona
Level 6
God Stats
4W - 3L
1,141 SR
Queue Stats
4W - 6L
1,017 Elo+
Solo
Aphrodite
Aphrodite
Lúnula
Aphrodite
Level 18
God Stats
1W - 1L
1,234 SR
Queue Stats
7W - 4L
1,336 Elo+
Party 2
Loki
Loki
SUUUGIURA
Loki
Level 14
God Stats
1W - 1L
1,282 SR
Queue Stats
9W - 13L
1,428 Elo+
Party 3
Medusa
Medusa
Shuneras
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ashura75
Neith
15
2 / 6 / 5
9,277
422
4,214
9,688
3,804
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ares
15
2 / 6 / 13
10,605
482
8,068
19,442
24,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
16
3 / 2 / 2
9,949
452
4,618
14,300
5,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Vicióus
Artemis
17
15 / 5 / 3
11,554
525
24,101
15,359
8,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
sulkermax
Sun Wukong
14
0 / 9 / 0
8,598
391
2,457
13,970
7,472
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fàakim
Olorun
18
6 / 4 / 4
11,681
531
15,404
12,533
6,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
HUNTER12211
Bellona
20
9 / 0 / 2
12,772
581
9,404
10,574
11,155
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Lúnula
Aphrodite
15
1 / 8 / 9
9,944
452
5,680
18,586
21,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
20
8 / 2 / 5
12,664
576
11,901
14,414
5,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Shuneras
Medusa
14
3 / 8 / 8
9,654
439
12,118
16,750
5,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
55
22
Kills
27
28
Deaths
22
23
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
Ashura75
Neith
2
6
5
0.75
W
Olorun
Fàakim
Olorun
6
4
4
2
W
Bellona
HUNTER12211
Bellona
9
0
2
10
W
Aphrodite
Lúnula
Aphrodite
1
8
9
0.69
L
Ares
2
6
13
1.42
W
Loki
8
2
5
5.25
L
Raijin
3
2
2
2
W
Medusa
Shuneras
Medusa
3
8
8
0.88
L
Artemis
Vicióus
Artemis
15
5
3
3.3
L
Sun Wukong
sulkermax
Sun Wukong
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,458
Damage
54,507
72,759
Taken
72,857
50,040
Mitigated
50,704
11,727
Healing
25,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Ashura75
Neith
4,214
2,428
0
1,908
9,688
3,804
1,626
2,970
6,718
0
41,028
W
Olorun
Fàakim
Olorun
15,404
5,801
233
4,405
12,533
6,359
2,606
3,073
9,068
77,167
6,889
W
Bellona
HUNTER12211
Bellona
9,404
1,419
0
4,122
10,574
11,155
1,927
541
10,033
13,676
66,572
W
Aphrodite
Lúnula
Aphrodite
5,680
1,330
3,123
5,258
18,586
21,562
444
5,156
13,404
23,297
0
L
Ares
8,068
1,137
0
3,279
19,442
24,988
192
5,519
13,923
35,372
0
W
Loki
11,901
4,393
0
6,699
14,414
5,907
1,103
1,357
13,017
0
115,158
L
Raijin
4,618
110
0
1,305
14,300
5,106
1,567
6,696
7,604
42,614
0
W
Medusa
Shuneras
Medusa
12,118
7,245
0
1,623
16,750
5,721
1,514
2,370
14,376
0
67,976
L
Artemis
Vicióus
Artemis
24,101
15,862
0
4,569
15,359
8,670
1,813
3,928
11,431
0
55,815
L
Sun Wukong
sulkermax
Sun Wukong
2,457
682
0
666
13,970
7,472
161
2,121
11,849
0
39,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,983
Gold Earned
56,715
347
Minions Killed
620
0
Camps Cleared
0
1,778,072
Distance Traveled
1,914,466
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,277
422
73
3
0
349,461
0
W
Olorun
11,681
531
142
6
0
374,872
0
W
Bellona
12,772
581
165
8
0
407,037
0
W
Aphrodite
9,944
452
35
2
0
315,253
2
L
Ares
10,605
482
36
2
0
406,874
9
W
Loki
12,664
576
170
8
0
460,066
2
L
Raijin
9,949
452
76
3
0
346,766
1
W
Medusa
9,654
439
108
5
0
357,238
1
L
Artemis
11,554
525
102
5
0
365,954
6
L
Sun Wukong
8,598
391
60
3
0
309,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role