Player Matchup

Loki
Loki
 
Loki
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ANGELoDEMONIO
Khepri
Level 110
God Stats
39W - 40L
1,577 SR
Queue Stats
759W - 762L
1,472 Elo+
Solo
King Arthur
King Arthur
ChrisedChris
King Arthur
Level 121
God Stats
18W - 19L
1,493 SR
Queue Stats
531W - 575L
1,512 Elo+
Solo
Danzaburou
Danzaburou
IMyFoster_-
Danzaburou
Level 102
God Stats
15W - 18L
1,502 SR
Queue Stats
555W - 594L
1,432 Elo+
Solo
Agni
Agni
Und_Marcels_Bro
Agni
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
410W - 410L
1,501 Elo+
Solo
Team Averages
Level 116
1,514 SR
1,483 Elo+

VS

Team Averages
Level 111
1,413 SR
1,455 Elo+
Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
HERTOG95
Mulan
Level 127
God Stats
12W - 12L
1,463 SR
Queue Stats
273W - 266L
1,458 Elo+
Solo
Sol
Sol
SHARHANS
Sol
Level 85
God Stats
13W - 17L
1,429 SR
Queue Stats
253W - 266L
1,444 Elo+
Solo
Khepri
Khepri
sali69-choni_s
Khepri
Level 134
God Stats
4W - 0L
1,486 SR
Queue Stats
6W - 7L
1,494 Elo+
Solo
Nike
Nike
senneq
Nike
Level 58
God Stats
3W - 1L
1,186 SR
Queue Stats
36W - 55L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
0 / 0 / 0
4,842
538
672
2,033
475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 1
4,495
499
1,219
2,766
1,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
ChrisedChris
King Arthur
7
0 / 3 / 0
4,510
501
1,935
6,985
2,227
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
IMyFoster_-
Danzaburou
8
2 / 1 / 0
5,122
569
3,951
5,128
1,264
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 5 / 0
5,013
557
2,859
6,329
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
1 / 1 / 0
4,776
531
2,857
4,241
986
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mulan
HERTOG95
Mulan
10
4 / 0 / 3
5,992
666
3,655
4,176
1,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 0 / 2
6,035
671
2,400
3,321
1,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 1
4,992
555
1,191
4,026
1,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
senneq
Nike
10
1 / 0 / 2
5,538
615
3,241
4,538
1,381
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
9
9
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
0
0
0
W
Chiron
 
Chiron
1
1
0
1
L
0
0
1
0.5
L
King Arthur
ChrisedChris
King Arthur
0
3
0
0
W
Mulan
HERTOG95
Mulan
4
0
3
5.5
L
Danzaburou
IMyFoster_-
Danzaburou
2
1
0
2
W
3
0
2
4
L
0
5
0
0
W
0
1
1
0.5
W
Nike
senneq
Nike
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,636
Damage
13,344
23,241
Taken
20,302
7,154
Mitigated
6,408
8,079
Healing
7,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
672
0
0
980
2,033
475
204
0
2,033
0
25,334
W
Chiron
 
Chiron
2,857
1,141
391
2,075
4,241
986
0
765
3,476
0
25,101
L
1,219
0
0
1,558
2,766
1,562
0
343
2,423
10,939
0
L
King Arthur
ChrisedChris
King Arthur
1,935
37
0
1,780
6,985
2,227
210
0
6,985
0
18,180
W
Mulan
HERTOG95
Mulan
3,655
705
0
1,766
4,176
1,305
0
684
3,436
0
26,865
L
Danzaburou
IMyFoster_-
Danzaburou
3,951
1,656
0
2,120
5,128
1,264
0
565
4,563
0
28,173
W
2,400
741
0
2,530
3,321
1,052
0
1,259
1,900
31,674
3,667
L
2,859
391
0
1,641
6,329
1,626
0
2,473
3,856
25,253
0
W
1,191
27
0
540
4,026
1,684
0
1,086
2,874
14,111
0
W
Nike
senneq
Nike
3,241
778
0
0
4,538
1,381
765
0
4,538
0
30,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,982
Gold Earned
27,333
224
Minions Killed
305
0
Camps Cleared
0
730,343
Distance Traveled
893,497
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,842
538
58
6
0
167,987
2
W
Chiron
4,776
531
53
6
0
165,133
0
L
Khepri
4,495
499
11
1
0
112,307
3
L
King Arthur
4,510
501
38
4
0
170,624
1
W
Mulan
5,992
666
56
6
0
211,764
0
L
Danzaburou
5,122
569
59
7
0
150,479
1
W
Sol
6,035
671
89
10
0
169,564
0
L
Agni
5,013
557
58
6
0
128,946
0
W
Khepri
4,992
555
36
4
0
173,929
0
W
Nike
5,538
615
71
8
0
173,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role