Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
SweatyUllr
Ullr
Level 43
God Stats
115W - 58L
1,775 SR
Queue Stats
303W - 176L
1,727 Elo+
Solo
Chaac
Chaac
TAKEMIKADUCHI
Chaac
Level 146
God Stats
24W - 29L
1,635 SR
Queue Stats
80W - 81L
1,447 Elo+
Party 1
Ah Puch
Ah Puch
TSR GODZILLA
Ah Puch
Level 120
God Stats
1W - 1L
1,661 SR
Queue Stats
6W - 1L
1,718 Elo+
Solo
Fenrir
Fenrir
Victorquechuchas
Fenrir
Level 84
God Stats
3W - 2L
1,415 SR
Queue Stats
95W - 101L
1,361 Elo+
Solo
Team Averages
Level 84
1,597 SR
1,550 Elo+

VS

Team Averages
Level 102
1,538 SR
1,464 Elo+
Izanami
Izanami
DreamMachine692
Izanami
Level 103
God Stats
12W - 28L
1,489 SR
Queue Stats
84W - 81L
1,418 Elo+
Solo
Zeus
Zeus
Kapipara99
Zeus
Level 114
God Stats
19W - 27L
1,417 SR
Queue Stats
1,046W - 1,128L
1,451 Elo+
Solo
Achilles
Achilles
Ranger20SF
Achilles
Level 74
God Stats
2W - 3L
1,571 SR
Queue Stats
413W - 446L
1,492 Elo+
Solo
Fafnir
Fafnir
adcsarefree
Fafnir
Level 84
God Stats
1W - 1L
1,679 SR
Queue Stats
10W - 10L
1,483 Elo+
Solo
Rama
Rama
eduardo422
Rama
Level 136
God Stats
44W - 36L
1,535 SR
Queue Stats
1,029W - 996L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 0 / 2
7,490
535
3,943
3,963
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
15 / 1 / 2
9,486
678
19,340
8,230
2,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 0 / 2
8,258
590
9,869
7,467
6,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
TSR GODZILLA
Ah Puch
11
1 / 0 / 7
7,132
509
7,318
5,245
1,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 6
6,432
459
4,278
6,417
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,456
461
2,992
12,022
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 1 / 0
6,135
438
2,418
4,904
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Ranger20SF
Achilles
10
1 / 4 / 0
6,255
447
2,427
16,367
8,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fafnir
9
0 / 5 / 1
5,918
423
1,931
14,216
10,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 7 / 0
6,328
452
3,720
14,239
3,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
21
Kills
2
2
Deaths
21
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
2
2
L
0
4
1
0.13
L
0
1
0
0
L
Achilles
Ranger20SF
Achilles
1
4
0
0.25
W
15
1
2
16
W
3
0
2
4
W
Ah Puch
TSR GODZILLA
Ah Puch
1
0
7
4.5
W
1
1
6
4
L
Fafnir
0
5
1
0.1
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,748
Damage
13,488
31,322
Taken
61,748
15,654
Mitigated
27,738
12,273
Healing
18,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,943
340
0
2,212
3,963
2,211
442
1,325
2,638
42,782
0
L
2,992
1,556
195
3,276
12,022
3,711
455
1,211
10,553
0
45,440
L
2,418
41
0
1,716
4,904
1,538
0
2,151
2,575
35,229
2,062
L
Achilles
Ranger20SF
Achilles
2,427
456
0
5,396
16,367
8,410
0
1,363
14,298
265
29,625
W
19,340
7,003
0
782
8,230
2,996
2,379
1,379
6,851
0
60,692
W
9,869
3,129
0
4,004
7,467
6,063
784
526
6,941
0
53,408
W
Ah Puch
TSR GODZILLA
Ah Puch
7,318
360
85
2,181
5,245
1,709
808
1,157
4,088
38,177
0
W
4,278
1,123
89
2,920
6,417
2,675
0
31
6,386
0
27,628
L
Fafnir
1,931
561
313
3,292
14,216
10,828
0
3,768
10,334
11,365
0
L
3,720
2,832
0
4,232
14,239
3,251
0
2,320
11,834
0
36,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,798
Gold Earned
31,092
396
Minions Killed
345
0
Camps Cleared
0
1,312,144
Distance Traveled
1,093,206
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,490
535
91
7
0
268,828
3
L
Izanami
6,456
461
102
7
0
212,047
1
L
Zeus
6,135
438
94
7
0
208,652
5
L
Achilles
6,255
447
63
5
0
236,851
2
W
Ullr
9,486
678
91
7
0
274,691
0
W
Chaac
8,258
590
100
7
0
261,643
1
W
Ah Puch
7,132
509
69
5
0
251,703
0
W
Fenrir
6,432
459
45
3
0
255,279
3
L
Fafnir
5,918
423
23
2
0
221,251
4
L
Rama
6,328
452
63
5
0
214,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role