Player Matchup

Thor
Thor
Bronze I
 
Thor
Bronze I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver III
 
Jing Wei
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver III
ASHKANDOR
Tyr
Silver III
Level 158
God Stats
19W - 19L
1,484 SR
Queue Stats
202W - 224L
835 MMR
Solo
Merlin
Merlin
Silver V
DimitriiJke
Merlin
Silver V
Level 121
God Stats
14W - 14L
1,523 SR
Queue Stats
326W - 352L
450 MMR
Solo
Baron Samedi
Baron Samedi
Bronze I
OnlyMrSpyro
Baron Samedi
Bronze I
Level 100
God Stats
1W - 2L
1,442 SR
Queue Stats
78W - 114L
348 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,490 SR
927 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,499 SR
837 MMR
Vulcan
Vulcan
Bronze I
 
Vulcan
Bronze I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver V
SixBallLightning
Artio
Silver V
Level 109
God Stats
48W - 51L
1,495 SR
Queue Stats
222W - 242L
410 MMR
Solo
Awilix
Awilix
Silver IV
TuMamaFueMia10
Awilix
Silver IV
Level 123
God Stats
50W - 42L
1,539 SR
Queue Stats
362W - 378L
816 MMR
Solo
Charybdis
Charybdis
Silver IV
beast258
Charybdis
Silver IV
Level 125
God Stats
3W - 4L
1,509 SR
Queue Stats
136W - 151L
648 MMR
Solo
Odin
Odin
Silver III
chuloplaya96
Odin
Silver III
Level 99
God Stats
3W - 3L
1,453 SR
Queue Stats
232W - 251L
809 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 6 / 0
7,493
535
3,570
10,947
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
 
Jing Wei
12
0 / 1 / 2
6,802
486
3,398
6,985
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 2 / 2
7,910
565
7,158
10,162
7,456
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
8
0 / 1 / 1
5,945
425
2,857
2,110
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
OnlyMrSpyro
Baron Samedi
12
4 / 4 / 0
7,208
515
5,348
10,179
3,843
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ArtemisCamazotzOlorunMulanAthena

VS

Bans
TsukuyomiThanatosGebKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
1 / 0 / 3
7,404
529
4,788
4,496
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

12
1 / 0 / 5
6,795
485
2,597
5,547
3,358
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
11 / 2 / 1
8,908
636
12,190
9,997
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
beast258
Charybdis
12
0 / 2 / 1
7,108
508
3,582
6,005
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 1
7,384
527
4,755
10,485
5,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
14
14
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
6
0
0.17
L
Jing Wei
 
Jing Wei
0
1
2
1
W
Vulcan
 
Vulcan
1
0
3
2.5
L
0
2
2
0.5
L
Merlin
0
1
1
0.5
L
Baron Samedi
OnlyMrSpyro
Baron Samedi
4
4
0
1
W
1
0
5
3.5
W
11
2
1
5.75
W
Charybdis
beast258
Charybdis
0
2
1
0.25
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,331
Damage
27,912
40,383
Taken
36,530
16,935
Mitigated
16,237
14,694
Healing
12,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,570
620
0
2,534
10,947
3,240
0
1,965
8,896
0
39,060
L
Jing Wei
 
Jing Wei
3,398
2,488
0
3,113
6,985
1,854
0
1,085
5,900
0
37,642
W
Vulcan
 
Vulcan
4,788
1,217
0
1,231
4,496
1,432
120
1,775
2,575
42,675
0
L
7,158
575
0
4,214
10,162
7,456
0
1,535
8,003
6,954
40,104
L
Merlin
2,857
52
0
382
2,110
542
0
1,193
917
21,348
0
L
Baron Samedi
OnlyMrSpyro
Baron Samedi
5,348
345
493
3,958
10,179
3,843
0
1,787
8,392
36,004
0
W
2,597
151
442
2,500
5,547
3,358
1,137
2,423
3,076
18,538
0
W
12,190
4,335
0
3,106
9,997
3,539
0
2,377
7,424
0
49,355
W
Charybdis
beast258
Charybdis
3,582
1,666
83
1,431
6,005
2,309
1,765
947
5,058
0
50,721
W
4,755
1,483
0
3,666
10,485
5,599
0
1,532
8,923
864
39,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,358
Gold Earned
37,599
371
Minions Killed
405
0
Camps Cleared
0
1,202,402
Distance Traveled
1,458,372
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,493
535
82
6
0
258,808
7
L
Jing Wei
6,802
486
78
6
0
251,361
8
W
Vulcan
7,404
529
97
7
0
307,265
6
L
Tyr
7,910
565
90
6
0
267,292
2
L
Merlin
5,945
425
45
3
0
160,904
5
L
Baron Samedi
7,208
515
76
5
0
264,037
4
W
Artio
6,795
485
43
3
0
272,461
9
W
Awilix
8,908
636
73
5
0
326,031
5
W
Charybdis
7,108
508
106
8
0
252,210
0
W
Odin
7,384
527
86
6
0
300,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role