Player Matchup

Terra
Terra
IM_STUCKID
Terra
Level 48
God Stats
6W - 7L
1,508 SR
Queue Stats
363W - 370L
1,394 Elo+
Solo
Discordia
Discordia
LaMermeMx
Discordia
Level 105
God Stats
17W - 22L
1,387 SR
Queue Stats
581W - 716L
1,404 Elo+
Party 2
Arachne
Arachne
heyatomicwolf
Arachne
Level 125
God Stats
34W - 38L
1,435 SR
Queue Stats
666W - 785L
1,339 Elo+
Party 2
Chaac
Chaac
vixisurius
Chaac
Level 47
God Stats
6W - 2L
1,631 SR
Queue Stats
114W - 148L
1,427 Elo+
Solo
Rama
Rama
y0 JxzL
Rama
Level 104
God Stats
1W - 1L
1,202 SR
Queue Stats
154W - 195L
1,362 Elo+
Solo
Team Averages
Level 86
1,433 SR
1,385 Elo+

VS

Team Averages
Level 44
1,510 SR
1,404 Elo+
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dibzn
Ra
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 129L
1,414 Elo+
Solo
Mercury
Mercury
DrPuffer42098
Mercury
Level 44
God Stats
4W - 3L
1,518 SR
Queue Stats
75W - 86L
1,370 Elo+
Solo
Hercules
Hercules
Jordan97
Hercules
Level 46
God Stats
39W - 40L
1,534 SR
Queue Stats
141W - 163L
1,391 Elo+
Party 1
Mulan
Mulan
LilDefuseKit
Mulan
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 48L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
12
5 / 0 / 9
8,507
532
6,564
9,579
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
LaMermeMx
Discordia
15
9 / 1 / 6
9,458
591
12,410
5,980
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
16
6 / 2 / 7
9,524
595
6,948
10,791
5,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
15
7 / 0 / 7
9,354
585
12,585
11,370
6,798
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
y0 JxzL
Rama
12
3 / 2 / 7
7,718
482
6,485
8,871
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
2 / 4 / 0
5,705
357
5,379
8,847
2,545
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
10
2 / 10 / 1
6,832
427
6,072
13,513
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
10
1 / 5 / 1
6,662
416
2,272
11,439
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
Jordan97
Hercules
10
0 / 4 / 1
6,458
404
4,358
11,765
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 7 / 0
6,337
396
6,678
12,832
9,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
30
Kills
5
5
Deaths
30
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
0
0.5
L
Ra
2
10
1
0.25
L
Mercury
1
5
1
0.3
W
Terra
5
0
9
9.5
L
Hercules
Jordan97
Hercules
0
4
1
0.13
W
Discordia
LaMermeMx
Discordia
9
1
6
12
L
0
7
0
0
W
Arachne
6
2
7
4.75
W
Chaac
7
0
7
10.5
W
Rama
y0 JxzL
Rama
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,992
Damage
24,759
46,591
Taken
58,396
21,963
Mitigated
28,274
19,898
Healing
14,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,379
2,224
0
1,584
8,847
2,545
0
4,693
3,926
0
19,447
L
Ra
6,072
751
669
3,411
13,513
4,441
135
4,240
8,708
30,097
0
L
Mercury
2,272
653
0
2,348
11,439
3,495
0
3,436
7,703
0
23,913
W
Terra
6,564
540
129
3,700
9,579
4,780
641
895
8,684
23,475
0
L
Hercules
Jordan97
Hercules
4,358
973
0
2,989
11,765
8,723
0
5,110
6,328
0
20,022
W
Discordia
LaMermeMx
Discordia
12,410
1,351
661
1,587
5,980
2,016
1,633
703
5,277
60,663
0
L
6,678
1,276
0
3,316
12,832
9,070
0
589
11,681
9,132
26,769
W
Arachne
6,948
3,992
0
3,649
10,791
5,701
249
1,899
8,654
0
62,135
W
Chaac
12,585
4,310
18
7,924
11,370
6,798
1,762
2,129
8,853
0
60,038
W
Rama
y0 JxzL
Rama
6,485
5,035
0
2,230
8,871
2,668
1,102
1,834
7,037
0
38,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,561
Gold Earned
31,994
430
Minions Killed
247
0
Camps Cleared
0
1,491,330
Distance Traveled
1,302,854
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,705
357
23
1
0
254,403
1
L
Ra
6,832
427
57
4
0
246,140
3
L
Mercury
6,662
416
47
3
0
248,279
0
W
Terra
8,507
532
40
3
0
318,466
2
L
Hercules
6,458
404
41
3
0
299,278
3
W
Discordia
9,458
591
108
7
0
294,875
3
L
Mulan
6,337
396
79
5
0
254,754
0
W
Arachne
9,524
595
108
7
0
312,639
0
W
Chaac
9,354
585
112
7
0
285,720
0
W
Rama
7,718
482
62
4
0
279,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role