Player Matchup

Scylla
Scylla
GIRLGAMER4LYFE
Scylla
Level 8
God Stats
2W - 1L
1,765 SR
Queue Stats
21W - 14L
1,645 Elo+
Party 3
Izanami
Izanami
Jakalss
Izanami
Level 25
God Stats
48W - 33L
1,435 SR
Queue Stats
95W - 78L
1,430 Elo+
Solo
Chang'e
Chang'e
Kuzunamii
Chang'e
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 6L
1,669 Elo+
Party 1
Ares
Ares
Makatashii
Ares
Level 5
God Stats
5W - 5L
1,719 SR
Queue Stats
5W - 7L
1,333 Elo+
Party 1
Susano
Susano
TooSmallforCat
Susano
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 19L
1,695 Elo+
Party 3
Team Averages
Level 13
1,584 SR
1,554 Elo+

VS

Team Averages
Level 14
1,597 SR
1,482 Elo+
Hel
Hel
CrystalQuinn
Hel
Level 26
God Stats
3W - 6L
1,375 SR
Queue Stats
56W - 71L
1,359 Elo+
Party 2
Cthulhu
Cthulhu
Darkextract
Cthulhu
Level 7
God Stats
1W - 1L
1,723 SR
Queue Stats
1W - 1L
1,687 Elo+
Solo
Bellona
Bellona
Kamborian
Bellona
Level 23
God Stats
12W - 7L
1,670 SR
Queue Stats
27W - 22L
1,544 Elo+
Solo
Artemis
Artemis
PDYL
Artemis
Level 6
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 6L
1,315 Elo+
Party 2
Fenrir
Fenrir
SnowVTT
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 3
9,227
577
4,988
5,291
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
Jakalss
Izanami
14
9 / 1 / 4
8,817
551
9,361
7,366
2,314
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Kuzunamii
Chang'e
14
1 / 3 / 4
8,394
525
4,909
10,628
3,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 4
7,281
455
1,839
4,986
3,129
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
6 / 1 / 3
9,808
613
9,359
9,266
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,193
387
1,807
6,587
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Darkextract
Cthulhu
11
0 / 5 / 1
7,037
440
2,631
11,009
5,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Kamborian
Bellona
15
2 / 4 / 0
9,069
567
7,620
12,678
10,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
PDYL
Artemis
10
0 / 5 / 1
6,538
409
2,369
7,543
1,872
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
SnowVTT
Fenrir
15
2 / 3 / 2
8,960
560
6,607
13,958
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
20
Kills
5
6
Deaths
21
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Cthulhu
Darkextract
Cthulhu
0
5
1
0.1
W
3
0
3
4.5
W
Izanami
Jakalss
Izanami
9
1
4
11
L
Bellona
Kamborian
Bellona
2
4
0
0.5
W
Chang'e
Kuzunamii
Chang'e
1
3
4
1
W
1
1
4
3
L
Artemis
PDYL
Artemis
0
5
1
0.1
L
Fenrir
SnowVTT
Fenrir
2
3
2
1
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,456
Damage
21,034
37,537
Taken
51,775
13,831
Mitigated
24,116
11,755
Healing
12,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,807
58
991
1,609
6,587
1,126
0
1,225
5,328
18,280
0
L
Cthulhu
Darkextract
Cthulhu
2,631
269
0
277
11,009
5,742
203
1,753
9,135
19,032
0
W
4,988
423
0
1,241
5,291
1,451
0
696
4,524
58,443
0
W
Izanami
Jakalss
Izanami
9,361
5,014
0
1,357
7,366
2,314
2,731
1,707
5,389
0
51,360
L
Bellona
Kamborian
Bellona
7,620
1,670
0
3,004
12,678
10,411
0
4,039
8,183
0
65,043
W
Chang'e
Kuzunamii
Chang'e
4,909
211
76
4,135
10,628
3,532
781
158
10,442
42,415
0
W
1,839
35
105
1,129
4,986
3,129
77
648
4,157
14,387
0
L
Artemis
PDYL
Artemis
2,369
262
0
592
7,543
1,872
1,156
1,658
5,614
0
27,473
L
Fenrir
SnowVTT
Fenrir
6,607
1,370
0
5,710
13,958
4,965
0
2,049
11,779
0
64,802
W
9,359
3,182
0
3,712
9,266
3,405
0
604
8,543
0
71,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,527
Gold Earned
37,797
443
Minions Killed
353
0
Camps Cleared
0
1,661,456
Distance Traveled
1,553,469
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,193
387
24
2
0
314,155
2
L
Cthulhu
7,037
440
32
2
0
292,740
0
W
Scylla
9,227
577
107
7
0
335,958
8
W
Izanami
8,817
551
86
5
0
315,894
3
L
Bellona
9,069
567
136
9
0
302,760
4
W
Chang'e
8,394
525
104
7
0
294,514
2
W
Ares
7,281
455
22
1
0
321,976
5
L
Artemis
6,538
409
61
4
0
297,371
0
L
Fenrir
8,960
560
100
6
0
346,443
0
W
Susano
9,808
613
124
8
0
393,114
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role