Player Matchup

Yemoja
Yemoja
Dastya
Yemoja
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,339 Elo+
Solo
Danzaburou
Danzaburou
Icymanmike
Danzaburou
Level 18
God Stats
21W - 13L
1,710 SR
Queue Stats
54W - 39L
1,576 Elo+
Solo
Zeus
Zeus
MyOxLongHAHAXD
Zeus
Level 5
God Stats
4W - 8L
1,449 SR
Queue Stats
9W - 12L
1,529 Elo+
Solo
Bellona
Bellona
OvErLoRdCOD
Bellona
Level 7
God Stats
1W - 1L
1,723 SR
Queue Stats
2W - 2L
1,621 Elo+
Solo
Nemesis
Nemesis
muoscar
Nemesis
Level 21
God Stats
2W - 2L
1,501 SR
Queue Stats
37W - 50L
1,349 Elo+
Solo
Team Averages
Level 12
1,577 SR
1,483 Elo+

VS

Team Averages
Level 19
1,576 SR
1,403 Elo+
Ra
Ra
 
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AVOJA
Hun Batz
Level 28
God Stats
17W - 12L
1,631 SR
Queue Stats
89W - 87L
1,556 Elo+
Solo
Medusa
Medusa
JesusCastro14
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
856 Elo+
Party 1
Thor
Thor
JulioLaSelvaJuan
Thor
Level 7
God Stats
8W - 8L
1,751 SR
Queue Stats
39W - 20L
1,610 Elo+
Solo
Yemoja
Yemoja
Khasy
Yemoja
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dastya
Yemoja
14
0 / 3 / 3
8,455
403
3,531
11,268
12,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Icymanmike
Danzaburou
19
11 / 5 / 2
12,465
594
19,070
21,312
9,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
7 / 4 / 0
7,600
362
6,600
4,132
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
OvErLoRdCOD
Bellona
13
1 / 9 / 0
8,168
389
7,882
23,010
17,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
muoscar
Nemesis
7
0 / 0 / 2
6,566
313
1,142
3,909
816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
0 / 10 / 6
10,235
487
4,836
11,506
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
AVOJA
Hun Batz
20
6 / 1 / 4
13,059
622
15,665
18,427
16,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 4
9,003
429
3,123
11,122
3,659
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
14 / 0 / 1
14,950
712
21,602
18,603
15,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Yemoja
Khasy
Yemoja
13
0 / 3 / 4
8,592
409
1,395
6,036
4,992
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
19
Kills
21
21
Deaths
20
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
10
6
0.3
W
Hun Batz
AVOJA
Hun Batz
6
1
4
8
L
Yemoja
Dastya
Yemoja
0
3
3
0.5
L
Danzaburou
Icymanmike
Danzaburou
11
5
2
2.4
W
1
6
4
0.5
W
14
0
1
14.5
W
Yemoja
Khasy
Yemoja
0
3
4
0.67
L
7
4
0
1.75
L
Bellona
OvErLoRdCOD
Bellona
1
9
0
0.11
L
Nemesis
muoscar
Nemesis
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,225
Damage
46,621
63,631
Taken
65,694
40,343
Mitigated
45,096
13,880
Healing
19,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,836
905
516
1,137
11,506
4,193
4,428
3,768
7,568
51,459
0
W
Hun Batz
AVOJA
Hun Batz
15,665
4,278
0
4,354
18,427
16,568
3,821
1,102
17,325
5,513
94,152
L
Yemoja
Dastya
Yemoja
3,531
251
1,020
1,059
11,268
12,206
161
1,102
10,080
29,779
0
L
Danzaburou
Icymanmike
Danzaburou
19,070
9,385
0
6,786
21,312
9,128
569
1,232
19,703
0
103,357
W
3,123
1,364
0
423
11,122
3,659
2,920
1,616
9,480
0
38,451
W
21,602
7,059
0
7,852
18,603
15,684
2,223
3,659
14,824
0
141,035
W
Yemoja
Khasy
Yemoja
1,395
305
3,839
920
6,036
4,992
1,338
1,267
4,699
17,892
0
L
6,600
1,585
0
580
4,132
782
672
304
3,816
21,459
0
L
Bellona
OvErLoRdCOD
Bellona
7,882
1,233
0
3,044
23,010
17,411
0
4,095
17,790
7,197
32,326
L
Nemesis
muoscar
Nemesis
1,142
238
0
1,391
3,909
816
0
0
3,853
0
14,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,254
Gold Earned
55,839
377
Minions Killed
573
0
Camps Cleared
0
1,337,034
Distance Traveled
1,851,023
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,235
487
104
5
0
340,794
0
W
Hun Batz
13,059
622
153
7
0
386,979
2
L
Yemoja
8,455
403
34
2
0
332,832
1
L
Danzaburou
12,465
594
183
9
0
356,703
0
W
Medusa
9,003
429
68
3
0
366,686
0
W
Thor
14,950
712
221
11
0
394,441
3
W
Yemoja
8,592
409
27
1
0
362,123
9
L
Zeus
7,600
362
39
2
0
151,894
3
L
Bellona
8,168
389
86
4
0
350,686
0
L
Nemesis
6,566
313
35
2
0
144,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role