Player Matchup

Kali
Kali
Es Pennywise
Kali
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 21L
1,371 Elo+
Solo
Horus
Horus
HarDiKiY
Horus
Level 29
God Stats
5W - 6L
1,507 SR
Queue Stats
37W - 50L
1,481 Elo+
Solo
Hera
Hera
VurKacEntertain
Hera
Level 22
God Stats
18W - 4L
1,866 SR
Queue Stats
76W - 35L
1,653 Elo+
Solo
Janus
Janus
miguelunchu_15
Janus
Level 26
God Stats
7W - 2L
1,575 SR
Queue Stats
74W - 43L
1,446 Elo+
Solo
Neith
Neith
xI S3iF3R Ix
Neith
Level 20
God Stats
17W - 11L
1,415 SR
Queue Stats
33W - 33L
1,368 Elo+
Solo
Team Averages
Level 23
1,573 SR
1,464 Elo+

VS

Team Averages
Level 16
1,507 SR
1,467 Elo+
Jing Wei
Jing Wei
Ben_PB98
Jing Wei
Level 5
God Stats
0W - 3L
1,340 SR
Queue Stats
7W - 9L
1,389 Elo+
Solo
Bellona
Bellona
Hashim_Gamer
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
XxSladeFlashxX
Hun Batz
Level 29
God Stats
2W - 1L
1,854 SR
Queue Stats
104W - 96L
1,485 Elo+
Solo
Sol
Sol
Yxno19
Sol
Level 10
God Stats
3W - 4L
1,449 SR
Queue Stats
8W - 5L
1,590 Elo+
Solo
Ares
Ares
zlot884513
Ares
Level 30
God Stats
3W - 6L
1,393 SR
Queue Stats
93W - 115L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 5
5,775
578
3,941
6,815
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
HarDiKiY
Horus
9
1 / 0 / 1
5,568
557
1,095
4,100
2,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
5 / 0 / 5
6,042
604
5,320
4,352
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
7 / 1 / 1
6,888
689
6,561
3,625
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 0 / 3
5,201
520
2,449
2,281
553
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ben_PB98
Jing Wei
5
0 / 7 / 0
4,015
402
1,976
6,601
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Hashim_Gamer
Bellona
6
0 / 5 / 0
4,132
413
1,217
5,963
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
11
1 / 0 / 0
5,919
592
3,169
5,854
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Yxno19
Sol
8
0 / 3 / 0
4,743
474
2,321
5,796
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 4 / 0
4,392
439
2,425
9,805
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
19
Kills
1
1
Deaths
19
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Ben_PB98
Jing Wei
0
7
0
0
W
4
0
5
6.5
W
Horus
HarDiKiY
Horus
1
0
1
1.5
L
Bellona
Hashim_Gamer
Bellona
0
5
0
0
W
5
0
5
7.5
L
Hun Batz
1
0
0
1
L
Sol
Yxno19
Sol
0
3
0
0
W
7
1
1
7.5
W
2
0
3
3.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,366
Damage
11,108
21,173
Taken
34,019
6,409
Mitigated
13,915
8,097
Healing
8,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Ben_PB98
Jing Wei
1,976
1,641
0
560
6,601
1,649
390
2,098
4,333
0
13,762
W
3,941
2,566
0
3,019
6,815
1,955
0
1,300
5,515
0
20,769
W
Horus
HarDiKiY
Horus
1,095
567
101
1,327
4,100
2,016
1,302
1,148
2,952
0
26,142
L
Bellona
Hashim_Gamer
Bellona
1,217
622
0
472
5,963
3,820
0
2,325
3,484
0
12,478
W
5,320
1,184
0
2,129
4,352
975
0
295
4,057
29,879
0
L
Hun Batz
3,169
233
0
2,106
5,854
1,814
0
1,548
4,184
0
35,786
L
Sol
Yxno19
Sol
2,321
438
0
2,340
5,796
1,459
1,130
2,341
3,443
23,961
0
W
6,561
632
0
460
3,625
910
0
889
2,736
38,423
0
W
2,449
844
0
1,061
2,281
553
216
1,114
1,167
0
19,124
L
2,425
65
0
2,574
9,805
5,173
0
3,045
6,694
10,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,474
Gold Earned
23,201
301
Minions Killed
208
0
Camps Cleared
0
995,066
Distance Traveled
934,576
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,015
402
30
3
0
191,282
0
W
Kali
5,775
578
50
5
0
219,689
2
W
Horus
5,568
557
65
7
0
181,140
0
L
Bellona
4,132
413
28
3
0
177,143
1
W
Hera
6,042
604
62
6
0
190,268
4
L
Hun Batz
5,919
592
85
9
0
210,490
2
L
Sol
4,743
474
48
5
0
187,007
1
W
Janus
6,888
689
81
8
0
201,607
1
W
Neith
5,201
520
43
4
0
202,362
3
L
Ares
4,392
439
17
2
0
168,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role