Player Matchup

Neith
Neith
 
Neith
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
OneEyedFritz
Tiamat
Level 8
God Stats
0W - 2L
1,272 SR
Queue Stats
2W - 4L
1,201 Elo+
Solo
Tyr
Tyr
pan2443
Tyr
Level 104
God Stats
16W - 28L
1,420 SR
Queue Stats
117W - 178L
1,435 Elo+
Solo
Team Averages
Level 47
1,397 SR
1,379 Elo+

VS

Team Averages
Level 67
1,478 SR
1,409 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
OneStepInTheDub
Sun Wukong
Level 46
God Stats
4W - 7L
1,500 SR
Queue Stats
36W - 46L
1,357 Elo+
Solo
Kuzenbo
Kuzenbo
Жуанвиль
Kuzenbo
Level 28
God Stats
14W - 18L
1,433 SR
Queue Stats
57W - 71L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 4 / 0
7,584
542
6,183
11,305
3,689
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
12
1 / 2 / 0
7,936
567
10,424
9,405
5,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tyr
11
0 / 3 / 1
7,685
549
3,292
10,163
8,475
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
6 / 0 / 1
9,755
697
11,234
8,548
4,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
OneStepInTheDub
Sun Wukong
12
0 / 1 / 7
8,418
601
5,779
9,648
5,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
2 / 0 / 6
9,638
688
6,625
12,952
15,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
8
9
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
0
0
W
Ah Puch
 
Ah Puch
6
0
1
6.5
L
Tiamat
1
2
0
0.5
W
Sun Wukong
OneStepInTheDub
Sun Wukong
0
1
7
3.5
L
Tyr
0
3
1
0.17
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,899
Damage
23,638
30,873
Taken
31,148
17,366
Mitigated
25,041
6,614
Healing
13,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,183
1,940
0
2,222
11,305
3,689
0
5,841
4,754
0
33,103
W
Ah Puch
 
Ah Puch
11,234
497
0
4,015
8,548
4,220
406
2,013
6,279
51,501
0
L
Tiamat
10,424
435
554
3,371
9,405
5,202
0
6,190
2,869
22,840
0
W
Sun Wukong
OneStepInTheDub
Sun Wukong
5,779
495
0
2,853
9,648
5,813
857
4,041
5,197
0
25,452
L
Tyr
3,292
251
0
467
10,163
8,475
0
5,555
4,213
0
19,418
W
6,625
2,669
654
5,784
12,952
15,008
312
3,480
8,801
16,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,205
Gold Earned
27,811
161
Minions Killed
163
3
Camps Cleared
8
737,491
Distance Traveled
829,921
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,584
542
75
5
3
234,003
5
W
Ah Puch
9,755
697
103
7
6
246,959
6
L
Tiamat
7,936
567
49
4
0
248,484
3
W
Sun Wukong
8,418
601
46
3
2
283,325
1
L
Tyr
7,685
549
37
3
0
255,004
0
W
Kuzenbo
9,638
688
14
1
0
299,637
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role