Player Matchup

Ymir
Ymir
Ashikd_07
Ymir
Level 17
God Stats
2W - 0L
1,740 SR
Queue Stats
25W - 24L
1,407 Elo+
Solo
Zhong Kui
Zhong Kui
AwesomeCole32
Zhong Kui
Level 68
God Stats
8W - 2L
1,642 SR
Queue Stats
150W - 139L
1,479 Elo+
Party 1
Danzaburou
Danzaburou
FifthJojo
Danzaburou
Level 28
God Stats
13W - 11L
1,572 SR
Queue Stats
165W - 139L
1,667 Elo+
Solo
Loki
Loki
WtueTank
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,543 Elo+
Solo
Achilles
Achilles
YT STIX
Achilles
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,820 Elo+
Party 1
Team Averages
Level 25
1,591 SR
1,583 Elo+

VS

Team Averages
Level 21
1,551 SR
1,528 Elo+
Thor
Thor
El akapaco
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 109L
1,651 Elo+
Solo
Cliodhna
Cliodhna
Endrew4704
Cliodhna
Level 27
God Stats
9W - 4L
1,713 SR
Queue Stats
37W - 23L
1,506 Elo+
Solo
Zeus
Zeus
Lilishade
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,558 Elo+
Solo
Olorun
Olorun
No_Drugs_On_Me
Olorun
Level 25
God Stats
6W - 6L
1,430 SR
Queue Stats
85W - 74L
1,425 Elo+
Solo
Chaac
Chaac
URALUBRAL
Chaac
Level 7
God Stats
1W - 5L
1,613 SR
Queue Stats
7W - 15L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 2 / 0
8,183
341
221
5,312
2,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
AwesomeCole32
Zhong Kui
20
5 / 6 / 5
13,956
582
11,672
23,114
15,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
FifthJojo
Danzaburou
20
10 / 3 / 6
15,308
638
21,786
19,157
7,741
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
20
7 / 3 / 10
13,221
551
13,295
18,505
7,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
YT STIX
Achilles
20
4 / 3 / 2
13,367
557
18,923
23,535
29,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 5 / 4
11,646
485
10,714
22,651
10,743
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Endrew4704
Cliodhna
19
4 / 3 / 3
12,137
506
10,901
14,489
5,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
19
9 / 8 / 2
12,534
522
24,398
20,989
16,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 7 / 5
10,472
436
11,738
16,525
7,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
URALUBRAL
Chaac
15
1 / 4 / 3
9,052
377
3,222
14,415
6,819
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
27
Kills
17
17
Deaths
27
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
0
0.5
W
Zhong Kui
AwesomeCole32
Zhong Kui
5
6
5
1.25
L
1
5
4
0.6
L
Cliodhna
Endrew4704
Cliodhna
4
3
3
1.83
W
Danzaburou
FifthJojo
Danzaburou
10
3
6
4.33
L
Zeus
9
8
2
1.25
L
2
7
5
0.64
L
Chaac
URALUBRAL
Chaac
1
4
3
0.63
W
Loki
7
3
10
4
W
Achilles
YT STIX
Achilles
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,897
Damage
60,973
89,623
Taken
89,069
62,213
Mitigated
47,290
31,965
Healing
20,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
221
1
0
1,074
5,312
2,264
0
3,409
1,694
4,633
0
W
Zhong Kui
AwesomeCole32
Zhong Kui
11,672
936
0
8,725
23,114
15,672
1,878
7,709
15,134
107,395
0
L
10,714
594
0
3,629
22,651
10,743
0
2,301
19,313
1,269
82,763
L
Cliodhna
Endrew4704
Cliodhna
10,901
784
0
4,723
14,489
5,966
178
1,559
12,519
0
91,779
W
Danzaburou
FifthJojo
Danzaburou
21,786
12,939
0
8,203
19,157
7,741
2,690
11,638
6,960
0
115,594
L
Zeus
24,398
6,105
602
3,843
20,989
16,713
392
3,347
17,208
76,063
0
L
11,738
6,563
382
4,023
16,525
7,049
1,192
4,238
11,995
61,197
10,053
L
Chaac
URALUBRAL
Chaac
3,222
515
0
3,525
14,415
6,819
536
2,861
11,356
0
38,895
W
Loki
13,295
3,791
0
7,141
18,505
7,308
585
5,309
13,009
0
92,301
W
Achilles
YT STIX
Achilles
18,923
4,195
0
6,822
23,535
29,228
436
5,388
17,845
13,808
84,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,035
Gold Earned
55,841
688
Minions Killed
612
0
Camps Cleared
0
1,925,428
Distance Traveled
2,074,151
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,183
341
5
0
0
181,654
0
W
Zhong Kui
13,956
582
189
8
0
374,541
2
L
Thor
11,646
485
163
7
0
378,897
4
L
Cliodhna
12,137
506
153
6
0
497,998
0
W
Danzaburou
15,308
638
181
8
0
443,757
1
L
Zeus
12,534
522
133
6
0
381,605
3
L
Olorun
10,472
436
106
4
0
399,008
0
L
Chaac
9,052
377
57
2
0
416,643
1
W
Loki
13,221
551
146
6
0
498,651
1
W
Achilles
13,367
557
167
7
0
426,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role