Player Matchup

Medusa
Medusa
 
Medusa
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bence321marble
Ah Muzen Cab
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,566 Elo+
Solo
Neith
Neith
MagicPoteto
Neith
Level 10
God Stats
2W - 2L
1,494 SR
Queue Stats
28W - 9L
1,550 Elo+
Solo
Team Averages
Level 16
1,498 SR
1,538 Elo+

VS

Team Averages
Level 19
1,568 SR
1,489 Elo+
Gilgamesh
Gilgamesh
Aquiilean
Gilgamesh
Level 8
God Stats
8W - 5L
1,523 SR
Queue Stats
15W - 19L
1,340 Elo+
Solo
Zhong Kui
Zhong Kui
Merjerber
Zhong Kui
Level 26
God Stats
9W - 9L
1,521 SR
Queue Stats
134W - 100L
1,563 Elo+
Solo
Hercules
Hercules
Over90PermaBans
Hercules
Level 24
God Stats
21W - 9L
1,660 SR
Queue Stats
84W - 45L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 6 / 3
5,673
567
4,398
7,114
1,984
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Muzen Cab
Bence321marble
Ah Muzen Cab
10
3 / 1 / 2
6,595
660
7,885
4,760
1,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 3 / 3
6,669
667
8,078
6,848
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aquiilean
Gilgamesh
10
2 / 2 / 4
6,836
684
2,304
6,232
4,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Merjerber
Zhong Kui
12
3 / 0 / 6
8,016
802
9,167
8,102
5,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
12
5 / 3 / 5
8,330
833
5,661
14,327
8,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
10
10
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
6
3
0.25
W
Gilgamesh
Aquiilean
Gilgamesh
2
2
4
2
L
Ah Muzen Cab
Bence321marble
Ah Muzen Cab
3
1
2
4
L
2
3
3
1.17
W
Zhong Kui
Merjerber
Zhong Kui
3
0
6
6
W
Hercules
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,361
Damage
17,132
18,722
Taken
28,661
6,111
Mitigated
18,519
3,159
Healing
12,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,398
2,001
0
838
7,114
1,984
0
2,897
3,861
0
8,558
W
Gilgamesh
Aquiilean
Gilgamesh
2,304
283
0
761
6,232
4,601
1,480
311
5,921
0
9,979
L
Ah Muzen Cab
Bence321marble
Ah Muzen Cab
7,885
1,849
0
1,820
4,760
1,481
0
2,578
1,968
0
18,178
L
8,078
2,859
0
501
6,848
2,646
0
3,302
3,141
0
29,219
W
Zhong Kui
Merjerber
Zhong Kui
9,167
722
0
5,969
8,102
5,861
777
74
8,028
38,153
0
W
Hercules
5,661
2,183
0
5,685
14,327
8,057
55
0
14,327
0
15,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,937
Gold Earned
23,182
92
Minions Killed
150
2
Camps Cleared
7
553,010
Distance Traveled
518,271
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,673
567
11
1
1
189,637
3
W
Gilgamesh
6,836
684
24
2
3
160,925
2
L
Ah Muzen Cab
6,595
660
33
3
0
196,064
3
L
Neith
6,669
667
48
5
1
167,309
5
W
Zhong Kui
8,016
802
89
9
3
185,917
1
W
Hercules
8,330
833
37
4
1
171,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role