Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
WickdMoogle
Bastet
Level 60
God Stats
5W - 3L
1,721 SR
Queue Stats
25W - 30L
1,354 Elo+
Party 1
Merlin
Merlin
rollingbubble3
Merlin
Level 98
God Stats
5W - 4L
1,504 SR
Queue Stats
140W - 216L
1,324 Elo+
Solo
Team Averages
Level 87
1,575 SR
1,393 Elo+

VS

Team Averages
Level 30
1,609 SR
1,264 Elo+
Chiron
Chiron
FireMedSmity
Chiron
Level 26
God Stats
16W - 7L
1,791 SR
Queue Stats
94W - 79L
1,399 Elo+
Solo
Kukulkan
Kukulkan
XxBrVoODooxX
Kukulkan
Level 24
God Stats
1W - 3L
1,535 SR
Queue Stats
59W - 105L
1,172 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
gearhead6251314
Morgan Le Fay
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 47L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
11 / 2 / 5
9,191
919
8,981
8,119
4,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Bastet
11
2 / 1 / 7
7,263
726
6,148
7,817
3,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 11
8,016
802
6,526
5,247
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
1 / 5 / 2
6,536
654
6,823
9,372
2,583
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
XxBrVoODooxX
Kukulkan
9
0 / 5 / 4
6,362
636
3,540
5,726
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
gearhead6251314
Morgan Le Fay
11
3 / 6 / 1
7,041
704
5,757
9,971
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
16
Kills
4
4
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
2
5
6.75
L
Chiron
1
5
2
0.4
W
Bastet
2
1
7
5.5
L
Kukulkan
XxBrVoODooxX
Kukulkan
0
5
4
0.4
L
Morgan Le Fay
gearhead6251314
Morgan Le Fay
3
6
1
0.58
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,655
Damage
16,120
21,183
Taken
25,069
9,901
Mitigated
7,696
4,046
Healing
5,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,981
1,420
0
902
8,119
4,957
910
2,316
5,629
0
23,847
L
Chiron
6,823
2,607
529
2,579
9,372
2,583
0
2,112
6,676
0
18,520
W
Bastet
6,148
744
0
1,087
7,817
3,166
130
4,580
3,088
0
13,655
L
Kukulkan
XxBrVoODooxX
Kukulkan
3,540
448
57
498
5,726
1,758
0
2,249
3,141
13,695
0
L
Morgan Le Fay
gearhead6251314
Morgan Le Fay
5,757
865
0
1,629
9,971
3,355
0
1,942
7,196
15,036
0
W
6,526
67
405
1,652
5,247
1,778
0
2,237
2,958
26,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,470
Gold Earned
19,939
108
Minions Killed
96
6
Camps Cleared
4
596,696
Distance Traveled
464,669
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,191
919
39
4
4
204,022
2
L
Chiron
6,536
654
37
4
2
162,124
3
W
Bastet
7,263
726
16
2
1
194,463
1
L
Kukulkan
6,362
636
40
4
2
147,732
1
L
Morgan Le Fay
7,041
704
19
2
0
154,813
3
W
Merlin
8,016
802
53
5
1
198,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role