Player Matchup

Ares
Ares
Damian Kain
Ares
Level 148
God Stats
6W - 4L
1,588 SR
Queue Stats
520W - 199L
1,766 Elo+
Party 1
Ra
Ra
G wei
Ra
Level 160
God Stats
5W - 3L
1,674 SR
Queue Stats
713W - 319L
1,752 Elo+
Party 1
Apollo
Apollo
Keeperbeast
Apollo
Level 145
God Stats
1W - 1L
1,343 SR
Queue Stats
158W - 107L
1,712 Elo+
Party 1
Team Averages
Level 151
1,535 SR
1,743 Elo+

VS

Team Averages
Level 91
1,527 SR
1,597 Elo+
Cthulhu
Cthulhu
SccheissGeist
Cthulhu
Level 103
God Stats
4W - 9L
1,382 SR
Queue Stats
171W - 142L
1,567 Elo+
Solo
Ullr
Ullr
XxK1NGxR4MP4G3xX
Ullr
Level 127
God Stats
45W - 32L
1,602 SR
Queue Stats
78W - 59L
1,608 Elo+
Solo
Nu Wa
Nu Wa
novarye
Nu Wa
Level 43
God Stats
22W - 19L
1,598 SR
Queue Stats
180W - 153L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
6,996
700
4,780
10,982
8,704
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
12
3 / 1 / 6
7,773
777
7,969
9,197
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
13
6 / 0 / 2
8,154
815
9,290
8,289
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 3 / 0
6,913
691
7,935
11,470
8,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 3 / 2
6,215
622
7,502
7,468
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
novarye
Nu Wa
9
0 / 3 / 2
6,241
624
6,528
6,684
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
9
Kills
2
2
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
Ra
3
1
6
6
W
Apollo
6
0
2
7
L
Cthulhu
2
3
0
0.67
L
0
3
2
0.33
L
Nu Wa
novarye
Nu Wa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,039
Damage
21,965
28,468
Taken
25,622
15,019
Mitigated
13,291
13,082
Healing
4,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,780
79
840
2,686
10,982
8,704
44
4,577
5,949
7,422
0
W
Ra
7,969
278
2,415
4,307
9,197
2,769
615
5,025
3,957
38,173
0
W
Apollo
9,290
4,403
0
2,834
8,289
3,546
1,971
4,700
3,327
0
28,363
L
Cthulhu
7,935
949
574
1,799
11,470
8,914
0
4,086
7,148
15,091
0
L
7,502
3,676
0
1,272
7,468
2,418
0
4,139
3,079
0
24,875
L
Nu Wa
novarye
Nu Wa
6,528
2,309
0
977
6,684
1,959
0
3,820
2,590
21,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,923
Gold Earned
19,369
140
Minions Killed
108
7
Camps Cleared
3
594,520
Distance Traveled
557,501
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,996
700
7
1
1
216,552
1
W
Ra
7,773
777
85
9
4
207,844
3
W
Apollo
8,154
815
48
5
2
170,124
1
L
Cthulhu
6,913
691
20
2
1
203,627
1
L
Ullr
6,215
622
60
6
2
178,533
1
L
Nu Wa
6,241
624
28
3
0
175,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role