Player Matchup

Charybdis
Charybdis
CheekonWangz
Charybdis
Level 111
God Stats
16W - 22L
1,478 SR
Queue Stats
728W - 698L
1,508 Elo+
Party 1
Achilles
Achilles
DinkleBergTheGod
Achilles
Level 85
God Stats
9W - 13L
1,455 SR
Queue Stats
189W - 196L
1,462 Elo+
Party 1
Freya
Freya
P-A-T-B-A-C-K
Freya
Level 127
God Stats
9W - 7L
1,544 SR
Queue Stats
503W - 466L
1,559 Elo+
Party 1
Tyr
Tyr
ShnackPack01
Tyr
Level 108
God Stats
37W - 25L
1,623 SR
Queue Stats
356W - 341L
1,494 Elo+
Solo
Zhong Kui
Zhong Kui
iVenetia
Zhong Kui
Level 107
God Stats
15W - 15L
1,578 SR
Queue Stats
346W - 334L
1,493 Elo+
Party 1
Team Averages
Level 108
1,535 SR
1,503 Elo+

VS

Team Averages
Level 107
1,573 SR
1,554 Elo+
Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
Commando_Hippo
Mulan
Level 88
God Stats
8W - 4L
1,647 SR
Queue Stats
124W - 109L
1,531 Elo+
Party 2
Cliodhna
Cliodhna
DC Flash o
Cliodhna
Level 155
God Stats
41W - 42L
1,515 SR
Queue Stats
223W - 214L
1,453 Elo+
Party 3
Ullr
Ullr
NeckMeUp
Ullr
Level 33
God Stats
4W - 2L
1,537 SR
Queue Stats
40W - 15L
1,698 Elo+
Solo
Nox
Nox
TheForsakenStag
Nox
Level 102
God Stats
7W - 3L
1,664 SR
Queue Stats
31W - 19L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CheekonWangz
Charybdis
11
2 / 6 / 2
6,961
464
5,763
11,233
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 4 / 1
7,024
468
5,758
9,737
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 1 / 1
8,271
551
6,400
8,863
3,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 1 / 0
6,998
467
5,407
13,571
12,055
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zhong Kui
iVenetia
Zhong Kui
11
1 / 3 / 4
6,427
428
7,330
12,147
8,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 0 / 0
8,392
559
9,585
10,503
11,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 2 / 6
8,040
536
6,947
13,446
13,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
DC Flash o
Cliodhna
12
4 / 6 / 3
7,767
518
5,230
11,100
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
15
5 / 1 / 6
9,069
605
12,598
8,138
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 0 / 1
7,858
524
3,105
3,571
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
9
Kills
15
15
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
0
1
L
Charybdis
CheekonWangz
Charybdis
2
6
2
0.5
W
4
2
6
3.5
W
Cliodhna
DC Flash o
Cliodhna
4
6
3
0.92
L
4
4
1
1.13
W
Ullr
5
1
6
8
L
2
1
1
2.5
L
0
1
0
0
W
1
0
1
1.5
L
Zhong Kui
iVenetia
Zhong Kui
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,658
Damage
37,465
55,551
Taken
46,758
30,520
Mitigated
32,341
18,455
Healing
15,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,585
2,561
0
4,429
10,503
11,893
0
0
10,503
54,151
0
L
Charybdis
CheekonWangz
Charybdis
5,763
2,954
0
2,624
11,233
2,926
0
0
11,233
0
43,179
W
6,947
1,102
218
5,388
13,446
13,069
197
4,099
8,830
0
29,615
W
Cliodhna
DC Flash o
Cliodhna
5,230
589
0
1,967
11,100
3,608
0
3,968
7,070
0
45,532
L
5,758
1,300
0
2,697
9,737
3,438
0
1,281
8,412
0
30,698
W
Ullr
12,598
5,913
0
1,716
8,138
2,543
257
2,366
5,500
0
63,021
L
6,400
2,161
0
4,180
8,863
3,925
0
1,942
6,921
58,246
6,622
L
5,407
1,031
0
5,725
13,571
12,055
0
8,089
4,318
0
42,423
W
3,105
266
81
1,466
3,571
1,228
1,197
1,689
1,846
49,912
0
L
Zhong Kui
iVenetia
Zhong Kui
7,330
577
0
3,229
12,147
8,176
175
170
11,977
31,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,681
Gold Earned
41,126
421
Minions Killed
477
0
Camps Cleared
0
1,464,587
Distance Traveled
1,477,434
25
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,392
559
116
8
0
273,127
4
L
Charybdis
6,961
464
80
5
0
258,910
2
W
Mulan
8,040
536
47
3
0
298,071
0
W
Cliodhna
7,767
518
74
5
0
292,795
4
L
Achilles
7,024
468
56
4
0
335,223
3
W
Ullr
9,069
605
119
8
0
305,555
0
L
Freya
8,271
551
134
9
0
289,104
7
L
Tyr
6,998
467
92
6
0
292,952
9
W
Nox
7,858
524
121
8
0
307,886
2
L
Zhong Kui
6,427
428
59
4
0
288,398
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role