Player Matchup

Danzaburou
Danzaburou
GusQ1771
Danzaburou
Level 66
God Stats
70W - 66L
1,554 SR
Queue Stats
319W - 349L
1,409 Elo+
Solo
Tiamat
Tiamat
NXTUmbreon
Tiamat
Level 100
God Stats
2W - 10L
1,304 SR
Queue Stats
493W - 528L
1,550 Elo+
Solo
Geb
Geb
TrippKidd
Geb
Level 50
God Stats
1W - 8L
1,340 SR
Queue Stats
80W - 91L
1,452 Elo+
Solo
Cliodhna
Cliodhna
UwU_Bubbles
Cliodhna
Level 40
God Stats
12W - 14L
1,434 SR
Queue Stats
78W - 116L
1,354 Elo+
Solo
Mulan
Mulan
spidershark83
Mulan
Level 106
God Stats
0W - 1L
1,743 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo
Team Averages
Level 72
1,475 SR
1,404 Elo+

VS

Team Averages
Level 103
1,482 SR
1,434 Elo+
Medusa
Medusa
D1sc0dEn
Medusa
Level 84
God Stats
41W - 33L
1,494 SR
Queue Stats
164W - 146L
1,439 Elo+
Solo
Nike
Nike
FranktheTank41
Nike
Level 105
God Stats
6W - 3L
1,475 SR
Queue Stats
402W - 477L
1,338 Elo+
Solo
Bastet
Bastet
LowLevelScrub21
Bastet
Level 63
God Stats
5W - 4L
1,437 SR
Queue Stats
244W - 281L
1,412 Elo+
Solo
Merlin
Merlin
PedroDeLeon3
Merlin
Level 136
God Stats
25W - 35L
1,452 SR
Queue Stats
1,555W - 1,503L
1,491 Elo+
Solo
Bacchus
Bacchus
crabby0420
Bacchus
Level 129
God Stats
10W - 7L
1,551 SR
Queue Stats
1,086W - 1,034L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GusQ1771
Danzaburou
15
1 / 2 / 0
9,423
449
6,559
12,742
3,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
NXTUmbreon
Tiamat
15
2 / 4 / 3
9,658
460
10,800
14,448
6,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 3 / 2
8,758
417
8,040
16,649
11,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
UwU_Bubbles
Cliodhna
13
1 / 7 / 2
7,954
379
9,506
15,898
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 5 / 1
9,138
435
7,028
17,259
11,895
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
D1sc0dEn
Medusa
17
2 / 0 / 2
10,072
480
7,995
10,819
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 1 / 3
9,903
472
7,146
14,347
9,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
12 / 2 / 3
11,951
569
16,604
16,998
6,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
17
3 / 2 / 4
10,850
517
13,931
12,856
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
crabby0420
Bacchus
14
1 / 2 / 7
9,193
438
8,754
18,392
23,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
20
21
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
D1sc0dEn
Medusa
2
0
2
3
W
2
1
3
3.5
L
Danzaburou
GusQ1771
Danzaburou
1
2
0
0.5
W
12
2
3
6.75
L
Tiamat
NXTUmbreon
Tiamat
2
4
3
0.88
W
Merlin
3
2
4
2.5
L
1
3
2
0.67
L
Cliodhna
UwU_Bubbles
Cliodhna
1
7
2
0.29
W
Bacchus
crabby0420
Bacchus
1
2
7
2.25
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,933
Damage
54,430
76,996
Taken
73,412
38,941
Mitigated
47,702
25,133
Healing
25,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
D1sc0dEn
Medusa
7,995
3,094
384
6,314
10,819
3,896
1,948
2,046
8,763
0
77,519
W
7,146
602
0
4,102
14,347
9,168
0
1,922
11,953
5,545
50,512
L
Danzaburou
GusQ1771
Danzaburou
6,559
1,617
0
3,569
12,742
3,958
570
4,169
8,501
0
63,232
W
16,604
5,430
0
7,567
16,998
6,178
0
3,915
12,564
0
92,345
L
Tiamat
NXTUmbreon
Tiamat
10,800
297
0
3,310
14,448
6,434
0
5,870
8,128
68,236
0
W
Merlin
13,931
686
0
5,447
12,856
5,097
136
7,560
4,868
85,742
0
L
8,040
1,054
790
4,778
16,649
11,815
0
5,249
11,157
41,596
0
L
Cliodhna
UwU_Bubbles
Cliodhna
9,506
579
0
6,642
15,898
4,839
0
3,316
12,233
0
50,701
W
Bacchus
crabby0420
Bacchus
8,754
895
0
2,041
18,392
23,363
0
5,514
12,563
25,673
0
L
7,028
666
125
5,919
17,259
11,895
950
4,065
12,589
8,315
34,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,931
Gold Earned
51,969
494
Minions Killed
565
0
Camps Cleared
0
1,894,681
Distance Traveled
1,947,151
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,072
480
130
6
0
376,205
3
W
Nike
9,903
472
115
5
0
293,124
8
L
Danzaburou
9,423
449
117
6
0
371,629
2
W
Bastet
11,951
569
138
7
0
466,593
0
L
Tiamat
9,658
460
148
7
0
366,797
5
W
Merlin
10,850
517
170
8
0
395,077
4
L
Geb
8,758
417
61
3
0
416,677
1
L
Cliodhna
7,954
379
79
4
0
393,623
4
W
Bacchus
9,193
438
12
1
0
416,152
9
L
Mulan
9,138
435
89
4
0
345,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role