Player Matchup

Fenrir
Fenrir
BLACK444WIDOW
Fenrir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,398 Elo+
Party 1
Gilgamesh
Gilgamesh
DragonSageDemon
Gilgamesh
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 70L
1,493 Elo+
Solo
Artemis
Artemis
WaywardArrow
Artemis
Level 154
God Stats
8W - 3L
1,539 SR
Queue Stats
67W - 50L
1,551 Elo+
Party 2
Ao Kuang
Ao Kuang
adalwardus
Ao Kuang
Level 155
God Stats
2W - 1L
1,661 SR
Queue Stats
57W - 49L
1,510 Elo+
Party 1
Cerberus
Cerberus
xGarthxMaulx
Cerberus
Level 116
God Stats
54W - 40L
1,512 SR
Queue Stats
64W - 46L
1,551 Elo+
Party 2
Team Averages
Level 116
1,542 SR
1,500 Elo+

VS

Team Averages
Level 91
1,509 SR
1,505 Elo+
Nemesis
Nemesis
III EnG III
Nemesis
Level 62
God Stats
0W - 2L
1,277 SR
Queue Stats
81W - 67L
1,586 Elo+
Party 3
Janus
Janus
IMissUJoshhh
Janus
Level 101
God Stats
7W - 15L
1,415 SR
Queue Stats
383W - 397L
1,526 Elo+
Party 3
Chaac
Chaac
K30012
Chaac
Level 104
God Stats
23W - 13L
1,636 SR
Queue Stats
544W - 505L
1,453 Elo+
Solo
Ymir
Ymir
Tubaninja222
Ymir
Level 85
God Stats
14W - 11L
1,543 SR
Queue Stats
200W - 229L
1,472 Elo+
Solo
Izanami
Izanami
snooozzzing
Izanami
Level 102
God Stats
21W - 12L
1,673 SR
Queue Stats
296W - 261L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 8
9,407
523
6,305
16,951
5,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
DragonSageDemon
Gilgamesh
16
3 / 3 / 2
9,481
527
9,802
12,973
10,961
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
WaywardArrow
Artemis
16
7 / 0 / 3
9,550
531
11,492
12,757
4,000
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
adalwardus
Ao Kuang
16
10 / 3 / 4
10,108
562
15,819
17,979
6,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cerberus
xGarthxMaulx
Cerberus
13
1 / 4 / 10
8,602
478
7,221
17,413
14,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
III EnG III
Nemesis
13
3 / 5 / 5
8,444
469
9,060
14,645
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 6 / 4
7,857
437
10,371
10,029
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
K30012
Chaac
15
3 / 3 / 2
9,294
516
11,048
14,317
12,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 6 / 4
8,288
460
7,947
17,886
12,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
snooozzzing
Izanami
13
3 / 5 / 1
8,758
487
11,225
11,942
4,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
29
25
Kills
13
14
Deaths
25
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
4
8
2
W
Gilgamesh
DragonSageDemon
Gilgamesh
3
3
2
1.33
L
Nemesis
III EnG III
Nemesis
3
5
5
1.1
L
2
6
4
0.67
L
Chaac
K30012
Chaac
3
3
2
1.33
L
2
6
4
0.67
W
Artemis
WaywardArrow
Artemis
7
0
3
8.5
W
Ao Kuang
adalwardus
Ao Kuang
10
3
4
4
L
Izanami
snooozzzing
Izanami
3
5
1
0.7
W
Cerberus
xGarthxMaulx
Cerberus
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,639
Damage
49,651
78,073
Taken
68,819
42,186
Mitigated
36,804
27,051
Healing
18,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,305
1,219
0
6,636
16,951
5,983
0
5,306
11,301
0
49,585
W
Gilgamesh
DragonSageDemon
Gilgamesh
9,802
4,010
0
789
12,973
10,961
1,264
1,022
11,255
0
57,833
L
Nemesis
III EnG III
Nemesis
9,060
3,855
0
4,276
14,645
4,788
0
5,973
8,672
0
45,564
L
10,371
763
0
193
10,029
2,231
0
4,142
5,887
35,697
0
L
Chaac
K30012
Chaac
11,048
1,671
139
7,255
14,317
12,844
75
1,109
13,208
292
58,957
L
7,947
1,335
1,669
2,428
17,886
12,436
176
5,470
12,416
25,326
0
W
Artemis
WaywardArrow
Artemis
11,492
5,051
295
3,283
12,757
4,000
1,938
1,427
11,222
0
70,585
W
Ao Kuang
adalwardus
Ao Kuang
15,819
4,889
277
6,587
17,979
6,874
672
5,102
12,542
57,852
8,968
L
Izanami
snooozzzing
Izanami
11,225
6,109
0
2,139
11,942
4,505
721
4,835
7,107
0
67,510
W
Cerberus
xGarthxMaulx
Cerberus
7,221
577
2,804
6,380
17,413
14,368
0
5,254
11,911
26,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,148
Gold Earned
42,641
458
Minions Killed
394
0
Camps Cleared
0
1,623,491
Distance Traveled
1,750,623
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,407
523
88
5
0
339,257
2
W
Gilgamesh
9,481
527
120
7
0
294,868
2
L
Nemesis
8,444
469
67
4
0
388,135
3
L
Janus
7,857
437
60
3
0
362,037
5
L
Chaac
9,294
516
109
6
0
383,283
2
L
Ymir
8,288
460
25
1
0
312,272
7
W
Artemis
9,550
531
100
6
0
334,656
6
W
Ao Kuang
10,108
562
94
5
0
331,964
1
L
Izanami
8,758
487
133
7
0
304,896
5
W
Cerberus
8,602
478
56
3
0
322,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role