Player Matchup

Artemis
Artemis
GGMANDO
Artemis
Level 17
God Stats
0W - 1L
1,621 SR
Queue Stats
8W - 11L
1,440 Elo+
Party 2
Cthulhu
Cthulhu
ItsJJuicy
Cthulhu
Level 124
God Stats
3W - 3L
1,713 SR
Queue Stats
102W - 98L
1,489 Elo+
Party 2
King Arthur
King Arthur
Mreapr
King Arthur
Level 84
God Stats
0W - 3L
1,372 SR
Queue Stats
220W - 228L
1,523 Elo+
Party 2
Ra
Ra
Psybration
Ra
Level 88
God Stats
42W - 31L
1,557 SR
Queue Stats
373W - 386L
1,394 Elo+
Party 2
The Morrigan
The Morrigan
Troublebrewing1
The Morrigan
Level 42
God Stats
6W - 8L
1,717 SR
Queue Stats
162W - 149L
1,516 Elo+
Solo
Team Averages
Level 71
1,596 SR
1,472 Elo+

VS

Team Averages
Level 51
1,560 SR
1,436 Elo+
Sylvanus
Sylvanus
Famine32
Sylvanus
Level 28
God Stats
3W - 3L
1,753 SR
Queue Stats
105W - 112L
1,474 Elo+
Party 3
Danzaburou
Danzaburou
Flesto
Danzaburou
Level 44
God Stats
3W - 3L
1,413 SR
Queue Stats
21W - 31L
1,425 Elo+
Party 3
Janus
Janus
JohanLieberttt
Janus
Level 35
God Stats
3W - 2L
1,478 SR
Queue Stats
128W - 154L
1,389 Elo+
Party 1
Mulan
Mulan
KingAlexT2P
Mulan
Level 43
God Stats
7W - 6L
1,657 SR
Queue Stats
167W - 225L
1,370 Elo+
Party 1
Awilix
Awilix
xzapsxhd
Awilix
Level 105
God Stats
8W - 9L
1,496 SR
Queue Stats
154W - 164L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GGMANDO
Artemis
8
2 / 4 / 0
5,473
547
2,416
4,871
716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
ItsJJuicy
Cthulhu
8
0 / 4 / 2
5,012
501
3,665
8,008
2,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
Mreapr
King Arthur
8
0 / 3 / 1
4,918
492
2,083
6,700
3,349
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

9
0 / 5 / 1
5,302
530
1,852
5,532
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
Troublebrewing1
The Morrigan
8
2 / 1 / 0
5,296
530
2,313
3,648
774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Famine32
Sylvanus
8
0 / 0 / 6
5,462
546
2,766
6,144
2,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Flesto
Danzaburou
9
3 / 0 / 2
5,554
555
3,409
4,422
1,261
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 2 / 2
5,892
589
2,360
4,549
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 1 / 0
5,660
566
4,337
7,266
4,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
xzapsxhd
Awilix
10
10 / 1 / 4
6,794
679
7,623
6,221
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
17
17
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Famine32
Sylvanus
0
0
6
3
W
Danzaburou
Flesto
Danzaburou
3
0
2
4
L
Artemis
GGMANDO
Artemis
2
4
0
0.5
L
Cthulhu
ItsJJuicy
Cthulhu
0
4
2
0.25
W
3
2
2
2
W
1
1
0
1
L
King Arthur
Mreapr
King Arthur
0
3
1
0.17
L
0
5
1
0.1
L
The Morrigan
Troublebrewing1
The Morrigan
2
1
0
2
W
Awilix
xzapsxhd
Awilix
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,329
Damage
20,495
28,759
Taken
28,602
9,189
Mitigated
11,136
8,367
Healing
10,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Famine32
Sylvanus
2,766
1,328
1,337
2,403
6,144
2,267
96
2,095
4,033
15,858
0
W
Danzaburou
Flesto
Danzaburou
3,409
1,580
0
1,020
4,422
1,261
954
840
3,582
0
29,476
L
Artemis
GGMANDO
Artemis
2,416
1,272
0
500
4,871
716
406
1,198
3,647
0
12,507
L
Cthulhu
ItsJJuicy
Cthulhu
3,665
425
567
2,581
8,008
2,878
168
1,824
6,180
15,172
0
W
2,360
318
0
1,259
4,549
1,158
722
1,189
3,294
26,443
0
W
4,337
1,474
0
2,225
7,266
4,448
0
1,546
5,706
3,991
24,081
L
King Arthur
Mreapr
King Arthur
2,083
465
0
1,500
6,700
3,349
0
497
5,788
0
20,114
L
1,852
69
0
1,233
5,532
1,472
0
1,700
3,621
28,011
0
L
The Morrigan
Troublebrewing1
The Morrigan
2,313
330
17
1,969
3,648
774
0
84
3,527
19,596
0
W
Awilix
xzapsxhd
Awilix
7,623
3,461
0
1,827
6,221
2,002
0
2,098
3,999
0
29,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,001
Gold Earned
29,362
200
Minions Killed
261
0
Camps Cleared
0
937,917
Distance Traveled
915,221
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,462
546
32
3
0
176,569
2
W
Danzaburou
5,554
555
60
6
0
166,520
2
L
Artemis
5,473
547
31
3
0
175,713
1
L
Cthulhu
5,012
501
24
2
0
195,490
0
W
Janus
5,892
589
42
4
0
158,294
0
W
Mulan
5,660
566
70
7
0
199,717
0
L
King Arthur
4,918
492
38
4
0
184,766
0
L
Ra
5,302
530
55
6
0
189,089
1
L
The Morrigan
5,296
530
52
5
0
192,859
1
W
Awilix
6,794
679
57
6
0
214,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role