Player Matchup

Neith
Neith
DavidDuchovny
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,709 Elo+
Party 1
Ymir
Ymir
Iggymonster
Ymir
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,414 Elo+
Party 1
Agni
Agni
ThkZone
Agni
Level 29
God Stats
2W - 0L
1,691 SR
Queue Stats
40W - 64L
1,318 Elo+
Solo
Osiris
Osiris
Zenyth
Osiris
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,414 Elo+
Party 1
Nemesis
Nemesis
asdfasy
Nemesis
Level 23
God Stats
3W - 3L
1,716 SR
Queue Stats
16W - 16L
1,655 Elo+
Solo
Team Averages
Level 28
1,581 SR
1,502 Elo+

VS

Team Averages
Level 30
1,588 SR
1,467 Elo+
Artio
Artio
Beretway
Artio
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,479 Elo+
Party 2
Izanami
Izanami
BreadmanSyrup
Izanami
Level 14
God Stats
3W - 3L
1,733 SR
Queue Stats
21W - 14L
1,573 Elo+
Party 2
Hun Batz
Hun Batz
SaintMemeus
Hun Batz
Level 64
God Stats
2W - 6L
1,351 SR
Queue Stats
168W - 166L
1,566 Elo+
Party 2
King Arthur
King Arthur
Tako1651
King Arthur
Level 29
God Stats
3W - 4L
1,864 SR
Queue Stats
184W - 203L
1,446 Elo+
Solo
Ra
Ra
dsman_x
Ra
Level 28
God Stats
1W - 2L
1,492 SR
Queue Stats
28W - 37L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 3
5,700
518
6,687
4,007
1,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 7
5,618
511
2,927
7,874
3,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
ThkZone
Agni
9
1 / 3 / 2
5,486
499
1,658
4,418
1,251
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Zenyth
Osiris
10
5 / 0 / 4
6,359
578
4,078
4,525
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
asdfasy
Nemesis
12
8 / 1 / 1
7,076
643
7,608
6,180
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Beretway
Artio
8
0 / 3 / 1
5,111
465
1,742
8,483
5,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
9
1 / 4 / 0
5,317
483
3,763
6,159
1,519
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
SaintMemeus
Hun Batz
11
4 / 3 / 0
6,987
635
5,365
7,077
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Tako1651
King Arthur
10
0 / 5 / 0
5,629
512
1,596
8,373
2,444
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 2
5,683
517
1,783
4,724
1,144
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
5
5
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artio
Beretway
Artio
0
3
1
0.17
L
Izanami
1
4
0
0.25
W
4
1
3
5.5
W
0
0
7
3.5
L
Hun Batz
SaintMemeus
Hun Batz
4
3
0
1.33
L
King Arthur
Tako1651
King Arthur
0
5
0
0
W
Agni
ThkZone
Agni
1
3
2
0.67
W
Osiris
Zenyth
Osiris
5
0
4
7
W
Nemesis
asdfasy
Nemesis
8
1
1
8.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,958
Damage
14,249
27,004
Taken
34,816
10,421
Mitigated
12,389
8,049
Healing
6,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Beretway
Artio
1,742
464
60
1,247
8,483
5,209
319
977
7,506
6,540
0
L
Izanami
3,763
2,702
0
1,556
6,159
1,519
723
1,936
4,223
0
29,237
W
6,687
2,747
0
1,073
4,007
1,294
38
836
3,171
0
25,231
W
2,927
1,008
0
2,586
7,874
3,713
0
663
7,211
10,593
0
L
Hun Batz
SaintMemeus
Hun Batz
5,365
2,288
0
2,329
7,077
2,073
0
181
6,896
0
41,957
L
King Arthur
Tako1651
King Arthur
1,596
60
0
416
8,373
2,444
0
248
8,125
0
31,017
W
Agni
ThkZone
Agni
1,658
308
0
811
4,418
1,251
606
1,552
2,866
21,187
0
W
Osiris
Zenyth
Osiris
4,078
1,344
0
500
4,525
2,259
1,075
159
4,366
0
21,314
W
Nemesis
asdfasy
Nemesis
7,608
3,306
0
3,079
6,180
1,904
0
315
5,865
0
36,297
L
1,783
128
0
1,042
4,724
1,144
633
1,243
3,481
24,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,239
Gold Earned
28,727
230
Minions Killed
268
0
Camps Cleared
0
1,050,417
Distance Traveled
1,040,331
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,111
465
15
1
0
223,703
1
L
Izanami
5,317
483
58
5
0
183,958
2
W
Neith
5,700
518
47
4
0
176,973
0
W
Ymir
5,618
511
24
2
0
203,341
1
L
Hun Batz
6,987
635
80
7
0
240,957
0
L
King Arthur
5,629
512
70
6
0
197,768
1
W
Agni
5,486
499
40
4
0
207,638
4
W
Osiris
6,359
578
50
5
0
220,578
0
W
Nemesis
7,076
643
69
6
0
241,887
0
L
Ra
5,683
517
45
4
0
193,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role