Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
DevilsFemBoi
Charybdis
Level 25
God Stats
6W - 9L
1,437 SR
Queue Stats
17W - 32L
1,235 Elo+
Party 3
Cernunnos
Cernunnos
FiendBeats
Cernunnos
Level 81
God Stats
1W - 3L
1,380 SR
Queue Stats
31W - 36L
1,414 Elo+
Party 2
Athena
Athena
PathApollo
Athena
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,228 Elo+
Party 2
Loki
Loki
killer776711
Loki
Level 106
God Stats
3W - 2L
1,532 SR
Queue Stats
72W - 82L
1,442 Elo+
Party 2
Team Averages
Level 70
1,470 SR
1,364 Elo+

VS

Team Averages
Level 59
1,601 SR
1,505 Elo+
Izanami
Izanami
EnablerX420
Izanami
Level 42
God Stats
10W - 7L
1,513 SR
Queue Stats
128W - 122L
1,378 Elo+
Solo
Janus
Janus
LoRezFentanyl
Janus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,609 Elo+
Party 1
Cliodhna
Cliodhna
VKrishna
Cliodhna
Level 133
God Stats
6W - 2L
1,657 SR
Queue Stats
69W - 65L
1,535 Elo+
Party 1
Osiris
Osiris
infinteetie
Osiris
Level 71
God Stats
8W - 5L
1,675 SR
Queue Stats
180W - 184L
1,452 Elo+
Party 1
Ymir
Ymir
kEnAnNiLaToR
Ymir
Level 47
God Stats
10W - 11L
1,658 SR
Queue Stats
49W - 40L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 2 / 0
6,257
569
8,152
6,767
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Charybdis
DevilsFemBoi
Charybdis
8
0 / 4 / 1
5,037
458
3,030
6,618
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cernunnos
FiendBeats
Cernunnos
8
2 / 5 / 0
5,136
467
5,119
6,970
1,285
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
PathApollo
Athena
8
0 / 4 / 2
5,273
479
1,569
8,101
4,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

10
2 / 2 / 1
6,159
560
2,440
6,629
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EnablerX420
Izanami
11
3 / 1 / 8
6,237
567
4,498
5,568
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
4 / 0 / 8
6,919
629
6,640
4,503
1,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cliodhna
VKrishna
Cliodhna
11
6 / 3 / 6
6,893
627
7,701
7,554
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
10
1 / 2 / 5
5,802
527
4,287
10,966
5,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
3 / 0 / 6
6,434
585
2,165
7,047
3,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
6
Kills
17
17
Deaths
6
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
0
1
L
Charybdis
DevilsFemBoi
Charybdis
0
4
1
0.13
W
Izanami
EnablerX420
Izanami
3
1
8
7
L
Cernunnos
FiendBeats
Cernunnos
2
5
0
0.4
W
4
0
8
8
L
Athena
PathApollo
Athena
0
4
2
0.25
W
Cliodhna
VKrishna
Cliodhna
6
3
6
3
W
Osiris
1
2
5
1.75
W
3
0
6
6
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,310
Damage
25,291
35,085
Taken
35,638
12,191
Mitigated
14,511
8,368
Healing
14,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,152
1,253
33
2,431
6,767
2,633
0
1,620
5,147
35,251
0
L
Charybdis
DevilsFemBoi
Charybdis
3,030
1,973
0
968
6,618
1,759
381
3,085
3,533
0
21,798
W
Izanami
EnablerX420
Izanami
4,498
2,879
0
1,788
5,568
1,532
0
248
5,320
0
39,232
L
Cernunnos
FiendBeats
Cernunnos
5,119
2,030
0
1,552
6,970
1,285
159
1,254
5,716
0
19,115
W
6,640
555
0
1,592
4,503
1,304
539
310
4,193
39,574
0
L
Athena
PathApollo
Athena
1,569
319
0
708
8,101
4,781
0
2,633
5,468
9,578
0
W
Cliodhna
VKrishna
Cliodhna
7,701
1,318
0
3,158
7,554
2,441
33
780
6,774
0
35,483
W
Osiris
4,287
1,505
132
4,537
10,966
5,591
0
7,662
3,304
3,332
18,887
W
2,165
717
418
3,276
7,047
3,643
460
721
6,326
16,869
0
L
2,440
553
0
2,676
6,629
1,733
0
1,124
5,505
0
26,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,862
Gold Earned
32,285
215
Minions Killed
300
0
Camps Cleared
0
1,039,641
Distance Traveled
1,087,409
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,257
569
75
7
0
232,657
2
L
Charybdis
5,037
458
38
3
0
170,378
2
W
Izanami
6,237
567
82
7
0
197,633
3
L
Cernunnos
5,136
467
29
3
0
202,864
0
W
Janus
6,919
629
78
7
0
244,055
5
L
Athena
5,273
479
13
1
0
206,493
0
W
Cliodhna
6,893
627
67
6
0
228,920
2
W
Osiris
5,802
527
46
4
0
218,426
1
W
Ymir
6,434
585
27
2
0
198,375
4
L
Loki
6,159
560
60
5
0
227,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role