Player Matchup

Ra
Ra
Silver II
Bamm Rubble
Ra
Silver II
Level 141
God Stats
0W - 3L
1,374 SR
Queue Stats
147W - 158L
1,153 MMR
Party 1
Ravana
Ravana
Silver I
Evono
Ravana
Silver I
Level 103
God Stats
1W - 2L
1,491 SR
Queue Stats
10W - 11L
1,299 MMR
Solo
Cthulhu
Cthulhu
Gold V
Free Baby J
Cthulhu
Gold V
Level 125
God Stats
1W - 2L
1,423 SR
Queue Stats
224W - 225L
1,300 MMR
Solo
Geb
Geb
Silver I
SCP Helios
Geb
Silver I
Level 118
God Stats
0W - 2L
1,432 SR
Queue Stats
154W - 167L
1,290 MMR
Party 1
Artemis
Artemis
Gold V
pawinch
Artemis
Gold V
Level 146
God Stats
5W - 4L
1,548 SR
Queue Stats
226W - 229L
1,276 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,454 SR
1,263 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,639 SR
1,314 MMR
Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver V
CamGotItEasy
Pele
Silver V
Level 83
God Stats
3W - 7L
1,468 SR
Queue Stats
60W - 69L
1,181 MMR
Solo
Anhur
Anhur
Gold I
JusStormy
Anhur
Gold I
Level 103
God Stats
24W - 20L
1,569 SR
Queue Stats
391W - 395L
1,311 MMR
Solo
Artio
Artio
Gold V
Yaguras_Wrath
Artio
Gold V
Level 107
God Stats
7W - 2L
2,017 SR
Queue Stats
209W - 213L
1,235 MMR
Solo
Achilles
Achilles
Gold IV
oTGFo xSTRIKERx
Achilles
Gold IV
Level 107
God Stats
11W - 4L
1,640 SR
Queue Stats
42W - 41L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
5,779
525
4,426
9,151
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Evono
Ravana
10
1 / 3 / 1
5,873
534
2,492
6,356
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Free Baby J
Cthulhu
11
0 / 2 / 0
5,839
531
6,169
7,987
6,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 4 / 1
5,657
514
3,106
10,425
4,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
pawinch
Artemis
9
1 / 3 / 2
5,433
494
6,460
6,370
1,042
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
LokiCliodhnaGilgamesh

VS

Bans
MulanThanatosSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
8 / 0 / 4
8,167
742
8,194
5,741
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 1 / 6
7,391
672
4,133
7,607
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
JusStormy
Anhur
11
4 / 2 / 2
6,348
577
7,178
6,948
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 1 / 4
6,482
589
2,412
8,759
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
11
1 / 0 / 2
6,347
577
5,390
8,080
4,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
20
20
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
8
0
4
10
L
0
8
1
0.06
W
5
1
6
8
L
Ravana
Evono
Ravana
1
3
1
0.5
L
Cthulhu
Free Baby J
Cthulhu
0
2
0
0
W
Anhur
JusStormy
Anhur
4
2
2
2.5
L
2
4
1
0.63
W
2
1
4
4
W
Achilles
1
0
2
2
L
Artemis
pawinch
Artemis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,653
Damage
27,307
40,289
Taken
37,135
15,708
Mitigated
15,374
11,568
Healing
14,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,194
1,469
0
1,042
5,741
1,925
0
2,968
2,597
46,697
0
L
4,426
936
195
1,292
9,151
2,366
0
4,726
4,131
36,980
0
W
4,133
834
0
3,948
7,607
2,487
301
2,939
4,511
0
34,015
L
Ravana
Evono
Ravana
2,492
818
0
2,154
6,356
1,811
0
990
5,265
0
33,170
L
Cthulhu
Free Baby J
Cthulhu
6,169
706
0
3,060
7,987
6,420
0
0
7,292
36,982
0
W
Anhur
JusStormy
Anhur
7,178
3,732
0
1,704
6,948
1,934
762
742
6,206
0
38,727
L
3,106
1,076
1,080
1,950
10,425
4,069
31
3,263
7,092
14,248
0
W
2,412
603
400
3,386
8,759
4,742
0
1,488
7,271
14,341
0
W
Achilles
5,390
1,771
0
4,266
8,080
4,286
0
4,486
2,849
0
32,477
L
Artemis
pawinch
Artemis
6,460
2,627
0
1,837
6,370
1,042
0
1,195
5,175
0
29,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,581
Gold Earned
34,735
313
Minions Killed
378
0
Camps Cleared
0
980,988
Distance Traveled
1,083,758
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,167
742
112
10
0
194,235
3
L
Ra
5,779
525
79
7
0
189,007
2
W
Pele
7,391
672
79
7
0
247,094
4
L
Ravana
5,873
534
73
7
0
232,121
0
L
Cthulhu
5,839
531
83
8
0
203,384
1
W
Anhur
6,348
577
77
7
0
192,145
5
L
Geb
5,657
514
29
3
0
190,435
0
W
Artio
6,482
589
34
3
0
216,120
5
W
Achilles
6,347
577
76
7
0
234,164
5
L
Artemis
5,433
494
49
4
0
166,041
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role