Player Matchup

Geb
Geb
Gold III
Hunt-Man1798
Geb
Gold III
Level 142
God Stats
10W - 3L
1,747 SR
Queue Stats
669W - 672L
1,472 MMR
Solo
Hercules
Hercules
Gold II
LagartixaDoAcre
Hercules
Gold II
Level 148
God Stats
1W - 3L
1,587 SR
Queue Stats
54W - 52L
1,619 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
Rie_LadyLOKI
Morgan Le Fay
Gold V
Level 152
God Stats
1W - 2L
1,451 SR
Queue Stats
6W - 9L
1,353 MMR
Party 1
Set
Set
Silver II
lennon0044
Set
Silver II
Level 109
God Stats
7W - 5L
1,543 SR
Queue Stats
16W - 12L
1,489 MMR
Solo
Anhur
Anhur
Gold I
vJulianoo
Anhur
Gold I
Level 111
God Stats
2W - 1L
1,571 SR
Queue Stats
173W - 176L
1,463 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,580 SR
1,479 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,635 SR
1,495 MMR
Susano
Susano
Gold IV
 
Susano
Gold IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver III
FALLENC1TY
Zeus
Silver III
Level 157
God Stats
0W - 1L
1,764 SR
Queue Stats
12W - 16L
1,447 MMR
Solo
Bellona
Bellona
Bronze III
FwGhost5
Bellona
Bronze III
Level 47
God Stats
0W - 1L
1,795 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
Kryoneo
Anubis
Gold IV
Level 147
God Stats
3W - 3L
1,514 SR
Queue Stats
167W - 171L
1,518 MMR
Party 2
Chang'e
Chang'e
Gold II
themexicant123
Chang'e
Gold II
Level 127
God Stats
47W - 36L
1,601 SR
Queue Stats
507W - 509L
1,511 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 9 / 16
10,740
430
10,989
30,028
32,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
20
1 / 6 / 9
12,513
501
9,648
31,793
30,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morgan Le Fay
Rie_LadyLOKI
Morgan Le Fay
18
3 / 8 / 9
12,595
504
21,096
21,612
7,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 11 / 7
14,669
587
20,970
26,454
10,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
vJulianoo
Anhur
20
16 / 4 / 6
15,034
601
23,934
23,447
8,776
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
CliodhnaMulanOdinArachne

VS

Bans
CharybdisHadesArtioAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
20
10 / 8 / 11
13,538
542
23,137
24,214
8,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
5 / 8 / 6
11,825
473
18,304
17,321
5,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
FwGhost5
Bellona
17
3 / 6 / 13
11,254
450
15,755
27,880
36,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Kryoneo
Anubis
20
12 / 6 / 10
13,703
548
25,725
26,404
11,965
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
7 / 3 / 6
13,048
522
16,393
19,536
11,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
83
31
Kills
37
38
Deaths
31
47
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
10
8
11
1.94
L
5
8
6
1
L
Bellona
FwGhost5
Bellona
3
6
13
1.58
W
1
9
16
1
L
Anubis
Kryoneo
Anubis
12
6
10
2.83
W
Hercules
1
6
9
0.92
W
Morgan Le Fay
Rie_LadyLOKI
Morgan Le Fay
3
8
9
0.94
W
10
11
7
1.23
L
7
3
6
3.33
W
Anhur
vJulianoo
Anhur
16
4
6
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,637
Damage
99,314
133,334
Taken
115,355
88,989
Mitigated
73,404
38,187
Healing
46,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
23,137
3,537
0
6,571
24,214
8,429
436
5,496
18,535
0
90,946
L
18,304
4,828
0
4,597
17,321
5,323
1,200
4,305
12,984
79,889
8,708
L
Bellona
FwGhost5
Bellona
15,755
2,431
0
6,739
27,880
36,098
154
6,796
20,895
10,138
39,299
W
10,989
953
1,323
6,505
30,028
32,164
458
13,317
16,068
28,908
0
L
Anubis
Kryoneo
Anubis
25,725
998
0
12,765
26,404
11,965
644
8,476
17,320
100,662
0
W
Hercules
9,648
2,052
0
11,504
31,793
30,357
792
14,023
17,512
6,335
80,727
W
Morgan Le Fay
Rie_LadyLOKI
Morgan Le Fay
21,096
2,282
308
4,881
21,612
7,176
1,044
11,360
9,974
67,388
0
W
20,970
9,941
0
5,334
26,454
10,516
935
15,777
10,543
0
102,292
L
16,393
1,167
5,355
10,750
19,536
11,589
348
7,440
11,952
85,369
0
W
Anhur
vJulianoo
Anhur
23,934
14,349
0
8,332
23,447
8,776
3,552
9,246
13,705
0
111,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,551
Gold Earned
63,368
568
Minions Killed
564
0
Camps Cleared
0
2,190,078
Distance Traveled
2,239,564
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
13,538
542
114
5
0
464,868
6
L
Zeus
11,825
473
109
4
0
412,138
3
L
Bellona
11,254
450
53
2
0
487,623
4
W
Geb
10,740
430
14
1
0
456,837
3
L
Anubis
13,703
548
137
5
0
398,016
7
W
Hercules
12,513
501
149
6
0
426,288
12
W
Morgan Le Fay
12,595
504
105
4
0
407,851
2
W
Set
14,669
587
141
6
0
438,449
2
L
Chang'e
13,048
522
151
6
0
476,919
4
W
Anhur
15,034
601
159
6
0
460,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role