Player Matchup

Medusa
Medusa
Platinum II
Rawz729
Medusa
Platinum II
Level 127
God Stats
1W - 0L
1,323 SR
Queue Stats
56W - 51L
1,908 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,323 SR
1,908 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,610 SR
1,717 MMR
Zeus
Zeus
Gold IV
Free Baby J
Zeus
Gold IV
Level 125
God Stats
0W - 1L
1,610 SR
Queue Stats
25W - 24L
1,717 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Rawz729
Medusa
15
4 / 2 / 0
9,509
864
6,536
9,653
5,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
BakasuraAh Muzen CabSolHe BoChronos

VS

Bans
BellonaGilgameshSkadiAnhurHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
8,297
754
6,072
8,484
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Medusa
Rawz729
Medusa
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,536
Damage
6,072
9,653
Taken
8,484
5,729
Mitigated
5,733
2,544
Healing
2,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,072
1,824
0
2,469
8,484
5,733
429
231
8,253
31,734
3,485
W
Medusa
Rawz729
Medusa
6,536
2,592
0
2,544
9,653
5,729
1,030
5,822
3,831
0
50,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,509
Gold Earned
8,297
94
Minions Killed
70
6
Camps Cleared
2
218,221
Distance Traveled
174,606
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,297
754
70
6
2
174,606
2
W
Medusa
9,509
864
94
9
6
218,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role