Player Matchup

Fafnir
Fafnir
IHaveA3Inch
Fafnir
Level 17
God Stats
14W - 15L
1,365 SR
Queue Stats
37W - 46L
1,450 Elo+
Solo
Guan Yu
Guan Yu
Nxuvier
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Da Ji
Da Ji
Proosia
Da Ji
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,511 Elo+
Solo
Izanami
Izanami
Sbstokely
Izanami
Level 25
God Stats
26W - 21L
1,593 SR
Queue Stats
40W - 39L
1,498 Elo+
Solo
Chang'e
Chang'e
mamaeukero
Chang'e
Level 16
God Stats
15W - 7L
1,540 SR
Queue Stats
43W - 35L
1,525 Elo+
Solo
Team Averages
Level 16
1,500 SR
1,528 Elo+

VS

Team Averages
Level 39
1,525 SR
1,524 Elo+
Jing Wei
Jing Wei
ChiefJax1
Jing Wei
Level 24
God Stats
5W - 9L
1,395 SR
Queue Stats
13W - 21L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
DocApocalyptic
Danzaburou
Level 120
God Stats
1W - 0L
1,927 SR
Queue Stats
5W - 4L
1,514 Elo+
Party 2
Hera
Hera
HAROITME
Hera
Level 16
God Stats
2W - 0L
1,291 SR
Queue Stats
2W - 1L
1,486 Elo+
Party 1
Mercury
Mercury
WALATAPE
Mercury
Level 29
God Stats
2W - 1L
1,513 SR
Queue Stats
40W - 30L
1,613 Elo+
Solo
Geb
Geb
iamomac07
Geb
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
5
0 / 2 / 0
4,037
505
536
4,988
3,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
Nxuvier
Guan Yu
4
0 / 2 / 0
3,570
446
629
2,012
660
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Proosia
Da Ji
7
0 / 2 / 2
4,372
547
2,769
6,633
1,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Sbstokely
Izanami
6
1 / 4 / 0
4,120
515
2,305
5,809
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
mamaeukero
Chang'e
9
2 / 0 / 1
5,133
642
2,927
3,452
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChiefJax1
Jing Wei
8
0 / 2 / 1
4,685
586
1,823
4,656
1,295
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
DocApocalyptic
Danzaburou
8
5 / 0 / 1
5,059
632
6,159
4,071
1,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
9
3 / 0 / 0
5,332
667
1,617
2,951
735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
WALATAPE
Mercury
8
1 / 1 / 0
4,587
573
3,967
4,573
1,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 0 / 5
5,128
641
2,531
4,930
1,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
10
10
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ChiefJax1
Jing Wei
0
2
1
0.25
W
Danzaburou
DocApocalyptic
Danzaburou
5
0
1
5.5
W
Hera
3
0
0
3
L
Fafnir
0
2
0
0
L
Guan Yu
Nxuvier
Guan Yu
0
2
0
0
L
Da Ji
Proosia
Da Ji
0
2
2
0.5
L
Izanami
Sbstokely
Izanami
1
4
0
0.25
W
Mercury
WALATAPE
Mercury
1
1
0
1
W
1
0
5
3.5
L
Chang'e
mamaeukero
Chang'e
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,166
Damage
16,097
22,894
Taken
21,181
8,492
Mitigated
5,906
6,959
Healing
6,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ChiefJax1
Jing Wei
1,823
1,224
0
1,652
4,656
1,295
0
1,899
2,543
0
24,701
W
Danzaburou
DocApocalyptic
Danzaburou
6,159
2,925
0
1,321
4,071
1,057
1,429
631
3,424
0
26,920
W
Hera
1,617
381
0
605
2,951
735
1,329
96
2,845
14,595
0
L
Fafnir
536
169
0
1,482
4,988
3,756
0
1,475
3,513
3,562
0
L
Guan Yu
Nxuvier
Guan Yu
629
104
0
170
2,012
660
0
1,148
712
0
4,481
L
Da Ji
Proosia
Da Ji
2,769
1,135
0
2,061
6,633
1,828
0
440
6,153
0
22,000
L
Izanami
Sbstokely
Izanami
2,305
1,492
0
1,122
5,809
1,266
203
893
4,916
0
20,234
W
Mercury
WALATAPE
Mercury
3,967
2,407
0
473
4,573
1,264
0
509
4,020
0
23,158
W
2,531
342
922
1,746
4,930
1,555
120
44
4,886
9,560
0
L
Chang'e
mamaeukero
Chang'e
2,927
392
139
1,985
3,452
982
0
0
3,452
26,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,232
Gold Earned
24,791
157
Minions Killed
202
0
Camps Cleared
0
706,649
Distance Traveled
862,595
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
4,685
586
58
7
0
167,651
1
W
Danzaburou
5,059
632
46
6
0
177,834
0
W
Hera
5,332
667
33
4
0
140,998
2
L
Fafnir
4,037
505
6
1
0
175,218
0
L
Guan Yu
3,570
446
9
1
0
43,328
0
L
Da Ji
4,372
547
49
6
0
157,704
1
L
Izanami
4,120
515
46
6
0
149,581
3
W
Mercury
4,587
573
51
6
0
190,000
2
W
Geb
5,128
641
14
2
0
186,112
3
L
Chang'e
5,133
642
47
6
0
180,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role