Player Matchup

Yemoja
Yemoja
AphroMainUwU
Yemoja
Level 135
God Stats
12W - 9L
1,659 SR
Queue Stats
143W - 123L
1,560 Elo+
Party 2
Ra
Ra
G_A_S_816
Ra
Level 126
God Stats
1W - 4L
1,549 SR
Queue Stats
63W - 91L
1,511 Elo+
Solo
Amaterasu
Amaterasu
Mortersoul
Amaterasu
Level 26
God Stats
5W - 4L
1,770 SR
Queue Stats
8W - 5L
1,618 Elo+
Party 2
Vamana
Vamana
NascentFlash
Vamana
Level 126
God Stats
1W - 0L
1,599 SR
Queue Stats
119W - 53L
1,708 Elo+
Party 2
Anhur
Anhur
Necronics
Anhur
Level 155
God Stats
2W - 1L
1,778 SR
Queue Stats
75W - 33L
1,711 Elo+
Party 2
Team Averages
Level 114
1,671 SR
1,622 Elo+

VS

Team Averages
Level 51
1,276 SR
1,268 Elo+
Sol
Sol
Daddy_Dabss
Sol
Level 76
God Stats
0W - 1L
1,292 SR
Queue Stats
3W - 7L
1,313 Elo+
Party 1
Thanatos
Thanatos
Fuliautomatic
Thanatos
Level 42
God Stats
0W - 2L
1,102 SR
Queue Stats
1W - 7L
1,173 Elo+
Party 1
Danzaburou
Danzaburou
Keef-Chiefs
Danzaburou
Level 46
God Stats
0W - 1L
1,392 SR
Queue Stats
2W - 3L
1,388 Elo+
Party 1
Sun Wukong
Sun Wukong
jaymoney054734
Sun Wukong
Level 17
God Stats
0W - 2L
1,260 SR
Queue Stats
0W - 2L
1,191 Elo+
Party 1
Cthulhu
Cthulhu
slantaaa
Cthulhu
Level 75
God Stats
0W - 1L
1,333 SR
Queue Stats
1W - 4L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
3 / 2 / 13
8,502
850
5,243
6,641
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 1 / 10
8,046
805
6,601
6,282
2,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
Mortersoul
Amaterasu
14
5 / 2 / 15
8,637
864
6,187
10,876
7,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Vamana
15
6 / 3 / 13
10,056
1,006
6,413
13,790
8,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
Necronics
Anhur
15
11 / 4 / 9
10,527
1,053
20,814
12,215
4,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 4
8,265
827
7,784
9,337
2,090
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
Fuliautomatic
Thanatos
12
3 / 5 / 3
7,147
715
4,377
7,970
2,725
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Keef-Chiefs
Danzaburou
11
1 / 8 / 5
7,386
739
5,086
11,009
2,866
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
jaymoney054734
Sun Wukong
13
3 / 6 / 5
8,051
805
5,468
11,471
5,148
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
slantaaa
Cthulhu
11
1 / 5 / 5
6,616
662
6,220
15,374
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
33
28
Kills
11
12
Deaths
29
60
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
2
13
4.75
L
3
5
4
1
L
Thanatos
Fuliautomatic
Thanatos
3
5
3
0.9
W
3
1
10
8
L
Danzaburou
Keef-Chiefs
Danzaburou
1
8
5
0.44
W
Amaterasu
Mortersoul
Amaterasu
5
2
15
6.25
W
Vamana
6
3
13
4.17
W
Anhur
Necronics
Anhur
11
4
9
3.88
L
Sun Wukong
jaymoney054734
Sun Wukong
3
6
5
0.92
L
Cthulhu
slantaaa
Cthulhu
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,258
Damage
28,935
49,804
Taken
55,161
25,469
Mitigated
17,980
19,834
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
5,243
812
3,427
757
6,641
2,908
492
2,343
4,298
16,462
0
L
7,784
1,482
0
1,794
9,337
2,090
969
2,452
6,690
20,327
0
L
Thanatos
Fuliautomatic
Thanatos
4,377
55
322
2,847
7,970
2,725
61
1,209
6,609
0
12,394
W
6,601
816
1,504
898
6,282
2,499
101
2,623
3,659
26,945
0
L
Danzaburou
Keef-Chiefs
Danzaburou
5,086
838
291
792
11,009
2,866
264
2,168
8,565
0
9,323
W
Amaterasu
Mortersoul
Amaterasu
6,187
1,230
475
2,680
10,876
7,173
437
3,181
7,695
64
8,908
W
Vamana
6,413
3,239
1,533
5,061
13,790
8,200
291
839
12,951
1,415
22,669
W
Anhur
Necronics
Anhur
20,814
13,622
0
3,499
12,215
4,689
4,062
5,380
6,835
0
39,403
L
Sun Wukong
jaymoney054734
Sun Wukong
5,468
575
171
834
11,471
5,148
0
2,081
9,049
0
14,160
L
Cthulhu
slantaaa
Cthulhu
6,220
933
94
2,646
15,374
5,151
156
3,743
11,484
13,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,768
Gold Earned
37,465
178
Minions Killed
111
10
Camps Cleared
5
983,116
Distance Traveled
818,488
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,502
850
35
4
0
188,588
0
L
Sol
8,265
827
35
4
2
169,962
0
L
Thanatos
7,147
715
12
1
3
152,824
1
W
Ra
8,046
805
47
5
4
208,783
1
L
Danzaburou
7,386
739
14
1
0
148,314
0
W
Amaterasu
8,637
864
13
1
0
208,938
0
W
Vamana
10,056
1,006
39
4
5
217,349
1
W
Anhur
10,527
1,053
44
4
1
159,458
0
L
Sun Wukong
8,051
805
23
2
0
169,631
0
L
Cthulhu
6,616
662
27
3
0
177,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role