Player Matchup

King Arthur
King Arthur
Arkariium
King Arthur
Level 29
God Stats
13W - 7L
1,604 SR
Queue Stats
30W - 30L
1,458 Elo+
Party 1
Anubis
Anubis
ElPola23
Anubis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,547 Elo+
Party 1
Fenrir
Fenrir
GANT3
Fenrir
Level 10
God Stats
5W - 0L
1,729 SR
Queue Stats
11W - 3L
1,685 Elo+
Party 1
Ymir
Ymir
Kaiserina
Ymir
Level 15
God Stats
14W - 11L
1,586 SR
Queue Stats
14W - 11L
1,517 Elo+
Party 1
Anhur
Anhur
MrManny
Anhur
Level 48
God Stats
14W - 9L
1,676 SR
Queue Stats
92W - 73L
1,526 Elo+
Party 1
Team Averages
Level 23
1,619 SR
1,546 Elo+

VS

Team Averages
Level 20
1,479 SR
1,415 Elo+
Izanami
Izanami
 
Izanami
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AmazingRenato25
Skadi
Level 15
God Stats
0W - 3L
1,419 SR
Queue Stats
0W - 3L
1,096 Elo+
Solo
Cthulhu
Cthulhu
LordDuriel
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,502 Elo+
Solo
Kukulkan
Kukulkan
leonel0727
Kukulkan
Level 29
God Stats
9W - 14L
1,477 SR
Queue Stats
179W - 204L
1,417 Elo+
Solo
Amaterasu
Amaterasu
praaadox_
Amaterasu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 30L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arkariium
King Arthur
11
2 / 0 / 2
6,444
586
3,863
4,782
3,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
ElPola23
Anubis
12
8 / 2 / 2
7,488
681
9,700
7,251
3,313
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
GANT3
Fenrir
10
6 / 2 / 1
6,524
593
4,612
7,384
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
9
0 / 3 / 3
5,461
496
639
8,602
3,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
MrManny
Anhur
9
2 / 2 / 1
5,685
517
2,558
5,033
969
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
6 / 4 / 0
7,040
640
9,469
6,560
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
2 / 4 / 1
5,606
510
2,113
5,242
836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LordDuriel
Cthulhu
8
1 / 3 / 1
5,164
469
2,369
8,232
3,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
leonel0727
Kukulkan
11
0 / 5 / 2
5,892
536
2,250
7,738
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
praaadox_
Amaterasu
9
0 / 2 / 0
5,268
479
2,162
7,278
3,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
18
Kills
9
9
Deaths
18
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
4
0
1.5
L
2
4
1
0.63
W
King Arthur
Arkariium
King Arthur
2
0
2
3
W
Anubis
ElPola23
Anubis
8
2
2
4.5
W
Fenrir
GANT3
Fenrir
6
2
1
3.25
W
Ymir
0
3
3
0.5
L
Cthulhu
LordDuriel
Cthulhu
1
3
1
0.5
W
Anhur
MrManny
Anhur
2
2
1
1.25
L
Kukulkan
leonel0727
Kukulkan
0
5
2
0.2
L
Amaterasu
praaadox_
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,372
Damage
18,363
33,052
Taken
35,050
12,611
Mitigated
11,026
11,343
Healing
7,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,469
6,447
0
750
6,560
1,552
489
807
5,714
0
47,088
L
2,113
1,280
0
159
5,242
836
0
2,387
2,803
0
12,010
W
King Arthur
Arkariium
King Arthur
3,863
599
0
2,261
4,782
3,000
172
215
4,540
5,786
25,549
W
Anubis
ElPola23
Anubis
9,700
642
0
3,956
7,251
3,313
604
2,586
4,540
43,251
0
W
Fenrir
GANT3
Fenrir
4,612
1,101
0
2,304
7,384
2,177
0
401
6,946
0
35,162
W
Ymir
639
51
0
1,902
8,602
3,152
0
497
7,984
9,936
0
L
Cthulhu
LordDuriel
Cthulhu
2,369
71
0
1,460
8,232
3,421
0
1,768
6,283
11,283
0
W
Anhur
MrManny
Anhur
2,558
736
0
920
5,033
969
172
609
4,335
0
28,542
L
Kukulkan
leonel0727
Kukulkan
2,250
397
0
1,941
7,738
1,829
269
4,758
2,980
34,879
0
L
Amaterasu
praaadox_
Amaterasu
2,162
890
0
3,378
7,278
3,388
0
1,348
5,502
115
26,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,602
Gold Earned
28,970
290
Minions Killed
256
0
Camps Cleared
0
1,012,825
Distance Traveled
1,018,813
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,040
640
95
9
0
186,538
3
L
Skadi
5,606
510
21
2
0
234,571
0
W
King Arthur
6,444
586
67
6
0
218,869
4
W
Anubis
7,488
681
86
8
0
185,834
3
W
Fenrir
6,524
593
61
6
0
206,908
0
W
Ymir
5,461
496
7
1
0
207,014
4
L
Cthulhu
5,164
469
12
1
0
202,722
1
W
Anhur
5,685
517
69
6
0
194,200
4
L
Kukulkan
5,892
536
76
7
0
181,438
5
L
Amaterasu
5,268
479
52
5
0
213,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role