Player Matchup

Ganesha
Ganesha
Diamond III
AirRoar404
Ganesha
Diamond III
Level 144
God Stats
3W - 3L
1,612 SR
Queue Stats
52W - 38L
2,388 MMR
Solo
Anhur
Anhur
Masters
DrunkMasterIvan
Anhur
Masters
Level 103
God Stats
5W - 7L
1,754 SR
Queue Stats
237W - 209L
2,995 MMR
Solo
Mercury
Mercury
Masters
DrunkY0da
Mercury
Masters
Level 68
God Stats
2W - 3L
1,640 SR
Queue Stats
111W - 97L
2,495 MMR
Solo
Merlin
Merlin
Masters
NotDraiden
Merlin
Masters
Level 91
God Stats
4W - 3L
1,711 SR
Queue Stats
235W - 207L
2,793 MMR
Party 1
Neith
Neith
Masters
Sure
Neith
Masters
Level 160
God Stats
4W - 3L
1,766 SR
Queue Stats
111W - 112L
2,674 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 113
1,697 SR
2,669 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 147
1,602 SR
2,667 MMR
Tsukuyomi
Tsukuyomi
Masters
BenVibeZ
Tsukuyomi
Masters
Level 160
God Stats
1W - 1L
1,666 SR
Queue Stats
427W - 406L
2,664 MMR
Party 2
Xbalanque
Xbalanque
Masters
DrivingIsland97
Xbalanque
Masters
Level 129
God Stats
26W - 20L
1,684 SR
Queue Stats
923W - 894L
2,727 MMR
Party 2
Achilles
Achilles
Masters
Rukinder
Achilles
Masters
Level 129
God Stats
40W - 30L
1,659 SR
Queue Stats
525W - 420L
2,809 MMR
Solo
Fafnir
Fafnir
Masters
TimTheMoose
Fafnir
Masters
Level 157
God Stats
8W - 7L
1,438 SR
Queue Stats
169W - 135L
2,781 MMR
Solo
Janus
Janus
Diamond II
firebud
Janus
Diamond II
Level 160
God Stats
13W - 24L
1,565 SR
Queue Stats
364W - 346L
2,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AirRoar404
Ganesha
16
0 / 9 / 6
9,821
427
6,692
30,046
31,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
0 / 8 / 1
10,019
436
6,814
20,002
5,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
DrunkY0da
Mercury
20
8 / 7 / 0
12,771
555
13,007
21,348
7,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
NotDraiden
Merlin
18
1 / 6 / 5
11,340
493
20,191
15,704
5,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Sure
Neith
20
2 / 8 / 4
12,430
540
13,335
16,277
7,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
OdinGebArtioTiamat

VS

Bans
KaliCliodhnaLokiSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BenVibeZ
Tsukuyomi
20
2 / 3 / 11
14,541
632
14,147
21,912
16,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
DrivingIsland97
Xbalanque
20
16 / 0 / 10
16,223
705
28,464
22,475
9,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Rukinder
Achilles
20
13 / 2 / 7
15,612
679
18,661
18,845
9,743
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
18
2 / 2 / 18
14,532
632
7,132
26,924
29,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
firebud
Janus
20
5 / 4 / 12
14,726
640
16,226
13,844
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
96
11
Kills
38
38
Deaths
11
16
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AirRoar404
Ganesha
0
9
6
0.33
W
Tsukuyomi
BenVibeZ
Tsukuyomi
2
3
11
2.5
W
Xbalanque
DrivingIsland97
Xbalanque
16
0
10
21
L
0
8
1
0.06
L
Mercury
DrunkY0da
Mercury
8
7
0
1.14
L
Merlin
NotDraiden
Merlin
1
6
5
0.58
W
Achilles
Rukinder
Achilles
13
2
7
8.25
L
Neith
Sure
Neith
2
8
4
0.5
W
Fafnir
2
2
18
5.5
W
Janus
firebud
Janus
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,039
Damage
84,630
103,377
Taken
104,000
58,995
Mitigated
70,310
15,307
Healing
43,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AirRoar404
Ganesha
6,692
152
0
2,848
30,046
31,996
0
6,009
23,785
24,399
0
W
Tsukuyomi
BenVibeZ
Tsukuyomi
14,147
3,458
0
8,691
21,912
16,317
1,364
7,036
14,876
0
84,293
W
Xbalanque
DrivingIsland97
Xbalanque
28,464
17,928
0
13,923
22,475
9,244
10,743
6,046
16,429
0
158,451
L
6,814
3,467
0
4,056
20,002
5,524
2,804
5,030
14,842
0
84,239
L
Mercury
DrunkY0da
Mercury
13,007
5,207
0
3,816
21,348
7,909
520
5,021
16,126
0
81,237
L
Merlin
NotDraiden
Merlin
20,191
460
0
807
15,704
5,687
0
4,581
10,697
104,086
0
W
Achilles
Rukinder
Achilles
18,661
7,130
0
7,149
18,845
9,743
4,468
4,069
14,776
0
127,964
L
Neith
Sure
Neith
13,335
4,234
0
3,780
16,277
7,879
0
2,380
13,044
0
103,790
W
Fafnir
7,132
1,602
3,688
8,569
26,924
29,883
1,086
8,709
18,215
33,028
0
W
Janus
firebud
Janus
16,226
1,327
0
1,632
13,844
5,123
1,932
4,625
9,219
99,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,381
Gold Earned
75,634
655
Minions Killed
704
0
Camps Cleared
0
2,143,916
Distance Traveled
2,451,994
19
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,821
427
11
0
0
435,849
3
W
Tsukuyomi
14,541
632
149
6
0
492,228
5
W
Xbalanque
16,223
705
191
8
0
459,383
6
L
Anhur
10,019
436
164
7
0
403,897
3
L
Mercury
12,771
555
121
5
0
493,777
4
L
Merlin
11,340
493
172
7
0
413,208
7
W
Achilles
15,612
679
160
7
0
535,661
8
L
Neith
12,430
540
187
8
0
397,185
2
W
Fafnir
14,532
632
24
1
0
448,533
9
W
Janus
14,726
640
180
8
0
516,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role