Player Matchup

Olorun
Olorun
RufusPeanut
Olorun
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,423 Elo+
Party 2
Achilles
Achilles
Stinkinheimer
Achilles
Level 28
God Stats
3W - 1L
1,455 SR
Queue Stats
17W - 20L
1,455 Elo+
Party 2
Hades
Hades
ToastLobster710
Hades
Level 30
God Stats
2W - 1L
1,625 SR
Queue Stats
16W - 22L
1,430 Elo+
Party 2
Team Averages
Level 34
1,527 SR
1,436 Elo+

VS

Team Averages
Level 42
1,448 SR
1,375 Elo+
Ares
Ares
Devillianos
Ares
Level 25
God Stats
3W - 2L
1,573 SR
Queue Stats
24W - 30L
1,386 Elo+
Party 1
King Arthur
King Arthur
LordRayvn
King Arthur
Level 72
God Stats
0W - 3L
1,383 SR
Queue Stats
44W - 57L
1,423 Elo+
Party 1
Anubis
Anubis
bwspike
Anubis
Level 28
God Stats
30W - 39L
1,389 SR
Queue Stats
85W - 124L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
3 / 0 / 10
8,291
754
6,355
3,828
1,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Stinkinheimer
Achilles
13
7 / 1 / 6
8,725
793
9,975
7,688
5,517
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 1 / 10
8,954
814
9,540
9,936
6,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,863
624
3,751
12,862
10,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
LordRayvn
King Arthur
10
2 / 3 / 0
7,618
693
3,829
10,725
8,471
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
bwspike
Anubis
10
0 / 4 / 1
6,762
615
7,330
6,953
3,601
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
13
Kills
2
2
Deaths
13
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
King Arthur
LordRayvn
King Arthur
2
3
0
0.67
W
Olorun
3
0
10
8
W
Achilles
Stinkinheimer
Achilles
7
1
6
10
W
3
1
10
8
L
Anubis
bwspike
Anubis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,870
Damage
14,910
21,452
Taken
30,540
13,252
Mitigated
22,543
8,419
Healing
3,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,751
417
0
740
12,862
10,471
0
4,951
7,911
12,305
0
L
King Arthur
LordRayvn
King Arthur
3,829
446
0
960
10,725
8,471
0
5,477
5,248
147
7,274
W
Olorun
6,355
3,116
521
2,344
3,828
1,449
2,242
2,062
1,766
29,314
3,186
W
Achilles
Stinkinheimer
Achilles
9,975
2,974
0
406
7,688
5,517
342
4,466
3,222
0
24,736
W
9,540
851
248
4,900
9,936
6,286
482
5,423
4,513
28,081
0
L
Anubis
bwspike
Anubis
7,330
390
0
2,214
6,953
3,601
0
4,446
2,507
32,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,970
Gold Earned
21,243
139
Minions Killed
91
9
Camps Cleared
1
656,215
Distance Traveled
603,679
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,863
624
25
2
0
199,775
4
L
King Arthur
7,618
693
9
1
0
226,758
3
W
Olorun
8,291
754
57
5
7
215,876
1
W
Achilles
8,725
793
31
3
1
230,547
4
W
Hades
8,954
814
51
5
1
209,792
2
L
Anubis
6,762
615
57
5
1
177,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role