Player Matchup

Nemesis
Nemesis
AyeChachi
Nemesis
Level 143
God Stats
5W - 2L
1,649 SR
Queue Stats
301W - 307L
1,578 Elo+
Party 3
Chaac
Chaac
Daemionne77
Chaac
Level 139
God Stats
4W - 3L
1,471 SR
Queue Stats
203W - 235L
1,397 Elo+
Solo
Hachiman
Hachiman
INFECTIVITY
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,512 Elo+
Party 3
Sun Wukong
Sun Wukong
JOHNNYCHEENGAS
Sun Wukong
Level 124
God Stats
3W - 3L
1,453 SR
Queue Stats
27W - 19L
1,590 Elo+
Party 3
Thoth
Thoth
Merlan20
Thoth
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,519 Elo+
Party 3
Team Averages
Level 90
1,515 SR
1,519 Elo+

VS

Team Averages
Level 114
1,487 SR
1,434 Elo+
Vulcan
Vulcan
 
Vulcan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
drprostateexam
Hou Yi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,371 Elo+
Party 1
Merlin
Merlin
theb600
Merlin
Level 61
God Stats
2W - 4L
1,578 SR
Queue Stats
56W - 73L
1,366 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xXPandaMaster
Tsukuyomi
Level 155
God Stats
0W - 2L
1,356 SR
Queue Stats
34W - 46L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AyeChachi
Nemesis
19
6 / 4 / 25
11,444
880
13,359
17,354
16,708
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 3 / 21
10,531
810
10,870
20,043
19,668
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
INFECTIVITY
Hachiman
19
11 / 4 / 16
11,637
895
15,626
13,453
5,804
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Sun Wukong
JOHNNYCHEENGAS
Sun Wukong
15
3 / 4 / 21
9,832
756
5,739
17,407
16,825
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
Merlan20
Thoth
18
12 / 4 / 16
11,482
883
14,028
10,527
4,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
3 / 7 / 7
9,742
749
14,078
12,718
5,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
 
Ullr
14
3 / 8 / 6
9,208
708
7,988
14,213
5,908
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 7 / 6
8,480
652
6,631
11,489
4,210
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
theb600
Merlin
16
5 / 6 / 8
9,902
762
14,613
11,186
4,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
xXPandaMaster
Tsukuyomi
17
6 / 8 / 8
10,487
807
19,443
15,570
7,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
52
36
Kills
17
19
Deaths
36
99
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
7
7
0.93
L
Ullr
 
Ullr
3
8
6
0.75
W
Nemesis
AyeChachi
Nemesis
6
4
25
4.63
W
4
3
21
4.83
W
Hachiman
INFECTIVITY
Hachiman
11
4
16
4.75
W
Sun Wukong
JOHNNYCHEENGAS
Sun Wukong
3
4
21
3.38
W
Thoth
Merlan20
Thoth
12
4
16
5
L
0
7
6
0.43
L
Merlin
theb600
Merlin
5
6
8
1.5
L
Tsukuyomi
xXPandaMaster
Tsukuyomi
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,622
Damage
62,753
78,784
Taken
65,176
63,526
Mitigated
27,964
23,802
Healing
14,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
14,078
2,940
858
2,711
12,718
5,468
386
4,233
8,485
30,753
0
L
Ullr
 
Ullr
7,988
4,905
783
2,274
14,213
5,908
1,088
2,634
11,579
0
13,752
W
Nemesis
AyeChachi
Nemesis
13,359
1,710
957
3,169
17,354
16,708
716
5,766
10,856
733
26,640
W
10,870
923
1,556
7,256
20,043
19,668
1,224
5,548
13,896
0
25,314
W
Hachiman
INFECTIVITY
Hachiman
15,626
9,635
1,108
3,241
13,453
5,804
2,849
4,319
8,840
0
29,428
W
Sun Wukong
JOHNNYCHEENGAS
Sun Wukong
5,739
1,006
1,457
3,111
17,407
16,825
388
8,312
8,298
358
13,374
W
Thoth
Merlan20
Thoth
14,028
2,093
1,330
617
10,527
4,521
318
3,627
6,693
32,946
0
L
6,631
2,292
1,007
506
11,489
4,210
0
1,654
9,835
0
17,073
L
Merlin
theb600
Merlin
14,613
1,614
42
2,449
11,186
4,663
290
1,646
9,540
26,808
0
L
Tsukuyomi
xXPandaMaster
Tsukuyomi
19,443
4,638
1,217
3,136
15,570
7,715
60
4,542
11,028
0
27,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,926
Gold Earned
47,819
143
Minions Killed
104
0
Camps Cleared
0
1,215,491
Distance Traveled
990,661
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,742
749
40
3
0
192,136
0
L
Ullr
9,208
708
7
1
0
187,864
0
W
Nemesis
11,444
880
25
2
0
268,945
3
W
Chaac
10,531
810
30
2
0
246,764
0
W
Hachiman
11,637
895
33
3
0
213,405
0
W
Sun Wukong
9,832
756
21
2
0
250,521
0
W
Thoth
11,482
883
34
3
0
235,856
0
L
Hou Yi
8,480
652
24
2
0
187,082
0
L
Merlin
9,902
762
22
2
0
199,546
0
L
Tsukuyomi
10,487
807
11
1
0
224,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role