Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ArticSnowFox93
Kukulkan
Level 128
God Stats
11W - 13L
1,428 SR
Queue Stats
218W - 258L
1,366 Elo+
Solo
Loki
Loki
KeeblerEmpire16
Loki
Level 59
God Stats
5W - 10L
1,326 SR
Queue Stats
35W - 53L
1,314 Elo+
Solo
King Arthur
King Arthur
Post-Leli
King Arthur
Level 104
God Stats
1W - 4L
1,441 SR
Queue Stats
249W - 250L
1,400 Elo+
Solo
Cabrakan
Cabrakan
cesarlex11
Cabrakan
Level 113
God Stats
0W - 1L
1,264 SR
Queue Stats
164W - 197L
1,347 Elo+
Solo
Team Averages
Level 106
1,392 SR
1,386 Elo+

VS

Team Averages
Level 63
1,478 SR
1,340 Elo+
Tyr
Tyr
Kakiony
Tyr
Level 157
God Stats
8W - 18L
1,365 SR
Queue Stats
135W - 166L
1,439 Elo+
Solo
Danzaburou
Danzaburou
SnowflakesProne
Danzaburou
Level 24
God Stats
5W - 8L
1,171 SR
Queue Stats
12W - 16L
1,345 Elo+
Party 1
Agni
Agni
TheReaperOf93
Agni
Level 44
God Stats
2W - 3L
1,795 SR
Queue Stats
19W - 35L
1,271 Elo+
Party 1
Hel
Hel
heavonorhale
Hel
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 16L
1,244 Elo+
Party 1
Arachne
Arachne
obeyynoe
Arachne
Level 61
God Stats
10W - 8L
1,557 SR
Queue Stats
64W - 70L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
3
0 / 1 / 0
2,939
490
286
1,052
251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
7
0 / 2 / 0
4,122
687
1,101
2,399
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
0 / 1 / 0
3,682
614
820
3,421
770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Post-Leli
King Arthur
4
0 / 3 / 0
3,225
538
1,577
3,270
1,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
cesarlex11
Cabrakan
5
0 / 0 / 0
3,338
556
312
4,112
1,927
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
8
3 / 0 / 0
5,114
852
1,772
4,240
1,880
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
SnowflakesProne
Danzaburou
6
0 / 0 / 0
3,920
653
1,363
1,817
436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 1
4,563
761
855
2,213
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 0 / 0
3,894
649
616
1,511
404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
obeyynoe
Arachne
7
2 / 0 / 1
4,319
720
2,338
2,391
771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
6
7
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
L
Kukulkan
0
2
0
0
W
Tyr
3
0
0
3
L
0
1
0
0
L
King Arthur
Post-Leli
King Arthur
0
3
0
0
W
Danzaburou
SnowflakesProne
Danzaburou
0
0
0
0
W
1
0
1
1.5
L
Cabrakan
cesarlex11
Cabrakan
0
0
0
0
W
0
0
0
0
W
Arachne
obeyynoe
Arachne
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,096
Damage
6,944
14,254
Taken
12,172
5,212
Mitigated
4,072
3,541
Healing
6,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
286
0
0
100
1,052
251
0
53
999
1,865
774
L
Kukulkan
1,101
153
0
612
2,399
602
0
245
2,144
21,775
0
W
Tyr
1,772
272
0
2,162
4,240
1,880
390
0
3,977
2,972
18,516
L
820
113
0
1,442
3,421
770
0
532
2,823
0
14,472
L
King Arthur
Post-Leli
King Arthur
1,577
359
55
728
3,270
1,662
0
200
3,068
0
8,194
W
Danzaburou
SnowflakesProne
Danzaburou
1,363
704
0
778
1,817
436
607
433
1,384
0
17,009
W
855
41
0
1,030
2,213
581
37
923
1,290
17,200
0
L
Cabrakan
cesarlex11
Cabrakan
312
0
0
604
4,112
1,927
0
563
3,549
7,413
0
W
616
284
276
621
1,511
404
258
165
1,346
7,751
0
W
Arachne
obeyynoe
Arachne
2,338
1,891
0
1,325
2,391
771
0
178
2,213
0
18,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,306
Gold Earned
21,810
119
Minions Killed
191
0
Camps Cleared
0
473,617
Distance Traveled
645,317
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
2,939
490
5
1
0
54,428
1
L
Kukulkan
4,122
687
47
8
0
106,656
1
W
Tyr
5,114
852
53
9
0
131,689
1
L
Loki
3,682
614
36
6
0
132,922
3
L
King Arthur
3,225
538
15
3
0
81,482
0
W
Danzaburou
3,920
653
40
7
0
109,028
2
W
Agni
4,563
761
47
8
0
144,572
2
L
Cabrakan
3,338
556
16
3
0
98,129
0
W
Hel
3,894
649
15
3
0
104,084
1
W
Arachne
4,319
720
36
6
0
155,944
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role