Player Matchup

Hun Batz
Hun Batz
AftBam
Hun Batz
Level 109
God Stats
1W - 0L
1,783 SR
Queue Stats
62W - 40L
1,620 Elo+
Party 3
Loki
Loki
El_Crazy_Bean_
Loki
Level 21
God Stats
18W - 11L
1,884 SR
Queue Stats
22W - 12L
1,820 Elo+
Party 3
Cthulhu
Cthulhu
LemonBoi69
Cthulhu
Level 6
God Stats
6W - 5L
1,628 SR
Queue Stats
15W - 13L
1,532 Elo+
Party 3
Neith
Neith
Potato_Kevin
Neith
Level 85
God Stats
1W - 0L
1,169 SR
Queue Stats
22W - 7L
1,672 Elo+
Party 3
Olorun
Olorun
TheGayestGay12
Olorun
Level 93
God Stats
5W - 5L
1,493 SR
Queue Stats
66W - 44L
1,597 Elo+
Party 3
Team Averages
Level 63
1,591 SR
1,648 Elo+

VS

Team Averages
Level 87
1,495 SR
1,461 Elo+
Gilgamesh
Gilgamesh
HoboKing23
Gilgamesh
Level 85
God Stats
4W - 4L
1,538 SR
Queue Stats
220W - 245L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
IDSpike
Cthulhu
Level 91
God Stats
20W - 17L
1,571 SR
Queue Stats
136W - 135L
1,521 Elo+
Party 2
Baba Yaga
Baba Yaga
Weapon X524
Baba Yaga
Level 104
God Stats
14W - 26L
1,412 SR
Queue Stats
345W - 439L
1,399 Elo+
Party 1
Xbalanque
Xbalanque
blue17red
Xbalanque
Level 29
God Stats
18W - 19L
1,534 SR
Queue Stats
101W - 126L
1,476 Elo+
Party 1
Da Ji
Da Ji
halfyoukai
Da Ji
Level 125
God Stats
3W - 5L
1,420 SR
Queue Stats
182W - 220L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AftBam
Hun Batz
20
9 / 9 / 19
17,343
1,084
29,519
25,835
16,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
10 / 12 / 17
17,156
1,072
23,243
30,093
12,180
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
LemonBoi69
Cthulhu
18
0 / 1 / 1
11,312
707
0
1,164
518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
13 / 5 / 15
18,104
1,132
42,356
24,109
10,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 7 / 20
16,645
1,040
28,618
32,843
14,229
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

4

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HoboKing23
Gilgamesh
20
8 / 13 / 12
15,329
958
20,230
32,926
19,224
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cthulhu
IDSpike
Cthulhu
20
6 / 4 / 22
17,092
1,068
28,797
32,676
48,057
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baba Yaga
Weapon X524
Baba Yaga
20
5 / 7 / 21
15,658
979
19,660
24,363
10,628
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
blue17red
Xbalanque
20
7 / 5 / 18
16,824
1,052
26,015
21,685
10,795
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
20
8 / 8 / 14
15,366
960
12,780
19,406
10,154
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
121
37
Kills
34
34
Deaths
37
72
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AftBam
Hun Batz
9
9
19
2.06
W
10
12
17
1.54
L
Gilgamesh
HoboKing23
Gilgamesh
8
13
12
1.08
L
Cthulhu
IDSpike
Cthulhu
6
4
22
4.25
W
Cthulhu
LemonBoi69
Cthulhu
0
1
1
0.5
W
13
5
15
4.1
W
5
7
20
2.14
L
Baba Yaga
Weapon X524
Baba Yaga
5
7
21
2.21
L
Xbalanque
blue17red
Xbalanque
7
5
18
3.2
L
Da Ji
8
8
14
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,736
Damage
107,482
114,044
Taken
131,056
54,072
Mitigated
98,858
19,187
Healing
14,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AftBam
Hun Batz
29,519
5,264
0
370
25,835
16,710
0
10,362
15,473
0
70,655
W
23,243
5,746
0
70
30,093
12,180
0
11,652
18,441
0
59,138
L
Gilgamesh
HoboKing23
Gilgamesh
20,230
5,733
0
2,398
32,926
19,224
0
5,897
27,029
0
50,740
L
Cthulhu
IDSpike
Cthulhu
28,797
524
2,910
2,974
32,676
48,057
0
8,839
23,837
69,595
0
W
Cthulhu
LemonBoi69
Cthulhu
0
0
0
0
1,164
518
0
299
865
868
0
W
42,356
18,564
0
6,791
24,109
10,435
0
9,284
14,825
0
72,784
W
28,618
16,658
1,386
10,570
32,843
14,229
0
16,860
15,983
64,457
0
L
Baba Yaga
Weapon X524
Baba Yaga
19,660
1,543
0
2,307
24,363
10,628
0
4,939
19,424
32,376
0
L
Xbalanque
blue17red
Xbalanque
26,015
16,041
0
2,636
21,685
10,795
0
5,818
15,867
0
67,111
L
Da Ji
12,780
2,411
366
903
19,406
10,154
0
3,125
16,281
0
24,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,560
Gold Earned
80,269
311
Minions Killed
305
15
Camps Cleared
6
1,202,170
Distance Traveled
1,469,962
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
17,343
1,084
87
5
7
308,623
2
W
Loki
17,156
1,072
65
4
1
292,352
0
L
Gilgamesh
15,329
958
78
5
3
288,508
1
L
Cthulhu
17,092
1,068
90
6
0
337,979
1
W
Cthulhu
11,312
707
6
0
1
17,730
0
W
Neith
18,104
1,132
60
4
3
294,682
0
W
Olorun
16,645
1,040
93
6
3
288,783
0
L
Baba Yaga
15,658
979
31
2
0
305,380
0
L
Xbalanque
16,824
1,052
89
6
1
259,434
0
L
Da Ji
15,366
960
17
1
2
278,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role