Player Matchup

Bellona
Bellona
IrishMarine
Bellona
Level 28
God Stats
28W - 16L
1,266 SR
Queue Stats
178W - 190L
1,362 Elo+
Solo
Ares
Ares
Shutout
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,128 Elo+
Party 1
Ra
Ra
XxXRAINBOWXxX
Ra
Level 8
God Stats
0W - 2L
1,263 SR
Queue Stats
4W - 8L
1,263 Elo+
Party 1
Sun Wukong
Sun Wukong
Z4KKD
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,263 Elo+
Party 1
Rama
Rama
iamnoobbb
Rama
Level 7
God Stats
0W - 3L
1,048 SR
Queue Stats
1W - 5L
1,232 Elo+
Solo
Team Averages
Level 10
1,315 SR
1,250 Elo+

VS

Team Averages
Level 13
1,511 SR
1,421 Elo+
Fenrir
Fenrir
 
Fenrir
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
IIZAMEII
Artio
Level 23
God Stats
2W - 4L
1,470 SR
Queue Stats
15W - 18L
1,339 Elo+
Party 2
King Arthur
King Arthur
SleepyTempest
King Arthur
Level 18
God Stats
3W - 4L
1,586 SR
Queue Stats
14W - 14L
1,386 Elo+
Party 2
Anhur
Anhur
Wolfman69696969
Anhur
Level 2
God Stats
4W - 1L
1,500 SR
Queue Stats
20W - 13L
1,500 Elo+
Solo
Olorun
Olorun
xLikeKilian
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IrishMarine
Bellona
15
3 / 4 / 3
8,895
556
6,880
12,973
7,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Shutout
Ares
11
1 / 6 / 1
6,934
433
4,670
13,108
8,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
7 / 5 / 1
8,262
516
8,379
11,091
3,991
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Z4KKD
Sun Wukong
11
5 / 4 / 1
8,023
501
8,293
14,664
7,558
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
10
0 / 7 / 1
6,595
412
3,238
10,256
2,775
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 4 / 6
8,362
523
7,714
12,545
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
IIZAMEII
Artio
12
2 / 2 / 13
8,526
533
5,731
15,872
11,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
SleepyTempest
King Arthur
13
1 / 4 / 6
8,050
503
7,055
14,471
10,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
17 / 0 / 4
10,520
658
14,574
10,616
4,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
12
0 / 6 / 8
7,014
438
3,627
8,194
4,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
16
Kills
25
26
Deaths
16
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
6
2
W
Artio
IIZAMEII
Artio
2
2
13
4.25
L
Bellona
IrishMarine
Bellona
3
4
3
1.13
L
Ares
Shutout
Ares
1
6
1
0.25
W
King Arthur
SleepyTempest
King Arthur
1
4
6
1
W
17
0
4
19
L
7
5
1
1.5
L
Sun Wukong
Z4KKD
Sun Wukong
5
4
1
1.38
L
Rama
0
7
1
0.07
W
Olorun
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,460
Damage
38,701
62,092
Taken
61,698
29,557
Mitigated
34,981
12,704
Healing
22,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,714
1,632
0
4,130
12,545
4,805
396
2,247
10,257
0
42,887
W
Artio
IIZAMEII
Artio
5,731
1,746
954
7,208
15,872
11,108
525
6,425
9,447
16,762
0
L
Bellona
IrishMarine
Bellona
6,880
1,673
0
1,411
12,973
7,117
0
1,359
11,370
0
71,490
L
Ares
Shutout
Ares
4,670
929
0
1,768
13,108
8,116
439
3,457
9,651
20,607
0
W
King Arthur
SleepyTempest
King Arthur
7,055
1,287
0
2,528
14,471
10,816
88
77
14,239
9,554
31,175
W
14,574
9,579
0
6,577
10,616
4,093
3,403
1,355
9,111
0
73,082
L
8,379
1,812
338
3,487
11,091
3,991
478
3,099
7,949
39,518
0
L
Sun Wukong
Z4KKD
Sun Wukong
8,293
2,324
0
4,725
14,664
7,558
690
1,712
12,394
0
35,535
L
Rama
3,238
2,185
0
975
10,256
2,775
0
1,041
9,215
0
33,913
W
Olorun
3,627
1,532
140
502
8,194
4,159
1,143
2,945
5,249
22,532
2,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,709
Gold Earned
42,472
350
Minions Killed
341
0
Camps Cleared
0
1,366,002
Distance Traveled
1,464,366
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,362
523
88
6
0
326,045
3
W
Artio
8,526
533
28
2
0
295,457
0
L
Bellona
8,895
556
138
9
0
288,636
0
L
Ares
6,934
433
22
1
0
250,531
2
W
King Arthur
8,050
503
71
4
0
303,555
0
W
Anhur
10,520
658
109
7
0
302,429
0
L
Ra
8,262
516
79
5
0
262,958
1
L
Sun Wukong
8,023
501
49
3
0
281,298
0
L
Rama
6,595
412
62
4
0
282,579
0
W
Olorun
7,014
438
45
3
0
236,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role