Player Matchup

Aphrodite
Aphrodite
Bronze I
CadetCade245
Aphrodite
Bronze I
Level 123
God Stats
6W - 2L
1,635 SR
Queue Stats
261W - 275L
442 MMR
Solo
Zeus
Zeus
Gold V
FizzyPharo
Zeus
Gold V
Level 108
God Stats
2W - 0L
1,741 SR
Queue Stats
86W - 75L
1,270 MMR
Party 1
Olorun
Olorun
Bronze II
ObiRemKenobi
Olorun
Bronze II
Level 129
God Stats
1W - 3L
1,190 SR
Queue Stats
289W - 313L
93 MMR
Solo
Nemesis
Nemesis
Silver I
PunThePenetrator
Nemesis
Silver I
Level 160
God Stats
4W - 5L
1,445 SR
Queue Stats
409W - 408L
1,092 MMR
Solo
Chaac
Chaac
Silver II
XxREAPERxX115
Chaac
Silver II
Level 85
God Stats
1W - 0L
1,499 SR
Queue Stats
131W - 131L
914 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,502 SR
762 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,664 SR
1,169 MMR
Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver V
 
Hel
Silver V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
DocSpinY0blocK
Anubis
Silver I
Level 121
God Stats
0W - 1L
1,932 SR
Queue Stats
61W - 72L
1,231 MMR
Solo
Cthulhu
Cthulhu
Silver II
Mata-_-Ratas978
Cthulhu
Silver II
Level 80
God Stats
22W - 10L
1,764 SR
Queue Stats
284W - 301L
1,096 MMR
Solo
Skadi
Skadi
Silver IV
kayotica
Skadi
Silver IV
Level 104
God Stats
7W - 7L
1,625 SR
Queue Stats
27W - 47L
518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CadetCade245
Aphrodite
14
2 / 1 / 8
9,504
559
4,000
11,881
8,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 3 / 3
9,115
536
7,920
10,039
3,105
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
18
8 / 3 / 4
11,135
655
7,853
12,271
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
8 / 2 / 3
11,247
662
12,256
13,119
5,306
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 2 / 5
8,361
492
5,775
17,304
13,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
SolCu ChulainnAh Muzen CabAchillesMulan

VS

Bans
Nu WaCliodhnaArtioKaliGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
6 / 2 / 3
10,146
597
10,338
11,327
4,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
 
Hel
12
1 / 7 / 3
7,862
462
5,939
12,084
3,962
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 4 / 1
6,637
390
1,763
3,836
1,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 3 / 1
9,026
531
11,692
14,259
9,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Skadi
kayotica
Skadi
12
0 / 5 / 6
7,806
459
6,831
12,163
3,678
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
20
Kills
11
11
Deaths
21
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
2
3
3.75
L
Hel
 
Hel
1
7
3
0.36
W
Aphrodite
CadetCade245
Aphrodite
2
1
8
6
L
1
4
1
0.38
W
2
3
3
1.17
L
3
3
1
1.17
W
Olorun
8
3
4
3.33
W
8
2
3
4.75
W
0
2
5
1.25
L
Skadi
kayotica
Skadi
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,804
Damage
36,563
64,614
Taken
53,669
35,483
Mitigated
22,926
37,477
Healing
12,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,338
4,067
0
1,308
11,327
4,433
1,190
4,035
7,180
0
77,585
L
Hel
 
Hel
5,939
384
1,072
2,687
12,084
3,962
706
6,665
5,376
34,686
0
W
Aphrodite
CadetCade245
Aphrodite
4,000
428
5,176
7,072
11,881
8,811
1,469
4,498
7,208
27,314
0
L
1,763
175
0
580
3,836
1,475
0
2,060
1,776
15,736
0
W
7,920
377
0
3,891
10,039
3,105
2,182
3,054
6,946
67,218
0
L
11,692
1,282
24
3,928
14,259
9,378
255
3,378
10,138
49,481
0
W
Olorun
7,853
3,711
824
4,582
12,271
4,794
0
2,660
9,611
82,404
9,592
W
12,256
4,769
0
7,102
13,119
5,306
1,077
3,358
9,562
0
74,872
W
5,775
1,117
0
8,830
17,304
13,467
360
6,895
9,536
0
38,071
L
Skadi
kayotica
Skadi
6,831
3,124
0
2,520
12,163
3,678
1,359
2,787
9,333
0
46,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,362
Gold Earned
41,477
533
Minions Killed
385
0
Camps Cleared
0
1,652,631
Distance Traveled
1,358,622
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,146
597
132
8
0
322,903
5
L
Hel
7,862
462
66
4
0
303,357
0
W
Aphrodite
9,504
559
56
3
0
319,030
3
L
Anubis
6,637
390
32
2
0
136,087
1
W
Zeus
9,115
536
115
7
0
314,820
2
L
Cthulhu
9,026
531
89
5
0
304,651
4
W
Olorun
11,135
655
143
8
0
296,604
1
W
Nemesis
11,247
662
149
9
0
378,151
0
W
Chaac
8,361
492
70
4
0
344,026
1
L
Skadi
7,806
459
66
4
0
291,624
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role