Player Matchup

Sun Wukong
Sun Wukong
blackjesus12356
Sun Wukong
Level 29
God Stats
2W - 2L
1,292 SR
Queue Stats
18W - 21L
1,532 Elo+
Party 1
Tyr
Tyr
logfe
Tyr
Level 103
God Stats
3W - 3L
1,574 SR
Queue Stats
45W - 47L
1,536 Elo+
Party 1
Anhur
Anhur
ɮʀʏǟռ
Anhur
Level 24
God Stats
7W - 5L
1,625 SR
Queue Stats
113W - 64L
1,651 Elo+
Solo
Team Averages
Level 52
1,497 SR
1,573 Elo+

VS

Team Averages
Level 65
1,517 SR
1,548 Elo+
He Bo
He Bo
 
He Bo
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Mikester223
Nemesis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 158L
1,553 Elo+
Party 2
Hercules
Hercules
Techtron333
Hercules
Level 108
God Stats
19W - 23L
1,552 SR
Queue Stats
303W - 191L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
blackjesus12356
Sun Wukong
14
5 / 1 / 9
10,144
725
11,372
9,778
5,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tyr
logfe
Tyr
14
6 / 4 / 8
10,337
738
8,318
11,694
6,446
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
15
8 / 4 / 10
10,973
784
16,519
12,141
5,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 8 / 3
9,325
666
8,047
13,195
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Mikester223
Nemesis
11
1 / 6 / 4
8,207
586
6,419
12,140
5,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Techtron333
Hercules
13
4 / 5 / 3
9,990
714
9,515
18,038
7,952
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
19
Kills
9
9
Deaths
19
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
8
3
0.69
L
Nemesis
Mikester223
Nemesis
1
6
4
0.5
L
Hercules
Techtron333
Hercules
4
5
3
1.1
W
Sun Wukong
blackjesus12356
Sun Wukong
5
1
9
9.5
W
Tyr
logfe
Tyr
6
4
8
2.5
W
Anhur
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,209
Damage
23,981
33,613
Taken
43,373
16,544
Mitigated
16,244
9,017
Healing
4,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,047
161
100
826
13,195
2,695
0
64
13,131
17,960
0
L
Nemesis
Mikester223
Nemesis
6,419
1,592
0
1,142
12,140
5,597
0
93
12,047
0
22,818
L
Hercules
Techtron333
Hercules
9,515
1,467
0
2,567
18,038
7,952
0
0
18,038
0
23,604
W
Sun Wukong
blackjesus12356
Sun Wukong
11,372
2,418
353
2,586
9,778
5,041
556
2,246
7,314
0
32,845
W
Tyr
logfe
Tyr
8,318
1,062
0
3,353
11,694
6,446
617
3,026
8,138
0
22,799
W
Anhur
16,519
8,170
0
2,725
12,141
5,057
1,337
2,725
9,242
0
58,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,454
Gold Earned
27,522
147
Minions Killed
112
11
Camps Cleared
1
825,018
Distance Traveled
714,422
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,325
666
24
2
0
223,688
1
L
Nemesis
8,207
586
54
4
1
245,946
1
L
Hercules
9,990
714
34
2
0
244,788
1
W
Sun Wukong
10,144
725
40
3
2
296,782
3
W
Tyr
10,337
738
25
2
2
279,696
5
W
Anhur
10,973
784
82
6
7
248,540
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role