Player Matchup

Kumbhakarna
Kumbhakarna
Diezalot
Kumbhakarna
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 51L
1,391 Elo+
Party 2
Baron Samedi
Baron Samedi
HarumSystem
Baron Samedi
Level 6
God Stats
1W - 3L
1,265 SR
Queue Stats
5W - 9L
1,219 Elo+
Solo
Izanami
Izanami
brownpow
Izanami
Level 28
God Stats
3W - 4L
1,538 SR
Queue Stats
21W - 40L
1,372 Elo+
Party 2
Team Averages
Level 40
1,434 SR
1,327 Elo+

VS

Team Averages
Level 77
1,511 SR
1,411 Elo+
Sylvanus
Sylvanus
EatAfatCoock
Sylvanus
Level 87
God Stats
22W - 18L
1,669 SR
Queue Stats
537W - 711L
1,382 Elo+
Solo
Jing Wei
Jing Wei
Gapildeu
Jing Wei
Level 127
God Stats
4W - 4L
1,365 SR
Queue Stats
140W - 141L
1,397 Elo+
Party 1
Ymir
Ymir
WetFoot69
Ymir
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 9L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Diezalot
Kumbhakarna
10
1 / 2 / 4
7,607
692
4,730
11,103
8,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
HarumSystem
Baron Samedi
10
2 / 5 / 3
6,996
636
7,800
8,490
3,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
brownpow
Izanami
10
2 / 4 / 3
7,051
641
7,226
10,462
3,902
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EatAfatCoock
Sylvanus
13
7 / 1 / 4
8,778
798
12,000
9,419
5,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
Gapildeu
Jing Wei
13
4 / 0 / 6
8,437
767
10,518
6,309
2,502
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
11
0 / 4 / 7
7,725
702
2,870
10,336
7,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
5
Kills
11
11
Deaths
5
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Diezalot
Kumbhakarna
1
2
4
1.5
W
Sylvanus
EatAfatCoock
Sylvanus
7
1
4
9
W
Jing Wei
Gapildeu
Jing Wei
4
0
6
7
L
Baron Samedi
HarumSystem
Baron Samedi
2
5
3
0.7
W
Ymir
0
4
7
0.88
L
Izanami
brownpow
Izanami
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,756
Damage
25,388
30,055
Taken
26,064
15,884
Mitigated
15,195
5,849
Healing
9,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Diezalot
Kumbhakarna
4,730
707
558
1,629
11,103
8,249
0
3,070
8,033
14,966
0
W
Sylvanus
EatAfatCoock
Sylvanus
12,000
4,217
1,147
5,296
9,419
5,088
51
4,224
5,195
28,295
7,816
W
Jing Wei
Gapildeu
Jing Wei
10,518
8,612
0
2,747
6,309
2,502
940
3,650
2,659
0
30,004
L
Baron Samedi
HarumSystem
Baron Samedi
7,800
985
1,014
1,427
8,490
3,733
0
4,177
4,313
19,687
0
W
Ymir
2,870
944
0
650
10,336
7,605
390
5,302
5,034
11,109
0
L
Izanami
brownpow
Izanami
7,226
5,552
0
1,221
10,462
3,902
0
5,934
4,528
0
21,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,654
Gold Earned
24,940
87
Minions Killed
133
2
Camps Cleared
8
570,998
Distance Traveled
587,035
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,607
692
25
2
0
221,705
4
W
Sylvanus
8,778
798
60
5
7
174,054
5
W
Jing Wei
8,437
767
55
5
1
225,293
1
L
Baron Samedi
6,996
636
21
2
1
168,924
0
W
Ymir
7,725
702
18
2
0
187,688
0
L
Izanami
7,051
641
41
4
1
180,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role