Player Matchup

Olorun
Olorun
Hallarvion
Olorun
Level 15
God Stats
3W - 3L
1,648 SR
Queue Stats
19W - 27L
1,367 Elo+
Solo
Nemesis
Nemesis
Urgonnadie
Nemesis
Level 24
God Stats
2W - 1L
1,852 SR
Queue Stats
64W - 74L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
blibkylicky
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Aphrodite
Aphrodite
evalysiren
Aphrodite
Level 8
God Stats
2W - 13L
1,138 SR
Queue Stats
8W - 17L
1,219 Elo+
Solo
Nu Wa
Nu Wa
sayserpent12
Nu Wa
Level 17
God Stats
26W - 22L
1,586 SR
Queue Stats
56W - 62L
1,420 Elo+
Solo
Team Averages
Level 14
1,545 SR
1,390 Elo+

VS

Team Averages
Level 8
1,332 SR
1,368 Elo+
Kukulkan
Kukulkan
GhostAdelt
Kukulkan
Level 6
God Stats
6W - 6L
1,466 SR
Queue Stats
9W - 11L
1,330 Elo+
Party 1
Cthulhu
Cthulhu
JoeAMungus
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Nox
Nox
Niinjahk
Nox
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 46L
1,378 Elo+
Solo
Thor
Thor
SebastianA26
Thor
Level 5
God Stats
7W - 9L
1,207 SR
Queue Stats
8W - 10L
1,238 Elo+
Party 1
Thanatos
Thanatos
SrCheeeZ
Thanatos
Level 6
God Stats
1W - 2L
984 SR
Queue Stats
10W - 10L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Hallarvion
Olorun
15
1 / 5 / 6
10,968
914
5,518
13,750
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Urgonnadie
Nemesis
17
3 / 16 / 5
11,057
921
8,343
25,530
7,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
blibkylicky
Sun Wukong
15
1 / 3 / 2
10,071
839
1,849
5,879
3,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Aphrodite
evalysiren
Aphrodite
18
1 / 6 / 11
11,960
997
4,406
17,851
22,700
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
12 / 13 / 5
14,886
1,241
34,054
26,410
8,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

0

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GhostAdelt
Kukulkan
20
9 / 5 / 15
13,420
1,118
19,788
11,235
3,461
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
JoeAMungus
Cthulhu
20
9 / 3 / 23
14,739
1,228
24,776
15,084
6,181
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
12 / 3 / 16
14,337
1,195
16,083
12,180
3,556
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 4 / 23
12,266
1,022
11,773
13,536
4,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
SrCheeeZ
Thanatos
20
10 / 3 / 14
13,472
1,123
10,576
11,580
3,558
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
134
18
Kills
43
43
Deaths
18
29
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
GhostAdelt
Kukulkan
9
5
15
3.3
L
Olorun
Hallarvion
Olorun
1
5
6
0.8
W
Cthulhu
JoeAMungus
Cthulhu
9
3
23
6.83
W
12
3
16
6.67
W
3
4
23
3.63
W
Thanatos
SrCheeeZ
Thanatos
10
3
14
5.67
L
Nemesis
Urgonnadie
Nemesis
3
16
5
0.34
L
Sun Wukong
blibkylicky
Sun Wukong
1
3
2
0.67
L
Aphrodite
evalysiren
Aphrodite
1
6
11
1.08
L
12
13
5
1.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,170
Damage
82,996
89,420
Taken
63,615
45,923
Mitigated
21,635
8,511
Healing
8,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
GhostAdelt
Kukulkan
19,788
2,228
0
40
11,235
3,461
0
7,442
3,505
34,394
0
L
Olorun
Hallarvion
Olorun
5,518
2,167
248
681
13,750
4,029
0
12,339
1,411
9,585
0
W
Cthulhu
JoeAMungus
Cthulhu
24,776
1,620
2,098
1,790
15,084
6,181
0
10,186
4,584
57,608
0
W
16,083
1,103
0
362
12,180
3,556
0
9,437
2,269
36,821
0
W
11,773
2,251
0
125
13,536
4,879
0
8,047
5,283
0
21,575
W
Thanatos
SrCheeeZ
Thanatos
10,576
5,102
0
4,306
11,580
3,558
0
7,454
3,850
0
22,611
L
Nemesis
Urgonnadie
Nemesis
8,343
3,711
0
2,560
25,530
7,600
0
16,013
9,517
0
15,505
L
Sun Wukong
blibkylicky
Sun Wukong
1,849
564
0
672
5,879
3,243
0
3,237
2,642
0
10,474
L
Aphrodite
evalysiren
Aphrodite
4,406
1,132
1,027
1,546
17,851
22,700
0
10,448
7,403
21,410
0
L
34,054
7,655
94
1,683
26,410
8,351
0
18,610
7,800
59,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,942
Gold Earned
68,234
137
Minions Killed
203
3
Camps Cleared
5
744,341
Distance Traveled
1,063,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,420
1,118
41
3
1
157,250
0
L
Olorun
10,968
914
5
0
0
93,891
0
W
Cthulhu
14,739
1,228
85
7
1
272,514
0
W
Nox
14,337
1,195
45
4
1
165,484
0
W
Thor
12,266
1,022
10
1
1
243,372
0
W
Thanatos
13,472
1,123
22
2
1
224,412
0
L
Nemesis
11,057
921
17
1
0
218,598
0
L
Sun Wukong
10,071
839
11
1
2
73,851
0
L
Aphrodite
11,960
997
38
3
0
169,410
0
L
Nu Wa
14,886
1,241
66
6
1
188,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role