Player Matchup

Yemoja
Yemoja
BlackPpl4Sale
Yemoja
Level 3
God Stats
4W - 4L
1,866 SR
Queue Stats
6W - 5L
1,665 Elo+
Party 2
Fenrir
Fenrir
ChickensAreLife
Fenrir
Level 88
God Stats
3W - 1L
1,641 SR
Queue Stats
175W - 126L
1,675 Elo+
Party 2
Ra
Ra
Mr420baby
Ra
Level 121
God Stats
1W - 6L
1,321 SR
Queue Stats
714W - 716L
1,578 Elo+
Party 1
Heimdallr
Heimdallr
Qu00t
Heimdallr
Level 109
God Stats
31W - 28L
1,560 SR
Queue Stats
614W - 505L
1,646 Elo+
Party 2
Neith
Neith
heboojabi
Neith
Level 12
God Stats
3W - 1L
1,365 SR
Queue Stats
32W - 15L
1,604 Elo+
Party 1
Team Averages
Level 67
1,551 SR
1,634 Elo+

VS

Team Averages
Level 80
1,581 SR
1,483 Elo+
Cthulhu
Cthulhu
Arkenonx
Cthulhu
Level 49
God Stats
4W - 1L
1,700 SR
Queue Stats
147W - 129L
1,528 Elo+
Solo
Thanatos
Thanatos
Arlequuin
Thanatos
Level 127
God Stats
13W - 9L
1,687 SR
Queue Stats
556W - 561L
1,486 Elo+
Party 3
Ra
Ra
Lord of wolves9
Ra
Level 12
God Stats
0W - 1L
1,329 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
WatermelonTyger
Neith
Level 84
God Stats
11W - 12L
1,611 SR
Queue Stats
125W - 150L
1,475 Elo+
Party 3
Mulan
Mulan
X Rilo O
Mulan
Level 128
God Stats
3W - 12L
1,580 SR
Queue Stats
265W - 261L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 5
5,899
536
1,347
4,708
2,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
7 / 2 / 0
6,608
601
4,863
7,226
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 2
7,088
644
1,815
3,357
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Qu00t
Heimdallr
10
2 / 3 / 1
6,090
554
6,461
6,092
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
heboojabi
Neith
12
1 / 2 / 3
6,565
597
4,919
7,435
3,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arkenonx
Cthulhu
6
0 / 2 / 2
4,571
416
3,111
6,513
2,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Arlequuin
Thanatos
10
3 / 4 / 3
6,105
555
5,585
8,410
3,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 0
5,099
464
601
2,956
951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
4 / 4 / 1
6,215
565
4,398
5,775
1,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
X Rilo O
Mulan
11
1 / 2 / 2
6,149
559
4,176
7,446
3,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
13
Kills
9
9
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arkenonx
Cthulhu
0
2
2
0.5
L
Thanatos
Arlequuin
Thanatos
3
4
3
1.13
W
2
1
5
4.5
W
7
2
0
3.5
L
1
2
0
0.5
W
1
1
2
2
W
Heimdallr
Qu00t
Heimdallr
2
3
1
0.83
L
4
4
1
1.13
L
Mulan
X Rilo O
Mulan
1
2
2
1
W
Neith
heboojabi
Neith
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,405
Damage
17,871
28,818
Taken
31,100
11,457
Mitigated
12,622
9,991
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arkenonx
Cthulhu
3,111
287
0
1,104
6,513
2,398
0
327
6,186
11,461
0
L
Thanatos
Arlequuin
Thanatos
5,585
1,410
0
5,932
8,410
3,749
40
1,180
7,148
0
30,147
W
1,347
142
566
1,271
4,708
2,690
0
1,057
3,473
7,247
0
W
4,863
1,041
0
2,600
7,226
2,332
0
560
6,601
0
28,150
L
601
117
0
738
2,956
951
0
962
1,906
20,075
0
W
1,815
286
111
1,360
3,357
1,394
300
545
2,756
55,789
0
W
Heimdallr
Qu00t
Heimdallr
6,461
3,566
0
1,685
6,092
1,972
0
1,089
4,841
0
40,302
L
4,398
2,055
0
1,131
5,775
1,735
426
287
5,488
0
26,678
L
Mulan
X Rilo O
Mulan
4,176
913
0
1,861
7,446
3,789
236
236
7,210
941
29,846
W
Neith
heboojabi
Neith
4,919
1,973
0
2,398
7,435
3,069
372
0
7,435
0
37,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,250
Gold Earned
28,139
357
Minions Killed
253
0
Camps Cleared
0
1,027,701
Distance Traveled
1,018,053
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,571
416
21
2
0
250,959
5
L
Thanatos
6,105
555
60
5
0
212,641
1
W
Yemoja
5,899
536
22
2
0
206,875
1
W
Fenrir
6,608
601
58
5
0
219,731
3
L
Ra
5,099
464
40
4
0
130,098
1
W
Ra
7,088
644
118
11
0
232,384
2
W
Heimdallr
6,090
554
70
6
0
186,296
0
L
Neith
6,215
565
54
5
0
220,329
2
L
Mulan
6,149
559
78
7
0
204,026
1
W
Neith
6,565
597
89
8
0
182,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role