Player Matchup

Gilgamesh
Gilgamesh
Clash king88
Gilgamesh
Level 18
God Stats
8W - 4L
1,744 SR
Queue Stats
10W - 10L
1,450 Elo+
Solo
Da Ji
Da Ji
EyelinerBuyNow
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 67L
1,577 Elo+
Party 1
Vamana
Vamana
Filmdad3
Vamana
Level 16
God Stats
4W - 6L
1,532 SR
Queue Stats
31W - 31L
1,497 Elo+
Party 1
Zeus
Zeus
KFCManagerMufasi
Zeus
Level 25
God Stats
15W - 9L
1,724 SR
Queue Stats
111W - 61L
1,698 Elo+
Party 1
Khepri
Khepri
UncreamedCheese
Khepri
Level 15
God Stats
15W - 8L
1,694 SR
Queue Stats
26W - 24L
1,510 Elo+
Party 1
Team Averages
Level 20
1,639 SR
1,546 Elo+

VS

Team Averages
Level 32
1,493 SR
1,535 Elo+
Fenrir
Fenrir
BAEGZ666
Fenrir
Level 28
God Stats
13W - 16L
1,239 SR
Queue Stats
380W - 356L
1,495 Elo+
Solo
Ares
Ares
PC NuTz
Ares
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 51L
1,401 Elo+
Party 2
Freya
Freya
YareYareTeam
Freya
Level 4
God Stats
2W - 1L
1,727 SR
Queue Stats
7W - 7L
1,654 Elo+
Solo
Baba Yaga
Baba Yaga
sadboifatswg
Baba Yaga
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Bastet
Bastet
sirinitynow4k
Bastet
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
22W - 27L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Clash king88
Gilgamesh
14
1 / 2 / 0
8,692
869
5,076
7,330
4,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
1 / 6 / 4
9,108
911
4,606
15,261
9,795
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Filmdad3
Vamana
16
1 / 6 / 4
9,520
952
1,258
14,303
8,445
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 5 / 1
11,991
1,199
25,164
11,856
5,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 0 / 9
10,705
1,071
3,327
10,070
14,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

157

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BAEGZ666
Fenrir
16
8 / 4 / 4
10,994
1,099
10,743
12,072
8,755
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
PC NuTz
Ares
16
3 / 2 / 6
9,875
988
7,078
9,414
4,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 5 / 9
10,124
1,012
13,707
13,208
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baba Yaga
sadboifatswg
Baba Yaga
17
4 / 1 / 6
10,464
1,046
8,954
4,960
1,973
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 0 / 10
10,495
1,050
11,233
4,299
1,599
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
54
12
Kills
19
19
Deaths
12
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BAEGZ666
Fenrir
8
4
4
2.5
L
Gilgamesh
Clash king88
Gilgamesh
1
2
0
0.5
L
1
6
4
0.5
L
Vamana
Filmdad3
Vamana
1
6
4
0.5
L
9
5
1
1.9
W
Ares
PC NuTz
Ares
3
2
6
3
L
0
0
9
4.5
W
2
5
9
1.3
W
Baba Yaga
sadboifatswg
Baba Yaga
4
1
6
7
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,431
Damage
51,715
58,820
Taken
43,953
42,372
Mitigated
20,627
4,098
Healing
6,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BAEGZ666
Fenrir
10,743
738
0
522
12,072
8,755
0
6,830
4,920
0
16,863
L
Gilgamesh
Clash king88
Gilgamesh
5,076
950
513
244
7,330
4,217
0
2,739
4,591
2,950
7,580
L
4,606
1,330
0
250
15,261
9,795
0
7,443
7,818
0
9,955
L
Vamana
Filmdad3
Vamana
1,258
810
0
651
14,303
8,445
0
6,511
7,792
0
17,825
L
25,164
5,774
67
1,351
11,856
5,454
0
6,089
5,767
46,151
0
W
Ares
PC NuTz
Ares
7,078
590
0
952
9,414
4,084
0
6,784
2,353
18,417
0
L
3,327
140
0
1,022
10,070
14,461
0
5,604
4,466
18,555
0
W
13,707
4,686
0
2,711
13,208
4,216
0
10,502
2,396
26,074
2,247
W
Baba Yaga
sadboifatswg
Baba Yaga
8,954
1,065
0
1,307
4,960
1,973
0
2,189
2,743
40,742
0
W
11,233
2,102
0
1,269
4,299
1,599
0
2,627
1,588
0
26,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,016
Gold Earned
51,952
156
Minions Killed
181
3
Camps Cleared
9
853,640
Distance Traveled
969,522
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,994
1,099
16
2
1
216,837
1
L
Gilgamesh
8,692
869
14
1
2
102,794
0
L
Da Ji
9,108
911
15
2
0
177,689
0
L
Vamana
9,520
952
36
4
0
185,873
0
L
Zeus
11,991
1,199
63
6
0
176,097
0
W
Ares
9,875
988
23
2
4
186,572
0
L
Khepri
10,705
1,071
28
3
1
211,187
0
W
Freya
10,124
1,012
28
3
1
146,638
0
W
Baba Yaga
10,464
1,046
79
8
1
179,365
0
W
Bastet
10,495
1,050
35
4
2
240,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role