Player Matchup

Da Ji
Da Ji
AlonsoZM
Da Ji
Level 128
God Stats
6W - 5L
1,518 SR
Queue Stats
151W - 176L
1,387 Elo+
Party 3
Nox
Nox
CrankierCargo30
Nox
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 59L
1,497 Elo+
Party 3
Osiris
Osiris
MormonJesus19
Osiris
Level 42
God Stats
54W - 47L
1,524 SR
Queue Stats
183W - 174L
1,433 Elo+
Solo
Ganesha
Ganesha
SVN tu AMA
Ganesha
Level 27
God Stats
12W - 10L
1,499 SR
Queue Stats
67W - 83L
1,346 Elo+
Party 3
Chiron
Chiron
WartedSpore9718
Chiron
Level 26
God Stats
9W - 8L
1,593 SR
Queue Stats
80W - 93L
1,405 Elo+
Party 3
Team Averages
Level 65
1,527 SR
1,414 Elo+

VS

Team Averages
Level 52
1,523 SR
1,457 Elo+
Sol
Sol
 
Sol
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
DrRox992
Khepri
Level 23
God Stats
12W - 10L
1,470 SR
Queue Stats
23W - 20L
1,384 Elo+
Party 1
Jing Wei
Jing Wei
EAK ROX70
Jing Wei
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 77L
1,458 Elo+
Party 2
Nemesis
Nemesis
LilMutto
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,446 Elo+
Party 1
Zhong Kui
Zhong Kui
UwUTheGoblin
Zhong Kui
Level 126
God Stats
11W - 5L
1,647 SR
Queue Stats
669W - 683L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AlonsoZM
Da Ji
16
14 / 3 / 2
9,812
654
13,539
9,360
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 8
9,602
640
6,790
7,074
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 1
7,850
523
4,037
8,428
5,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
SVN tu AMA
Ganesha
12
0 / 0 / 12
7,799
520
5,094
13,054
7,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 1 / 6
7,535
502
7,543
5,280
1,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 3 / 0
7,781
519
2,814
6,977
2,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
DrRox992
Khepri
10
0 / 4 / 1
6,324
422
2,654
9,909
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
EAK ROX70
Jing Wei
12
0 / 4 / 4
7,055
470
4,139
9,596
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
LilMutto
Nemesis
11
1 / 4 / 0
6,739
449
3,117
9,771
2,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
UwUTheGoblin
Zhong Kui
13
2 / 5 / 0
7,806
520
11,424
15,233
8,989
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
20
Kills
5
6
Deaths
20
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
W
Da Ji
AlonsoZM
Da Ji
14
3
2
5
W
4
0
8
8
L
Khepri
DrRox992
Khepri
0
4
1
0.13
L
Jing Wei
EAK ROX70
Jing Wei
0
4
4
0.5
L
Nemesis
LilMutto
Nemesis
1
4
0
0.25
W
0
2
1
0.25
W
Ganesha
SVN tu AMA
Ganesha
0
0
12
6
L
Zhong Kui
UwUTheGoblin
Zhong Kui
2
5
0
0.4
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,003
Damage
24,148
43,196
Taken
51,486
21,181
Mitigated
25,763
16,368
Healing
13,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,814
817
0
1,356
6,977
2,356
0
2,823
4,154
32,194
0
W
Da Ji
AlonsoZM
Da Ji
13,539
3,647
0
3,660
9,360
3,684
0
1,544
7,816
0
55,230
W
6,790
1,930
225
1,679
7,074
2,922
801
3,050
4,024
63,411
0
L
Khepri
DrRox992
Khepri
2,654
26
0
648
9,909
8,843
0
4,140
5,769
9,252
0
L
Jing Wei
EAK ROX70
Jing Wei
4,139
2,593
0
2,049
9,596
2,835
0
1,420
8,176
0
45,103
L
Nemesis
LilMutto
Nemesis
3,117
657
0
3,730
9,771
2,740
0
572
9,199
0
37,963
W
4,037
700
0
2,175
8,428
5,768
747
5,590
2,838
7,466
33,669
W
Ganesha
SVN tu AMA
Ganesha
5,094
536
0
5,962
13,054
7,244
433
4,900
8,154
26,562
0
L
Zhong Kui
UwUTheGoblin
Zhong Kui
11,424
2,519
0
5,223
15,233
8,989
1,626
3,428
11,805
54,960
0
W
7,543
2,321
973
1,694
5,280
1,563
557
1,808
3,472
0
46,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,598
Gold Earned
35,705
432
Minions Killed
361
0
Camps Cleared
0
1,473,293
Distance Traveled
1,330,234
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,781
519
70
5
0
239,080
5
W
Da Ji
9,812
654
78
5
0
278,784
0
W
Nox
9,602
640
131
9
0
301,540
2
L
Khepri
6,324
422
18
1
0
291,025
0
L
Jing Wei
7,055
470
88
6
0
277,938
6
L
Nemesis
6,739
449
83
6
0
288,040
2
W
Osiris
7,850
523
94
6
0
295,929
3
W
Ganesha
7,799
520
12
1
0
290,187
0
L
Zhong Kui
7,806
520
102
7
0
234,151
0
W
Chiron
7,535
502
117
8
0
306,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role