Player Matchup

Ra
Ra
Plutooooo
Ra
Level 128
God Stats
1W - 0L
1,611 SR
Queue Stats
7W - 1L
1,841 Elo+
Party 2
Gilgamesh
Gilgamesh
VolKauFera
Gilgamesh
Level 29
God Stats
15W - 6L
1,779 SR
Queue Stats
66W - 38L
1,671 Elo+
Solo
Anhur
Anhur
enigma_skater
Anhur
Level 160
God Stats
1W - 0L
1,164 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 106
1,518 SR
1,671 Elo+

VS

Team Averages
Level 83
1,442 SR
1,605 Elo+
Merlin
Merlin
QueenKatawa
Merlin
Level 154
God Stats
2W - 4L
1,390 SR
Queue Stats
157W - 122L
1,616 Elo+
Party 1
Gilgamesh
Gilgamesh
fatrabbit3
Gilgamesh
Level 89
God Stats
1W - 2L
1,725 SR
Queue Stats
84W - 64L
1,648 Elo+
Party 1
Tyr
Tyr
tinkle1
Tyr
Level 7
God Stats
0W - 1L
1,212 SR
Queue Stats
27W - 8L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 9
9,944
765
14,184
5,498
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
VolKauFera
Gilgamesh
14
9 / 1 / 6
10,118
778
13,372
14,980
10,984
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 3 / 10
8,621
663
7,271
11,963
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 5 / 3
8,374
644
11,255
11,990
2,687
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
fatrabbit3
Gilgamesh
12
2 / 5 / 2
8,271
636
9,018
15,281
10,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyr
12
1 / 5 / 2
8,173
629
3,254
13,240
9,270
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
15
Kills
4
4
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
L
Merlin
1
5
3
0.5
W
Gilgamesh
VolKauFera
Gilgamesh
9
1
6
12
W
1
3
10
2
L
Gilgamesh
fatrabbit3
Gilgamesh
2
5
2
0.6
L
Tyr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,827
Damage
23,527
32,441
Taken
40,511
18,031
Mitigated
21,978
10,616
Healing
4,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,184
1,322
3,258
3,425
5,498
2,206
847
2,251
3,205
49,003
0
L
Merlin
11,255
749
0
630
11,990
2,687
0
2,436
9,448
41,416
0
W
Gilgamesh
VolKauFera
Gilgamesh
13,372
4,685
0
1,262
14,980
10,984
641
6,271
8,222
610
29,559
W
7,271
3,422
0
2,671
11,963
4,841
1,260
4,974
6,724
0
27,622
L
Gilgamesh
fatrabbit3
Gilgamesh
9,018
2,360
0
1,480
15,281
10,021
0
4,962
10,103
4,458
16,643
L
Tyr
3,254
183
0
2,043
13,240
9,270
0
6,803
6,076
0
12,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,683
Gold Earned
24,818
153
Minions Killed
116
9
Camps Cleared
3
775,053
Distance Traveled
737,641
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,944
765
87
7
1
271,441
5
L
Merlin
8,374
644
62
5
3
215,325
2
W
Gilgamesh
10,118
778
34
3
3
269,135
4
W
Anhur
8,621
663
32
2
5
234,477
2
L
Gilgamesh
8,271
636
36
3
0
264,435
0
L
Tyr
8,173
629
18
1
0
257,881
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role