Player Matchup

Merlin
Merlin
Junkm4n
Merlin
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 80L
1,568 Elo+
Party 1
Artemis
Artemis
Merfmore
Artemis
Level 14
God Stats
4W - 3L
1,847 SR
Queue Stats
50W - 42L
1,522 Elo+
Party 2
Sun Wukong
Sun Wukong
NotDucs
Sun Wukong
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 6L
1,717 Elo+
Party 1
Olorun
Olorun
OGMegaDeath
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,777 Elo+
Party 1
Ares
Ares
TrickDaddyCool
Ares
Level 48
God Stats
4W - 1L
1,500 SR
Queue Stats
80W - 71L
1,508 Elo+
Party 2
Team Averages
Level 30
1,569 SR
1,618 Elo+

VS

Team Averages
Level 25
1,539 SR
1,563 Elo+
Set
Set
ButBocaj
Set
Level 20
God Stats
19W - 10L
1,681 SR
Queue Stats
47W - 40L
1,569 Elo+
Party 3
Neith
Neith
JuicyBurger69
Neith
Level 22
God Stats
57W - 37L
1,582 SR
Queue Stats
63W - 60L
1,497 Elo+
Solo
Cthulhu
Cthulhu
TorreI
Cthulhu
Level 41
God Stats
1W - 2L
1,365 SR
Queue Stats
65W - 50L
1,575 Elo+
Party 3
Nu Wa
Nu Wa
UND3AD M0NK3Y5
Nu Wa
Level 23
God Stats
40W - 35L
1,567 SR
Queue Stats
76W - 74L
1,528 Elo+
Party 3
Chang'e
Chang'e
VLuzifer
Chang'e
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Junkm4n
Merlin
20
8 / 4 / 24
14,656
1,221
25,608
14,928
6,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Merfmore
Artemis
20
18 / 5 / 16
16,569
1,381
37,569
22,694
11,080
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
NotDucs
Sun Wukong
20
18 / 4 / 18
16,980
1,415
32,354
27,889
20,504
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
20
4 / 10 / 14
12,129
1,011
11,647
17,363
8,291
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
1 / 4 / 27
12,887
1,074
11,313
21,348
33,693
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

142

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 10 / 10
14,380
1,198
17,862
26,720
10,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 8 / 10
12,733
1,061
19,881
22,085
7,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
TorreI
Cthulhu
20
6 / 7 / 15
13,805
1,150
27,298
29,269
29,816
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
2 / 11 / 16
12,968
1,081
18,181
21,976
7,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
VLuzifer
Chang'e
19
4 / 13 / 10
12,635
1,053
14,859
26,582
8,742
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
88
49
Kills
27
27
Deaths
49
99
Assists
61
Player
Kills
Deaths
Assists
KDA
L
10
10
10
1.5
L
5
8
10
1.25
W
Merlin
Junkm4n
Merlin
8
4
24
5
W
Artemis
Merfmore
Artemis
18
5
16
5.2
W
Sun Wukong
NotDucs
Sun Wukong
18
4
18
6.75
W
Olorun
4
10
14
1.1
L
Cthulhu
TorreI
Cthulhu
6
7
15
1.93
W
1
4
27
3.63
L
2
11
16
0.91
L
Chang'e
VLuzifer
Chang'e
4
13
10
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,491
Damage
98,081
104,222
Taken
126,632
80,400
Mitigated
64,083
23,260
Healing
14,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,862
10,145
0
2,150
26,720
10,153
0
9,960
16,760
0
33,143
L
19,881
10,948
0
2,345
22,085
7,951
0
7,984
14,101
0
48,249
W
Merlin
Junkm4n
Merlin
25,608
2,283
209
2,868
14,928
6,832
0
11,356
3,384
64,496
0
W
Artemis
Merfmore
Artemis
37,569
24,204
0
8,446
22,694
11,080
0
14,860
7,664
0
69,636
W
Sun Wukong
NotDucs
Sun Wukong
32,354
8,201
0
9,076
27,889
20,504
0
13,666
13,846
0
64,221
W
Olorun
11,647
3,563
167
2,494
17,363
8,291
0
8,800
8,461
24,844
0
L
Cthulhu
TorreI
Cthulhu
27,298
3,839
1,050
2,457
29,269
29,816
0
13,233
16,036
48,958
0
W
11,313
529
0
0
21,348
33,693
0
10,818
10,332
26,010
0
L
18,181
8,867
83
1,190
21,976
7,421
0
6,494
15,482
42,705
0
L
Chang'e
VLuzifer
Chang'e
14,859
3,241
3,064
2,445
26,582
8,742
0
10,897
15,685
28,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,221
Gold Earned
66,521
258
Minions Killed
212
10
Camps Cleared
7
1,041,270
Distance Traveled
1,038,263
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
14,380
1,198
27
2
2
222,026
0
L
Neith
12,733
1,061
52
4
3
198,979
0
W
Merlin
14,656
1,221
101
8
1
214,636
1
W
Artemis
16,569
1,381
65
5
2
209,094
1
W
Sun Wukong
16,980
1,415
58
5
3
223,329
0
W
Olorun
12,129
1,011
17
1
0
169,898
0
L
Cthulhu
13,805
1,150
39
3
0
252,714
0
W
Ares
12,887
1,074
17
1
4
224,313
1
L
Nu Wa
12,968
1,081
63
5
0
175,321
0
L
Chang'e
12,635
1,053
31
3
2
189,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role