Player Matchup

Thor
Thor
 
Thor
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Dandalph
King Arthur
Level 108
God Stats
0W - 4L
1,274 SR
Queue Stats
64W - 62L
1,519 Elo+
Party 1
Scylla
Scylla
Kevinoma
Scylla
Level 104
God Stats
12W - 13L
1,498 SR
Queue Stats
246W - 267L
1,491 Elo+
Party 2
Vulcan
Vulcan
PRmadman123
Vulcan
Level 82
God Stats
16W - 10L
1,726 SR
Queue Stats
253W - 265L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
vxKINGKONGxv
Cthulhu
Level 129
God Stats
2W - 3L
1,572 SR
Queue Stats
266W - 268L
1,505 Elo+
Party 2
Team Averages
Level 101
1,514 SR
1,502 Elo+

VS

Team Averages
Level 133
1,662 SR
1,512 Elo+
Baron Samedi
Baron Samedi
N8ZéGR8
Baron Samedi
Level 112
God Stats
30W - 24L
1,614 SR
Queue Stats
246W - 231L
1,510 Elo+
Party 4
Hercules
Hercules
Portentive
Hercules
Level 148
God Stats
19W - 11L
1,663 SR
Queue Stats
269W - 249L
1,508 Elo+
Solo
Loki
Loki
Smit3Nit3
Loki
Level 152
God Stats
7W - 2L
1,752 SR
Queue Stats
299W - 253L
1,572 Elo+
Party 3
Cupid
Cupid
TacTic KiD
Cupid
Level 146
God Stats
2W - 3L
1,583 SR
Queue Stats
97W - 103L
1,434 Elo+
Party 3
Hera
Hera
sT Duffy
Hera
Level 107
God Stats
2W - 1L
1,697 SR
Queue Stats
445W - 397L
1,535 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
1 / 5 / 0
6,598
660
7,295
9,574
3,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Dandalph
King Arthur
12
1 / 4 / 3
6,857
686
4,876
14,055
10,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Kevinoma
Scylla
15
2 / 1 / 0
8,026
803
7,197
5,733
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
13
1 / 3 / 2
7,065
707
5,538
6,025
2,167
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
vxKINGKONGxv
Cthulhu
12
0 / 4 / 2
6,909
691
7,008
12,388
10,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
N8ZéGR8
Baron Samedi
13
1 / 0 / 10
7,257
726
6,902
4,251
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Portentive
Hercules
13
3 / 2 / 10
7,778
778
6,763
13,263
13,236
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
15
6 / 1 / 8
8,946
895
11,546
8,680
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
15
3 / 1 / 5
7,951
795
5,653
8,361
2,997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
15
4 / 1 / 9
8,850
885
12,002
5,878
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
5
Kills
17
17
Deaths
5
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
5
0
0.2
L
King Arthur
Dandalph
King Arthur
1
4
3
0.63
L
Scylla
Kevinoma
Scylla
2
1
0
2
W
Baron Samedi
N8ZéGR8
Baron Samedi
1
0
10
6
L
Vulcan
1
3
2
0.67
W
Hercules
Portentive
Hercules
3
2
10
4
W
Loki
6
1
8
10
W
Cupid
3
1
5
5.5
W
Hera
4
1
9
8.5
L
Cthulhu
vxKINGKONGxv
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,914
Damage
42,866
47,775
Taken
40,433
29,070
Mitigated
23,445
7,173
Healing
18,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,295
1,221
0
1,000
9,574
3,597
0
2,118
7,456
0
21,579
L
King Arthur
Dandalph
King Arthur
4,876
842
0
2,744
14,055
10,415
0
5,658
8,168
0
14,482
L
Scylla
Kevinoma
Scylla
7,197
620
0
841
5,733
2,123
0
2,968
2,765
31,784
0
W
Baron Samedi
N8ZéGR8
Baron Samedi
6,902
497
4,309
2,787
4,251
1,834
69
2,052
2,143
20,909
0
L
Vulcan
5,538
2,505
0
403
6,025
2,167
0
2,183
3,842
21,144
0
W
Hercules
Portentive
Hercules
6,763
1,883
116
3,581
13,263
13,236
0
5,454
7,665
0
10,769
W
Loki
11,546
3,191
0
2,215
8,680
3,293
1
3,975
4,571
0
25,739
W
Cupid
5,653
2,762
21
3,319
8,361
2,997
1,063
4,320
3,929
0
34,378
W
Hera
12,002
2,840
79
1,922
5,878
2,085
19
4,018
1,750
39,762
0
L
Cthulhu
vxKINGKONGxv
Cthulhu
7,008
0
571
1,614
12,388
10,768
0
6,107
6,026
20,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,455
Gold Earned
40,782
193
Minions Killed
244
7
Camps Cleared
9
983,180
Distance Traveled
1,024,311
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,598
660
38
4
2
185,385
1
L
King Arthur
6,857
686
20
2
0
214,016
1
L
Scylla
8,026
803
71
7
2
191,875
2
W
Baron Samedi
7,257
726
39
4
3
199,945
0
L
Vulcan
7,065
707
31
3
3
183,197
2
W
Hercules
7,778
778
11
1
0
209,245
1
W
Loki
8,946
895
31
3
4
207,859
1
W
Cupid
7,951
795
83
8
0
198,349
0
W
Hera
8,850
885
80
8
2
208,913
3
L
Cthulhu
6,909
691
33
3
0
208,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role