Player Matchup

Fenrir
Fenrir
Pandasdontfly
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
983 Elo+
Party 1
Thanatos
Thanatos
ScorpioXiota
Thanatos
Level 109
God Stats
1W - 0L
1,449 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ares
Ares
halolander
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
983 Elo+
Party 1
Team Averages
Level 43
1,483 SR
1,156 Elo+

VS

Team Averages
Level 50
1,428 SR
1,225 Elo+
Merlin
Merlin
BEAR__950
Merlin
Level 19
God Stats
5W - 7L
1,285 SR
Queue Stats
28W - 35L
1,301 Elo+
Solo
Jing Wei
Jing Wei
Dop3Turtl3x78HO
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 27L
1,207 Elo+
Solo
Artio
Artio
SuperDuperIhop
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 52L
1,167 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
9,143
538
2,679
5,125
2,154
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
ScorpioXiota
Thanatos
18
13 / 3 / 1
12,729
749
22,197
17,747
8,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 0 / 12
12,538
738
8,235
18,963
22,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BEAR__950
Merlin
13
1 / 6 / 3
9,724
572
14,414
10,420
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
12
1 / 5 / 2
9,228
543
7,097
13,558
3,770
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 4 / 2
9,521
560
4,856
15,816
16,754
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
5
5
Deaths
15
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
BEAR__950
Merlin
1
6
3
0.42
L
Jing Wei
1
5
2
0.4
W
0
2
3
0.75
W
Thanatos
ScorpioXiota
Thanatos
13
3
1
4.5
L
3
4
2
1
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,111
Damage
26,367
41,835
Taken
39,794
32,482
Mitigated
23,254
21,035
Healing
6,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BEAR__950
Merlin
14,414
511
0
0
10,420
2,730
187
1,760
8,660
46,453
0
L
Jing Wei
7,097
5,043
0
2,337
13,558
3,770
595
1,718
11,840
0
26,691
W
2,679
711
0
254
5,125
2,154
564
2,403
2,442
0
8,144
W
Thanatos
ScorpioXiota
Thanatos
22,197
5,018
0
15,434
17,747
8,071
2,288
8,536
8,593
0
78,272
L
4,856
1,084
430
3,435
15,816
16,754
0
4,934
10,882
11,201
0
W
8,235
625
0
5,347
18,963
22,257
503
7,949
10,464
24,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,410
Gold Earned
28,473
146
Minions Killed
143
7
Camps Cleared
4
836,615
Distance Traveled
827,588
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,724
572
81
5
0
269,840
6
L
Jing Wei
9,228
543
51
3
4
256,048
0
W
Fenrir
9,143
538
18
1
2
142,211
1
W
Thanatos
12,729
749
102
6
5
355,586
2
L
Artio
9,521
560
11
1
0
301,700
0
W
Ares
12,538
738
26
2
0
338,818
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role