Player Matchup

Ymir
Ymir
AzAz3l_xxv
Ymir
Level 103
God Stats
5W - 0L
1,579 SR
Queue Stats
309W - 328L
1,497 Elo+
Solo
Chaac
Chaac
Habeebees
Chaac
Level 126
God Stats
5W - 3L
1,623 SR
Queue Stats
93W - 93L
1,480 Elo+
Solo
Skadi
Skadi
YOREALD4DDY97
Skadi
Level 88
God Stats
4W - 2L
1,528 SR
Queue Stats
193W - 181L
1,579 Elo+
Solo
Eset
Eset
freshinout
Eset
Level 119
God Stats
2W - 1L
1,212 SR
Queue Stats
545W - 554L
1,451 Elo+
Solo
Olorun
Olorun
spartanOPS237
Olorun
Level 126
God Stats
4W - 3L
1,526 SR
Queue Stats
254W - 251L
1,494 Elo+
Solo
Team Averages
Level 112
1,493 SR
1,500 Elo+

VS

Team Averages
Level 118
1,575 SR
1,481 Elo+
Bastet
Bastet
BExotic
Bastet
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
Bajv
Baron Samedi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
Budakishix
Cthulhu
Level 129
God Stats
27W - 9L
1,786 SR
Queue Stats
898W - 900L
1,506 Elo+
Solo
Pele
Pele
DavidHorst2
Pele
Level 154
God Stats
11W - 10L
1,587 SR
Queue Stats
624W - 633L
1,510 Elo+
Solo
Raijin
Raijin
Infernote
Raijin
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 24L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 17
9,801
754
5,848
19,996
22,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Habeebees
Chaac
19
10 / 4 / 8
11,247
865
23,073
25,066
19,776
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 2 / 16
11,138
857
21,378
13,598
5,751
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 3 / 13
10,221
786
10,692
11,596
5,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 3 / 15
10,586
814
13,944
13,210
5,741
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BExotic
Bastet
13
0 / 6 / 9
8,061
620
12,373
13,297
4,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Bajv
Baron Samedi
17
5 / 3 / 8
9,471
729
18,426
13,218
6,203
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
Budakishix
Cthulhu
16
2 / 4 / 8
9,337
718
14,104
22,793
18,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 6 / 8
8,026
617
6,985
23,781
12,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
Infernote
Raijin
17
8 / 7 / 4
10,639
818
13,372
12,707
5,450
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
53
26
Kills
16
17
Deaths
26
69
Assists
37
Player
Kills
Deaths
Assists
KDA
W
1
5
17
1.9
L
Bastet
BExotic
Bastet
0
6
9
0.75
L
Baron Samedi
Bajv
Baron Samedi
5
3
8
3
L
Cthulhu
Budakishix
Cthulhu
2
4
8
1.5
L
1
6
8
0.83
W
Chaac
Habeebees
Chaac
10
4
8
3.5
L
Raijin
Infernote
Raijin
8
7
4
1.43
W
6
2
16
7
W
4
3
13
3.5
W
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,935
Damage
65,260
83,466
Taken
85,796
58,935
Mitigated
47,535
39,114
Healing
35,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,848
959
836
3,224
19,996
22,386
190
12,798
6,636
10,440
0
L
Bastet
BExotic
Bastet
12,373
2,398
760
3,405
13,297
4,877
0
3,325
9,972
0
23,202
L
Baron Samedi
Bajv
Baron Samedi
18,426
1,239
5,407
6,913
13,218
6,203
366
3,862
9,356
29,996
0
L
Cthulhu
Budakishix
Cthulhu
14,104
95
2,164
9,549
22,793
18,072
0
10,055
12,738
25,887
0
L
6,985
948
847
6,678
23,781
12,933
180
9,198
14,583
0
12,356
W
Chaac
Habeebees
Chaac
23,073
5,168
2,619
11,223
25,066
19,776
908
10,385
13,057
0
39,923
L
Raijin
Infernote
Raijin
13,372
1,820
0
0
12,707
5,450
57
4,044
8,663
22,427
0
W
21,378
10,340
1,904
3,449
13,598
5,751
2,080
7,040
6,103
0
45,466
W
10,692
388
2,492
1,909
11,596
5,281
539
6,150
5,050
21,652
0
W
13,944
6,520
6,123
5,335
13,210
5,741
1,935
8,048
4,688
26,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,993
Gold Earned
45,534
159
Minions Killed
107
0
Camps Cleared
0
1,238,555
Distance Traveled
1,155,112
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,801
754
9
1
0
239,073
0
L
Bastet
8,061
620
30
2
0
240,069
0
L
Baron Samedi
9,471
729
14
1
0
234,961
1
L
Cthulhu
9,337
718
26
2
0
257,276
4
L
Pele
8,026
617
16
1
0
237,909
0
W
Chaac
11,247
865
39
3
0
250,557
0
L
Raijin
10,639
818
21
2
0
184,897
0
W
Skadi
11,138
857
43
3
0
262,051
1
W
Eset
10,221
786
32
2
0
248,464
0
W
Olorun
10,586
814
36
3
0
238,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role