Player Matchup

Gilgamesh
Gilgamesh
B2Daddydroid
Gilgamesh
Level 122
God Stats
38W - 32L
1,587 SR
Queue Stats
263W - 261L
1,509 Elo+
Party 2
Cthulhu
Cthulhu
BigFloatyTurd
Cthulhu
Level 26
God Stats
5W - 12L
1,324 SR
Queue Stats
33W - 42L
1,383 Elo+
Party 2
Chronos
Chronos
Jahare
Chronos
Level 105
God Stats
1W - 3L
1,584 SR
Queue Stats
333W - 315L
1,505 Elo+
Party 2
Team Averages
Level 84
1,498 SR
1,465 Elo+

VS

Team Averages
Level 12
1,534 SR
1,263 Elo+
Izanami
Izanami
Angel9999871
Izanami
Level 19
God Stats
6W - 9L
1,513 SR
Queue Stats
12W - 21L
1,197 Elo+
Solo
Gilgamesh
Gilgamesh
Dew Goal
Gilgamesh
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,357 Elo+
Party 1
Sol
Sol
That Girl Mecca
Sol
Level 7
God Stats
0W - 4L
1,588 SR
Queue Stats
1W - 8L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
B2Daddydroid
Gilgamesh
15
11 / 4 / 10
11,182
799
16,865
18,979
10,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
13
4 / 2 / 13
9,742
696
6,753
13,621
6,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos
Jahare
Chronos
16
11 / 1 / 10
11,462
819
17,745
16,613
7,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Angel9999871
Izanami
13
2 / 10 / 4
9,301
664
8,225
15,505
5,377
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Dew Goal
Gilgamesh
12
2 / 9 / 4
8,940
639
13,099
19,958
9,374
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 7 / 3
9,036
645
9,775
12,300
4,231
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
26
Kills
7
7
Deaths
26
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Angel9999871
Izanami
2
10
4
0.4
W
Gilgamesh
B2Daddydroid
Gilgamesh
11
4
10
4
W
Cthulhu
4
2
13
5.25
L
Gilgamesh
Dew Goal
Gilgamesh
2
9
4
0.44
W
Chronos
Jahare
Chronos
11
1
10
16
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,363
Damage
31,099
49,213
Taken
47,763
24,415
Mitigated
18,982
15,817
Healing
4,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Angel9999871
Izanami
8,225
4,085
161
1,628
15,505
5,377
0
8,160
7,099
0
33,970
W
Gilgamesh
B2Daddydroid
Gilgamesh
16,865
6,086
1,181
5,093
18,979
10,462
1,302
3,531
15,205
0
39,106
W
Cthulhu
6,753
110
119
1,878
13,621
6,026
254
2,712
10,779
17,530
0
L
Gilgamesh
Dew Goal
Gilgamesh
13,099
4,048
230
1,646
19,958
9,374
0
8,723
10,852
0
24,210
W
Chronos
Jahare
Chronos
17,745
8,161
0
7,546
16,613
7,927
962
3,843
12,600
60,020
6,525
L
9,775
3,344
0
909
12,300
4,231
0
6,243
5,763
17,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,386
Gold Earned
27,277
160
Minions Killed
111
8
Camps Cleared
2
775,598
Distance Traveled
608,261
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,301
664
66
5
1
166,470
0
W
Gilgamesh
11,182
799
30
2
2
269,801
2
W
Cthulhu
9,742
696
27
2
0
252,740
0
L
Gilgamesh
8,940
639
22
2
1
216,584
4
W
Chronos
11,462
819
103
7
6
253,057
4
L
Sol
9,036
645
23
2
0
225,207
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role