Player Matchup

Hachiman
Hachiman
DarkxKirito
Hachiman
Level 76
God Stats
0W - 2L
1,206 SR
Queue Stats
68W - 65L
1,485 Elo+
Party 2
Cerberus
Cerberus
InstinctOdinson
Cerberus
Level 124
God Stats
31W - 34L
1,486 SR
Queue Stats
186W - 209L
1,462 Elo+
Party 2
Mulan
Mulan
InstinctVoinBoga
Mulan
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 208L
1,449 Elo+
Party 2
Team Averages
Level 112
1,397 SR
1,465 Elo+

VS

Team Averages
Level 101
1,576 SR
1,485 Elo+
Sol
Sol
DismissedMO3
Sol
Level 154
God Stats
42W - 35L
1,593 SR
Queue Stats
836W - 967L
1,480 Elo+
Solo
Hou Yi
Hou Yi
Ice_Siberia
Hou Yi
Level 68
God Stats
14W - 10L
1,601 SR
Queue Stats
56W - 59L
1,493 Elo+
Party 1
Gilgamesh
Gilgamesh
hecko5
Gilgamesh
Level 82
God Stats
13W - 5L
1,534 SR
Queue Stats
50W - 46L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DarkxKirito
Hachiman
11
0 / 4 / 2
7,446
621
5,486
10,892
3,300
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
10
0 / 6 / 1
7,658
638
6,276
16,967
13,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 7 / 0
8,360
697
5,017
16,492
9,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 10
9,803
817
17,838
9,349
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
13
4 / 1 / 10
9,021
752
8,010
7,981
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
hecko5
Gilgamesh
14
7 / 0 / 10
9,616
801
11,419
12,565
9,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
17
17
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DarkxKirito
Hachiman
0
4
2
0.25
W
6
1
10
11
W
Hou Yi
4
1
10
9
L
Cerberus
0
6
1
0.08
L
2
7
0
0.29
W
Gilgamesh
hecko5
Gilgamesh
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,779
Damage
37,267
44,351
Taken
29,895
26,419
Mitigated
15,260
6,723
Healing
13,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DarkxKirito
Hachiman
5,486
1,162
85
281
10,892
3,300
0
4,397
6,314
0
22,051
W
17,838
5,290
883
5,858
9,349
3,463
1,443
2,087
7,126
51,775
4,878
W
Hou Yi
8,010
3,614
0
1,538
7,981
2,590
1,491
2,278
5,554
0
24,377
L
Cerberus
6,276
262
362
4,338
16,967
13,212
0
7,725
9,044
20,083
0
L
5,017
577
0
1,657
16,492
9,907
0
5,790
10,208
0
27,487
W
Gilgamesh
hecko5
Gilgamesh
11,419
1,984
622
5,035
12,565
9,207
186
2,604
9,773
3,763
24,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,464
Gold Earned
28,440
106
Minions Killed
141
2
Camps Cleared
10
612,617
Distance Traveled
699,851
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,446
621
40
3
0
190,512
0
W
Sol
9,803
817
61
5
5
222,675
6
W
Hou Yi
9,021
752
46
4
1
216,952
1
L
Cerberus
7,658
638
30
3
0
209,535
4
L
Mulan
8,360
697
36
3
2
212,570
6
W
Gilgamesh
9,616
801
34
3
4
260,224
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role