Player Matchup

Bastet
Bastet
John_Of_Norrath
Bastet
Level 160
God Stats
0W - 4L
1,508 SR
Queue Stats
591W - 629L
1,487 Elo+
Party 1
Vamana
Vamana
LordOfBiscuits
Vamana
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 12L
1,484 Elo+
Solo
Ao Kuang
Ao Kuang
ParagonLearning1
Ao Kuang
Level 88
God Stats
0W - 2L
1,304 SR
Queue Stats
448W - 479L
1,558 Elo+
Party 3
Fafnir
Fafnir
ParagonLearning2
Fafnir
Level 127
God Stats
5W - 6L
1,462 SR
Queue Stats
550W - 548L
1,442 Elo+
Party 3
Izanami
Izanami
The_Flash1892
Izanami
Level 160
God Stats
3W - 3L
1,479 SR
Queue Stats
247W - 262L
1,474 Elo+
Party 1
Team Averages
Level 131
1,451 SR
1,489 Elo+

VS

Team Averages
Level 106
1,626 SR
1,547 Elo+
Khepri
Khepri
BlockMan333
Khepri
Level 105
God Stats
4W - 3L
1,395 SR
Queue Stats
134W - 126L
1,565 Elo+
Party 2
Bastet
Bastet
Deltangelic
Bastet
Level 105
God Stats
12W - 3L
1,740 SR
Queue Stats
495W - 527L
1,522 Elo+
Party 4
Chiron
Chiron
Kegan5ive
Chiron
Level 56
God Stats
4W - 3L
1,666 SR
Queue Stats
130W - 124L
1,574 Elo+
Party 2
King Arthur
King Arthur
McBingi
King Arthur
Level 139
God Stats
16W - 10L
1,604 SR
Queue Stats
842W - 881L
1,543 Elo+
Party 4
Ra
Ra
Mistmouth
Ra
Level 123
God Stats
11W - 4L
1,726 SR
Queue Stats
481W - 517L
1,533 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
5,052
505
4,058
7,517
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 0
5,754
575
7,210
10,439
5,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 4 / 1
4,500
450
1,163
6,527
1,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 1
5,070
507
1,264
4,417
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
9
0 / 3 / 0
5,241
524
2,159
4,693
695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 0 / 8
5,355
536
1,787
4,525
2,738
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
11
11 / 0 / 0
7,526
753
7,488
7,873
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Kegan5ive
Chiron
9
4 / 1 / 4
5,953
595
3,627
4,258
1,146
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
McBingi
King Arthur
8
0 / 3 / 1
5,118
512
4,378
6,433
2,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 2 / 5
6,070
607
3,531
4,674
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
5
Kills
16
16
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
0
8
4
W
Bastet
11
0
0
11
L
2
4
0
0.5
W
Chiron
Kegan5ive
Chiron
4
1
4
6
L
3
2
0
1.5
W
King Arthur
McBingi
King Arthur
0
3
1
0.17
W
1
2
5
1.75
L
0
4
1
0.13
L
0
3
1
0.17
L
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,854
Damage
20,811
33,593
Taken
27,763
12,364
Mitigated
10,210
10,500
Healing
11,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
1,787
514
25
642
4,525
2,738
0
989
3,526
17,827
0
W
Bastet
7,488
2,749
0
4,104
7,873
2,278
0
185
7,544
0
33,542
L
4,058
876
0
2,074
7,517
1,826
0
1,727
5,790
0
22,965
W
Chiron
Kegan5ive
Chiron
3,627
2,393
792
1,897
4,258
1,146
0
165
4,053
0
32,214
L
7,210
3,544
0
4,335
10,439
5,985
64
686
9,272
0
26,700
W
King Arthur
McBingi
King Arthur
4,378
848
0
1,876
6,433
2,867
0
0
5,950
0
20,656
W
3,531
622
278
1,548
4,674
1,181
386
958
3,626
27,311
0
L
1,163
479
0
1,531
6,527
1,548
0
1,283
5,244
14,431
0
L
1,264
292
0
1,033
4,417
2,310
0
1,437
2,980
19,503
0
L
Izanami
2,159
1,364
0
1,527
4,693
695
0
185
4,508
0
32,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,617
Gold Earned
30,022
263
Minions Killed
246
0
Camps Cleared
0
969,986
Distance Traveled
1,033,329
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,355
536
34
3
0
193,548
4
W
Bastet
7,526
753
63
6
0
244,240
2
L
Bastet
5,052
505
42
4
0
215,085
2
W
Chiron
5,953
595
53
5
0
191,877
4
L
Vamana
5,754
575
57
6
0
191,598
2
W
King Arthur
5,118
512
39
4
0
194,347
1
W
Ra
6,070
607
57
6
0
209,317
2
L
Ao Kuang
4,500
450
34
3
0
189,568
4
L
Fafnir
5,070
507
59
6
0
190,745
4
L
Izanami
5,241
524
71
7
0
182,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role