Player Matchup

Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
IzzzyWow
Loki
Level 88
God Stats
17W - 15L
1,533 SR
Queue Stats
516W - 532L
1,514 Elo+
Solo
Kuzenbo
Kuzenbo
LilJorggy2
Kuzenbo
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 148L
1,556 Elo+
Solo
Mulan
Mulan
busheyryan
Mulan
Level 158
God Stats
1W - 1L
1,676 SR
Queue Stats
139W - 93L
1,560 Elo+
Party 1
Fenrir
Fenrir
woozilyhoora
Fenrir
Level 144
God Stats
0W - 2L
1,737 SR
Queue Stats
71W - 50L
1,586 Elo+
Party 1
Team Averages
Level 129
1,589 SR
1,543 Elo+

VS

Team Averages
Level 111
1,581 SR
1,547 Elo+
Medusa
Medusa
Hermanator78
Medusa
Level 125
God Stats
1W - 0L
1,837 SR
Queue Stats
5W - 5L
1,513 Elo+
Party 2
Yemoja
Yemoja
KYTIZMO11
Yemoja
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,624 Elo+
Party 2
Jing Wei
Jing Wei
UpperPower8
Jing Wei
Level 159
God Stats
2W - 0L
1,398 SR
Queue Stats
584W - 509L
1,521 Elo+
Party 2
Tiamat
Tiamat
XxRoninxX6086
Tiamat
Level 127
God Stats
4W - 0L
1,671 SR
Queue Stats
151W - 119L
1,561 Elo+
Party 2
Nox
Nox
YouShallNotPass1
Nox
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 54L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 7 / 5
9,405
523
646
11,703
4,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Loki
20
3 / 6 / 13
11,833
657
20,260
20,368
22,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
LilJorggy2
Kuzenbo
20
6 / 5 / 12
13,579
754
23,580
44,799
80,805
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mulan
20
9 / 6 / 8
13,051
725
26,834
43,459
52,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
17
3 / 7 / 8
11,399
633
11,378
21,482
24,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
9 / 5 / 12
12,959
720
25,423
19,380
10,267
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
KYTIZMO11
Yemoja
20
3 / 2 / 23
13,599
756
12,091
16,831
24,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
UpperPower8
Jing Wei
20
6 / 7 / 18
13,209
734
34,564
26,128
13,033
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 3 / 19
14,425
801
29,107
21,823
22,449
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 6 / 16
13,310
739
17,145
15,135
7,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
119
21
Kills
31
31
Deaths
23
46
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
7
5
0.36
W
Medusa
9
5
12
3
L
Loki
3
6
13
1.58
W
Yemoja
KYTIZMO11
Yemoja
3
2
23
7.25
L
Kuzenbo
LilJorggy2
Kuzenbo
6
5
12
2.4
W
Jing Wei
UpperPower8
Jing Wei
6
7
18
2.14
W
8
3
19
5.83
W
5
6
16
2.17
L
Mulan
9
6
8
2.17
L
Fenrir
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,698
Damage
118,330
141,811
Taken
99,297
184,503
Mitigated
77,497
66,641
Healing
46,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
646
56
11,541
4,238
11,703
4,641
208
7,323
4,380
4,729
0
W
Medusa
25,423
14,932
1,450
5,087
19,380
10,267
2,430
4,128
15,025
0
44,708
L
Loki
20,260
3,634
999
3,962
20,368
22,554
659
8,558
11,810
0
45,042
W
Yemoja
KYTIZMO11
Yemoja
12,091
3,990
11,290
4,550
16,831
24,218
644
4,904
11,492
24,419
0
L
Kuzenbo
LilJorggy2
Kuzenbo
23,580
6,121
2,357
15,375
44,799
80,805
153
17,807
26,992
47,366
0
W
Jing Wei
UpperPower8
Jing Wei
34,564
23,623
1,807
6,143
26,128
13,033
2,906
8,394
17,060
0
65,387
W
29,107
2,672
1,995
8,362
21,823
22,449
923
4,756
16,595
54,227
0
W
17,145
1,758
2,335
3,084
15,135
7,530
601
3,612
11,249
40,052
0
L
Mulan
26,834
3,541
2,841
17,708
43,459
52,166
651
15,184
28,275
3,444
49,947
L
Fenrir
11,378
1,971
3,022
4,598
21,482
24,337
737
9,471
12,011
0
18,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,267
Gold Earned
67,502
155
Minions Killed
235
0
Camps Cleared
0
1,321,280
Distance Traveled
1,583,649
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,405
523
2
0
0
162,493
0
W
Medusa
12,959
720
51
3
0
313,391
0
L
Loki
11,833
657
48
3
0
301,741
4
W
Yemoja
13,599
756
27
2
0
313,350
1
L
Kuzenbo
13,579
754
35
2
0
328,920
0
W
Jing Wei
13,209
734
61
3
0
278,958
2
W
Tiamat
14,425
801
48
3
0
360,140
0
W
Nox
13,310
739
48
3
0
317,810
0
L
Mulan
13,051
725
57
3
0
300,660
0
L
Fenrir
11,399
633
13
1
0
227,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role